These days there have been some good discussions on numerous feature requests, gameplay changes, and so on. I was wondering if Takkaria might want to chime in and give the community his brief opinion on these points, to give us an idea in what direction the game is heading (besides trying to reduce options ).
I tried to compile a list of what i remember, plus a few new things i made up on my own. PaulBay's old mega-thread on the subject might be a good reference. If anyone has new points to add i'll edit this post.
Note: this is not a voting contest, it's a list of changes proposed by the community, with which one may agreee or not. This is besides the point. The idea is to understand the maintainer's opinion on the subject, if he has the time to answer (even a yes/no per point would be insightful).
If my memory serves me well.....
not being currently worked on:
short term
1. merge priest dStairs & dTraps spells
2. home inventory in knowledge menu
3. merge all !rStat in two different potions
4. artifact memory
5. rework (ie reduce) rarity of -detection -speed -mapping
6. improve =Dog =Mouse =Reckless Attacks
7. use of ImpSp flag in char screen?
8. might as well add other items that cause ImpHp other than =Open Wounds
8b. a good idea might be to substitute this to aggravation in some cases
9. clarify in char screen difference between the two Fear flags
10. percentage of max carriable weight before slowdown in char screen
11. element-proof town spellbooks? only found in dungeons
12. remove spikes
13. jelly pits/orc pits below certain dlvls have no impact on feelings
14. disturb on reverse LOS (not certain what this is, ask Eddie)
15. minor nerfing of zephyr hounds
16. give meaning to object colours
17. Macro command 'pause and accept direction/target'
17b. Advanced macro handling with actions, not keypresses, shown
long term
1. rework mage & priest spells, sp calculation algorithm (huge changes....)
2. remove charisma & related objects (as stated in trac......)
3. remove priest penalty for pointed weapons & remove blessed ego
4. npp style quiver
5. merging of magic books (huge old thread)
5b. dungeon books become artifacts (rarity issues?)
6. new ego light sources
7. the starting equipment conundrum...
8. modifications to race/class exp ( http://angband.oook.cz/forum/showthread.php?t=1683)
9. O-style combat / fractional blows / whatever
10. appropriate drops for certain monsters/uniques
in progress (as far as i know)
1. id by use/wield (almost perfect by now on nightlies)
2. store restocking mechanism/fixed items/etc
3. magic item %success displayed on "I" & recalculation of the algorithm per classes
4. update description of priest healing spells (per potion changes)
5. scramble monster list when hallucinating
6. activate without id (possibly part of point 1)
7. Activate/Aim/Use/Zap Estimates
8. Thieves should drop stolen gold when killed
I tried to compile a list of what i remember, plus a few new things i made up on my own. PaulBay's old mega-thread on the subject might be a good reference. If anyone has new points to add i'll edit this post.
Note: this is not a voting contest, it's a list of changes proposed by the community, with which one may agreee or not. This is besides the point. The idea is to understand the maintainer's opinion on the subject, if he has the time to answer (even a yes/no per point would be insightful).
If my memory serves me well.....
not being currently worked on:
short term
1. merge priest dStairs & dTraps spells
2. home inventory in knowledge menu
3. merge all !rStat in two different potions
4. artifact memory
5. rework (ie reduce) rarity of -detection -speed -mapping
6. improve =Dog =Mouse =Reckless Attacks
7. use of ImpSp flag in char screen?
8. might as well add other items that cause ImpHp other than =Open Wounds
8b. a good idea might be to substitute this to aggravation in some cases
9. clarify in char screen difference between the two Fear flags
10. percentage of max carriable weight before slowdown in char screen
11. element-proof town spellbooks? only found in dungeons
12. remove spikes
13. jelly pits/orc pits below certain dlvls have no impact on feelings
14. disturb on reverse LOS (not certain what this is, ask Eddie)
15. minor nerfing of zephyr hounds
16. give meaning to object colours
17. Macro command 'pause and accept direction/target'
17b. Advanced macro handling with actions, not keypresses, shown
long term
1. rework mage & priest spells, sp calculation algorithm (huge changes....)
2. remove charisma & related objects (as stated in trac......)
3. remove priest penalty for pointed weapons & remove blessed ego
4. npp style quiver
5. merging of magic books (huge old thread)
5b. dungeon books become artifacts (rarity issues?)
6. new ego light sources
7. the starting equipment conundrum...
8. modifications to race/class exp ( http://angband.oook.cz/forum/showthread.php?t=1683)
9. O-style combat / fractional blows / whatever
10. appropriate drops for certain monsters/uniques
in progress (as far as i know)
1. id by use/wield (almost perfect by now on nightlies)
2. store restocking mechanism/fixed items/etc
3. magic item %success displayed on "I" & recalculation of the algorithm per classes
4. update description of priest healing spells (per potion changes)
5. scramble monster list when hallucinating
6. activate without id (possibly part of point 1)
7. Activate/Aim/Use/Zap Estimates
8. Thieves should drop stolen gold when killed
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