for Takkaria: on features

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  • bebo
    Adept
    • Jan 2009
    • 213

    for Takkaria: on features

    These days there have been some good discussions on numerous feature requests, gameplay changes, and so on. I was wondering if Takkaria might want to chime in and give the community his brief opinion on these points, to give us an idea in what direction the game is heading (besides trying to reduce options ).

    I tried to compile a list of what i remember, plus a few new things i made up on my own. PaulBay's old mega-thread on the subject might be a good reference. If anyone has new points to add i'll edit this post.

    Note: this is not a voting contest, it's a list of changes proposed by the community, with which one may agreee or not. This is besides the point. The idea is to understand the maintainer's opinion on the subject, if he has the time to answer (even a yes/no per point would be insightful).

    If my memory serves me well.....

    not being currently worked on:

    short term

    1. merge priest dStairs & dTraps spells
    2. home inventory in knowledge menu
    3. merge all !rStat in two different potions
    4. artifact memory
    5. rework (ie reduce) rarity of -detection -speed -mapping
    6. improve =Dog =Mouse =Reckless Attacks
    7. use of ImpSp flag in char screen?
    8. might as well add other items that cause ImpHp other than =Open Wounds
    8b. a good idea might be to substitute this to aggravation in some cases
    9. clarify in char screen difference between the two Fear flags
    10. percentage of max carriable weight before slowdown in char screen
    11. element-proof town spellbooks? only found in dungeons
    12. remove spikes
    13. jelly pits/orc pits below certain dlvls have no impact on feelings
    14. disturb on reverse LOS (not certain what this is, ask Eddie)
    15. minor nerfing of zephyr hounds
    16. give meaning to object colours
    17. Macro command 'pause and accept direction/target'
    17b. Advanced macro handling with actions, not keypresses, shown

    long term

    1. rework mage & priest spells, sp calculation algorithm (huge changes....)
    2. remove charisma & related objects (as stated in trac......)
    3. remove priest penalty for pointed weapons & remove blessed ego
    4. npp style quiver
    5. merging of magic books (huge old thread)
    5b. dungeon books become artifacts (rarity issues?)
    6. new ego light sources
    7. the starting equipment conundrum...
    8. modifications to race/class exp ( http://angband.oook.cz/forum/showthread.php?t=1683)
    9. O-style combat / fractional blows / whatever
    10. appropriate drops for certain monsters/uniques

    in progress (as far as i know)

    1. id by use/wield (almost perfect by now on nightlies)
    2. store restocking mechanism/fixed items/etc
    3. magic item %success displayed on "I" & recalculation of the algorithm per classes
    4. update description of priest healing spells (per potion changes)
    5. scramble monster list when hallucinating
    6. activate without id (possibly part of point 1)
    7. Activate/Aim/Use/Zap Estimates
    8. Thieves should drop stolen gold when killed
    Last edited by bebo; June 8, 2009, 20:43.
    My first winner! http://angband.oook.cz/ladder-show.php?id=8681
    And my second! http://angband.oook.cz/ladder-show.php?id=8872
    And the third! http://angband.oook.cz/ladder-show.php?id=9452
    And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
    And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
    And the sixth! http://angband.oook.cz/ladder-show.php?id=10990
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Not got the time to reply to this (or other) thread at the moment. Hopefully sometime after Friday I can read through this and various other threads and reply properly.
    takkaria whispers something about options. -more-

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by takkaria
      Not got the time to reply to this (or other) thread at the moment. Hopefully sometime after Friday I can read through this and various other threads and reply properly.
      It would be helpful if the OP pruned the list by going to trac.rephial.org and checking for existing tickets. At least some of the items on the list (at the time of writing this) already have open tickets which clearly give Takkaria's opinion.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by bebo
        4. update description of priest healing spells (per potion changes)
        This is my fault for not updating them when I changed the spells. I'll fix this ASAP.
        7. Activate/Aim/Use/Zap Estimates
        How is this different from the other piece of work on overhauling magic device success rates and showing them in the 'I'nspect screen?
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • bebo
          Adept
          • Jan 2009
          • 213

          #5
          Originally posted by Magnate
          How is this different from the other piece of work on overhauling magic device success rates and showing them in the 'I'nspect screen?
          I think the original proponent of the idea intended to display avg damage like with the new weapon display.

          I'll check throughly trac as soon as i can, time is a bit scarce since i'm under exams at the university these days.
          My first winner! http://angband.oook.cz/ladder-show.php?id=8681
          And my second! http://angband.oook.cz/ladder-show.php?id=8872
          And the third! http://angband.oook.cz/ladder-show.php?id=9452
          And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
          And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
          And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by bebo
            I think the original proponent of the idea intended to display avg damage like with the new weapon display.
            But attack devices already show the damage they do!
            I'll check throughly trac as soon as i can, time is a bit scarce since i'm under exams at the university these days.
            I'm happy to do it for you, if you're happy for me to butcher the list.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • bebo
              Adept
              • Jan 2009
              • 213

              #7
              Originally posted by Magnate
              But attack devices already show the damage they do!
              In dice, like weapons used to. Anyway the original proponent of the idea, ElectricPaladin, might be able to give more insight

              Originally posted by Magnate
              I'm happy to do it for you, if you're happy for me to butcher the list.
              By all means please do.

              Btw i forgot to add Donald Jonker's request of appropriate drops for certain monsters/uniques (there also used to be a huge thread on sort of the same subject i think)
              My first winner! http://angband.oook.cz/ladder-show.php?id=8681
              And my second! http://angband.oook.cz/ladder-show.php?id=8872
              And the third! http://angband.oook.cz/ladder-show.php?id=9452
              And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
              And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
              And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

              Comment

              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #8
                List pruned with Bebo's permission - we are seeking Takkaria's views on the following, which don't currently appear on the tracker:

                short term (according to Bebo - some of these are not short term at all)
                1. merge priest dStairs & dTraps spells
                3. merge all !rStat in two different potions
                4. artifact memory
                5. rework (ie reduce) rarity of -detection -speed -mapping
                7. use of ImpSp flag in char screen?
                8. might as well add other items that cause ImpHp other than =Open Wounds
                8b. a good idea might be to substitute this to aggravation in some cases
                9. clarify in char screen difference between the two Fear flags
                10. percentage of max carriable weight before slowdown in char screen
                11. element-proof town spellbooks? only found in dungeons
                12. remove spikes
                14. disturb on reverse LOS (not certain what this is, ask Eddie)
                15. minor nerfing of zephyr hounds
                17. Macro command 'pause and accept direction/target'

                long term (yet some of these are quite easy)
                3. remove priest penalty for pointed weapons & remove blessed ego
                5. merging of magic books (huge old thread)
                6. new ego light sources
                8. modifications to race/class exp ( http://angband.oook.cz/forum/showthread.php?t=1683)
                9. O-style combat / fractional blows / whatever
                10. appropriate drops for certain monsters/uniques

                in progress (as far as Bebo knows - I only know about the first one)
                2. store restocking mechanism/fixed items/etc (see separate thread)
                5. scramble monster list when hallucinating
                6. activate without id (possibly part of point 1)
                7. Activate/Aim/Use/Zap Estimates


                For those interested, the following already have tickets:

                2. home inventory in knowledge menu (#256)
                6. improve =Dog =Mouse =Reckless Attacks (#716)
                13. jelly pits/orc pits below certain dlvls have no impact on feelings (#50)
                16. give meaning to object colours (#837)
                17b. Advanced macro handling with actions, not keypresses, shown (#105)
                1. rework mage & priest spells, sp calculation algorithm (#533 is first step)
                2. remove charisma & related objects (as stated in trac......) (I can't find this one!)
                1. id by use/wield (almost perfect by now on nightlies) (#752 - Eddie is doing this)
                3. magic item %success displayed on "I" & recalculation of the algorithm per classes (#715 and #483)
                4. npp style quiver (#34)
                5b. dungeon books become artifacts (rarity issues?) (#353)
                7. the starting equipment conundrum... (#31)
                8. Thieves should drop stolen gold when killed (#29)

                Finally, I fixed this one in r1433:
                4. update description of priest healing spells (per potion changes)
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  #9
                  Originally posted by Magnate
                  1. id by use/wield (almost perfect by now on nightlies) (#752 - Eddie is doing this)
                  Doing this properly is a major undertaking, involving many different components, and I haven't/won't release until it is stable and done properly. I'm still working off of 1375. Who's made it "almost perfect" in the nightlies?

                  Comment

                  • Donald Jonker
                    Knight
                    • Jun 2008
                    • 593

                    #10
                    Originally posted by bebo
                    Btw i forgot to add Donald Jonker's request of appropriate drops for certain monsters/uniques (there also used to be a huge thread on sort of the same subject i think)
                    Well, the original request was just for mushrooms and mimics to drop their obvious cargo type - of like kind with creeping gold coins. Other folks chimed in w/ (semi-) guaranteed unique drops. Besides not being all that keen on it, I qualify because my crystal ball tells me the latter part of the request doesn't have much of a future, except in variants.
                    Bands, / Those funny little plans / That never work quite right.
                    -Mercury Rev

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #11
                      Originally posted by Donald Jonker
                      Well, the original request was just for mushrooms and mimics to drop their obvious cargo type - of like kind with creeping gold coins. Other folks chimed in w/ (semi-) guaranteed unique drops. Besides not being all that keen on it, I qualify because my crystal ball tells me the latter part of the request doesn't have much of a future, except in variants.
                      What I want has less of a future. If it shoots arrows, it should drop a bow and arrows, suitable for the damage done. If it casts magic missile, it should carry ?MB1 and a light source. If it heals, ?PB4 and a light source. If it swings a sword, it should drop a sword. Etc.

                      Comment

                      • Donald Jonker
                        Knight
                        • Jun 2008
                        • 593

                        #12
                        Originally posted by PowerDiver
                        What I want has less of a future. If it shoots arrows, it should drop a bow and arrows, suitable for the damage done. If it casts magic missile, it should carry ?MB1 and a light source. If it heals, ?PB4 and a light source. If it swings a sword, it should drop a sword. Etc.
                        My first thought is TMJ nightmare. IIRC, when you first proposed this some time ago the proposed solution to that was squelch, which isn't adequate, IMO. Also, would these nasties still drop other things (stat pots, other consumables, &c)?

                        Oh dear. Haven't we rocked the boat enough already lately?
                        Bands, / Those funny little plans / That never work quite right.
                        -Mercury Rev

                        Comment

                        • Marble Dice
                          Swordsman
                          • Jun 2008
                          • 412

                          #13
                          Originally posted by PowerDiver
                          What I want has less of a future. If it shoots arrows, it should drop a bow and arrows, suitable for the damage done. If it casts magic missile, it should carry ?MB1 and a light source. If it heals, ?PB4 and a light source. If it swings a sword, it should drop a sword. Etc.
                          Did you ever MUD back in the day?

                          Comment

                          • PowerDiver
                            Prophet
                            • Mar 2008
                            • 2820

                            #14
                            Originally posted by Marble Dice
                            Did you ever MUD back in the day?
                            Not much.

                            I can tell you that it is irritating, playing ironman at the moment, to face dozens of priests and paladins etc who cast heal, but my priest cannot find the damned book.

                            Comment

                            • Nolendil
                              Adept
                              • May 2007
                              • 171

                              #15
                              They don't necessarily have the spell book, they could use Wands of Heal Monster.
                              A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
                              A Mx H- D c-- f- PV+ s- d P++ M+
                              C- S-- I So B++ ac GHB- SQ+ RQ++ V+

                              Comment

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