Possible bug?

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  • Cauldron
    Apprentice
    • May 2009
    • 62

    Possible bug?

    When blind, I looked around at previously detected items, and got the following message: You see an unknown grid.

    Surely I should be able to recognize what I already detected?

    Save file is attached. No it isn't. Let me figure out how to attach it. Ok. Zipped with 7zip.

    -P
    Attached Files
    I miss autoscum... but not that much.
  • Fenrir
    Apprentice
    • Dec 2008
    • 51

    #2
    And being blind you shouldn't be able to 'see' anything.
    He hit me for HOW MUCH?????

    Comment

    • Cauldron
      Apprentice
      • May 2009
      • 62

      #3
      Originally posted by Fenrir
      And being blind you shouldn't be able to 'see' anything.
      Ah, but then why can I look around when not blind, even to things that are out of LoS? I canna 'see' them either - I just detected them. It's not like they are going move.
      I miss autoscum... but not that much.

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #4
        It is possible a monster might pick up an object on the ground, so your detection would be incorrect if it persisted through blindness.
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • Cauldron
          Apprentice
          • May 2009
          • 62

          #5
          Ah, but you are made aware of monsters picking things up, even if you don't know where they are, or what they are: It picks up the Bolt (+0,+0). Especially efter shooting down an unlit corridor trying to take out, say, Smeagol. In this case you can't see the Bolt on the floor, or the monster. How do you know it got picked up?

          Anyway, the point isn't about consistency in (l)ooking or noticing particular events, it's about the change. Is this intentional?
          I miss autoscum... but not that much.

          Comment

          • Marble Dice
            Swordsman
            • Jun 2008
            • 412

            #6
            Originally posted by Cauldron
            Ah, but you are made aware of monsters picking things up, even if you don't know where they are, or what they are: It picks up the Bolt (+0,+0). Especially efter shooting down an unlit corridor trying to take out, say, Smeagol. In this case you can't see the Bolt on the floor, or the monster. How do you know it got picked up?
            Not only this, but when you detect a vault full of goodies, you can see the ghosts moving around on the inside, picking up items, and causing your detected items to fall off the map one by one. You never even had line-of-sight (let alone visibility) on those items and you can still see them getting picked up.

            Comment

            • Nolendil
              Adept
              • May 2007
              • 171

              #7
              You can also see (detected) doors being opened. Even if you sometimes hear that it's opened, adventurers must have a really good hearing to be able to know which one is concerned
              A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
              A Mx H- D c-- f- PV+ s- d P++ M+
              C- S-- I So B++ ac GHB- SQ+ RQ++ V+

              Comment

              • Donald Jonker
                Knight
                • Jun 2008
                • 593

                #8
                Originally posted by Nolendil
                You can also see (detected) doors being opened. Even if you sometimes hear that it's opened, adventurers must have a really good hearing to be able to know which one is concerned
                And out of sight hidden ones are revealed if monsters open them. I always thought these features were awesome despite being illogical and totally unfair.
                Bands, / Those funny little plans / That never work quite right.
                -Mercury Rev

                Comment

                • Sirridan
                  Knight
                  • May 2009
                  • 560

                  #9
                  Originally posted by Donald Jonker
                  And out of sight hidden ones are revealed if monsters open them. I always thought these features were awesome despite being illogical and totally unfair.
                  I've been blown up enough by monsters I couldn't even SEE.

                  I say what's quoted is perfectly fair and logical.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    There are no 'versions' of objects on the floor, so any pickups of objects you are aware of on the floor will be detected. Having special versioning code for known objects while blind is way too much effort for what it's worth. And since when is game play about some 'reality' anyway? You are shooting invisible an invisible monster who jumps all over the place at speed +20. You shouldn't have any chance of hitting him whatsoever, but instead your to-hit is only cut by 50%.

                    Comment

                    • d_m
                      Angband Devteam member
                      • Aug 2008
                      • 1517

                      #11
                      I think blindness in Angband is more than just having your eyes not function. For instance, telepathy does not work while blind. So, you could imagine it as being something that affects your mind (not eyes)... therefore you can no longer "see" anything that you detected (via spells, esp, etc).

                      I suppose it would be possible to change blindness to allow the memory of where items are and ESP to work but I think that might make blindness too weak.
                      linux->xterm->screen->pmacs

                      Comment

                      • will_asher
                        DaJAngband Maintainer
                        • Apr 2007
                        • 1124

                        #12
                        I thought telepathy did work while blind? It looks like it does looking in update_mon().
                        In DaJAngband, the mushroom of second sight blinds you and gives you a certain form of telepathy which is supposed to Only work while blind. When I've used it in the game, it works for the most part (though for some reason the telepathy sometimes doesn't kick in for a few turns and I haven't figured out why. It kicks in before the blindness wears off anyway).
                        Will_Asher
                        aka LibraryAdventurer

                        My old variant DaJAngband:
                        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                        Comment

                        • Zikke
                          Veteran
                          • Jun 2008
                          • 1069

                          #13
                          Telepathy does work while blind in V.
                          A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                          A/FA W H- D c-- !f PV+++ s? d P++ M+
                          C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                          Comment

                          • Marble Dice
                            Swordsman
                            • Jun 2008
                            • 412

                            #14
                            Originally posted by d_m
                            I suppose it would be possible to change blindness to allow the memory of where items are and ESP to work but I think that might make blindness too weak.
                            Regarding the item memory, it wouldn't change the strength of blindness at all as this feature is already available as long as the player is willing to put up with tedious note-taking. This is the same concept behind monster memory and ID-by-use, among other things. If there's an argument for not doing it, it would be that the implementation would be too much work for too little gain - but I'm not sure if that's the case or not.

                            You must play melee classes if you think blindness could be too weak - it's already death to spellcasters.

                            Comment

                            • d_m
                              Angband Devteam member
                              • Aug 2008
                              • 1517

                              #15
                              Originally posted by Marble Dice
                              You must play melee classes if you think blindness could be too weak - it's already death to spellcasters.
                              Thinking about my comment, I guess I had always assumed that blindness should be very harsh.

                              Right now I am mostly playing priests and rangers; if you carry CCW, staff of teleport, etc, then blindness is no worse than, say, confusion (which is bad, but you can work around it).
                              linux->xterm->screen->pmacs

                              Comment

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