Savefile Migration

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • EvilMarshmallow
    Rookie
    • May 2009
    • 7

    Savefile Migration

    I've been playing 3.1.0 on a windows box. I'd like to move my savefile to my linux box so I can play at home too. I've installed 3.1.0 on my linux box using --path=$HOME in the configure script. Distro is Ubuntu... where do I put the save file and how do I activate it instead of the default character creation?
  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    #2
    Originally posted by EvilMarshmallow
    I've been playing 3.1.0 on a windows box. I'd like to move my savefile to my linux box so I can play at home too. I've installed 3.1.0 on my linux box using --path=$HOME in the configure script. Distro is Ubuntu... where do I put the save file and how do I activate it instead of the default character creation?
    The smart thing is to start a game first and save it, so you can see where the game puts the savefile. It should be in ~/.angband/Angband/save but it doesn't hurt to let the game gnerate the directories and double check first. It should be named <number>.<login> For example, mine is 1000.Eddie. The number is your user number from /etc/passwd. The first letter is capitalized for some reason. Maybe I am mistaken and it is my first name rather than my login. Overwrite the savefile with the one you want to copy over.

    ls ~/.angband/Angband/save/
    1000.Eddie

    There is nothing to activation. Linux versions always automatically load the same savefile unless there is some command line switch I never noticed.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      #3
      Originally posted by PowerDiver
      Linux versions always automatically load the same savefile unless there is some command line switch I never noticed.
      -ublah will load your 1000.blah savefile.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • PaulBlay
        Knight
        • Jan 2009
        • 657

        #4
        Originally posted by PowerDiver
        There is nothing to activation. Linux versions always automatically load the same savefile unless there is some command line switch I never noticed.
        Yeah, that's one difference between the Linux and Windows compiled versions that I've noticed. I've always thought that the window Menus (File, Windows, Options, Help) were neglected and that's only to be expected if they do not exist in the Linux / Unix / Mac OS versions. Is implementing them in other ports in a ToDo list somewhere? Or should they just be removed from the Windows port? (as they serve relatively little purpose as they are).
        Currently turning (Angband) Japanese.

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          Originally posted by PaulBlay
          Yeah, that's one difference between the Linux and Windows compiled versions that I've noticed. I've always thought that the window Menus (File, Windows, Options, Help) were neglected and that's only to be expected if they do not exist in the Linux / Unix / Mac OS versions. Is implementing them in other ports in a ToDo list somewhere? Or should they just be removed from the Windows port? (as they serve relatively little purpose as they are).
          This is interesting. The same menus exist in the GTk version, but not the X11 or SDL or GCU versions. I actually think they could be really useful - *IF* you could load or start a new character when you died, instead of quitting. I've never understood why the game forces you to quit on death - very painful for people like me who die up to a dozen times in a single session of play.

          (That basically applies to the File menu. The others do appear in both Gtk and SDL versions, and they're helpful to mouse users.)
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • PaulBlay
            Knight
            • Jan 2009
            • 657

            #6
            Originally posted by Magnate
            (That basically applies to the File menu. The others do appear in both Gtk and SDL versions, and they're helpful to mouse users.)
            I should take this to a different thread, really.
            Currently turning (Angband) Japanese.

            Comment

            • takkaria
              Veteran
              • Apr 2007
              • 1951

              #7
              Originally posted by Magnate
              This is interesting. The same menus exist in the GTk version, but not the X11 or SDL or GCU versions. I actually think they could be really useful - *IF* you could load or start a new character when you died, instead of quitting. I've never understood why the game forces you to quit on death - very painful for people like me who die up to a dozen times in a single session of play.
              It's not so much that it was a design decision to force you to quit, more that it wasn't a design decision to allow you to restart... I'm not quite sure how painful it would be to allow restarting, but I have a feeling it would take a bit of work to avoid memory leaks.
              takkaria whispers something about options. -more-

              Comment

              • EvilMarshmallow
                Rookie
                • May 2009
                • 7

                #8
                So, In Summary

                So i need to take my savefile (which in windows is just "Bob") and copy it to wherever I find "1000.Joe" (I created the 'dummy' character with a different name) and rename "Bob" as "1000.Bob". Then I have to run angband with -uBob.... is that pretty much it?

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  #9
                  Originally posted by EvilMarshmallow
                  So i need to take my savefile (which in windows is just "Bob") and copy it to wherever I find "1000.Joe" (I created the 'dummy' character with a different name) and rename "Bob" as "1000.Bob". Then I have to run angband with -uBob.... is that pretty much it?
                  Yep, that's about it.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #10
                    Originally posted by EvilMarshmallow
                    So i need to take my savefile (which in windows is just "Bob") and copy it to wherever I find "1000.Joe" (I created the 'dummy' character with a different name) and rename "Bob" as "1000.Bob". Then I have to run angband with -uBob.... is that pretty much it?
                    That sounds mistaken. Generally speaking, you do not want to use multiple savefiles. If you care about monster memory, play one char at a time. The name of the savefile should depend upon your login, not the name of the character.

                    I suggest that you just copy Bob onto 1000.Joe, if Joe is in fact your login, and don't bother with the -u switch.

                    Comment

                    Working...
                    😀
                    😂
                    🥰
                    😘
                    🤢
                    😎
                    😞
                    😡
                    👍
                    👎