New 2 *band style games and loving it

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  • Flee
    replied
    thanks for the help

    Code:
    [Angband 3.1.0 beta Character Dump]
    
     Sex    Female       Age            127   STR:     15  +1  +5  +6  18/90
     Race   High-Elf     Height          68   INT:     13  +3  -2  +0     14
     Class  Warrior      Weight         162   WIS:     14  -1  -2  +0     11
     Title  Veteran      Social   Respected   DEX:     16  +3  +2  +2  18/50
     HP     359/359      Maximize         Y   CON:     16  +1  +2  +2  18/30
     SP     0/0                               CHR:     13  +5  -1  +0     17
    
    
     Level               25   Armor    [18,+21]     Saving Throw         64%
     Cur Exp          31511   Fight   (+11,+18)     Stealth             Good
     Max Exp          31511   Melee   (+18,+26)     Fighting          Heroic
     Adv Exp          35000   Shoot    (+21,+6)     Shooting          Heroic
     MaxDepth   1750' (L35)   Blows      6/turn     Disarming            55%
     Turns           398006   Shots      1/turn     Magic Device      Superb
     Gold              6721   Infra       40 ft     Perception       1 in 19
     Burden       186.8 lbs   Speed           9     Searching            32%
    
     You are one of several children of a Telerin Archer.  You have light
     grey eyes, straight brown hair, and a fair complexion.
    
    
    
     Acid:....+........ Confu:.............
     Elec:......+...... Sound:.............
     Fire:............. Shard:.............
     Cold:............. Nexus:.............
     Pois:............. Nethr:.............
     Fear:+............ Chaos:.............
     Lite:+...........+ Disen:.............
     Dark:............. S.Dig:.............
    Blind:.........+... Feath:.............
    
    PLite:+....+....... Aggrv:.............
    Regen:............. Stea.:.............
    Telep:............. Sear.:.........+...
    Invis:+........+..+ Infra:............+
    FrAct:+............ Tunn.:.............
    HLife:............. Speed:+..........+.
    ImpHP:............. Blows:+............
    ImpSP:............. Shots:.............
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
         +2 strength, dexterity, constitution, speed, attack speed.
         Provides resistance to fear, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.
         Grants the ability to see invisible things.
         Radius 1 light.
         With this weapon, you would currently get 6 blows per round.  Each
         blow will do an average damage of 33 against animals, 33 against
         evil creatures, 36.5 against orcs, 36.5 against undead, and 29.5
         against normal creatures.
    b) a Heavy Crossbow of Power (x4) (+10,+6)
    c) a Zircon Ring of Strength (+4)
         +4 strength.
         Sustains strength.
    d) an Engagement Ring of Damage (+0,+8)
    e) a Ruby Amulet of Resist Acid
         Provides resistance to acid.
         Cannot be harmed by acid.
    f) a Wooden Torch of Brightness (2823 turns)
         Radius 3 light, reduced when running out of fuel.
    g) Leather Scale Mail of Resist Lightning (-1) [10,+9]
         Provides resistance to lightning.
         Cannot be harmed by electricity.
    h) a Cloak [1,+0]
    i) a Wicker Shield [2,-1]
    j) a Hard Leather Cap of Seeing [2,+2] (+3 searching)
         +3 searching.
         Provides resistance to blindness.
         Grants the ability to see invisible things.
    k) a Set of Leather Gloves of Slaying (+4,+5) [1,+1]
    l) a Pair of Leather Boots of Speed [2,+7] (+8)
         +8 speed.
    
    
      [Character Inventory]
    
    a) 15 Rations of Food
    b) 17 Viscous Pink Potions of Cure Critical Wounds
    c) a Violet Speckled Potion of Healing
    d) 2 Metallic Purple Potions of Enlightenment
    e) 12 Scrolls titled "obdo indus" of Phase Door
    f) 4 Scrolls titled "acio quo me" of Teleportation
    g) 5 Scrolls titled "us tinfinve" of Teleport Level
    h) 8 Scrolls titled "pra me brus" of Identify {@r1}
    i) 8 Scrolls titled "prius humacto" of Word of Recall
    j) a Scroll titled "comicis empouf" of *Destruction*
    k) a Copper-Plated Rod of Treasure Location {@z3}
    l) 2 Nickel Rods of Door/Stair Location {@z2}
    m) 2 Gold-Plated Rods of Polymorph
    n) a Lead Rod of Recall {@z7}
         Cannot be harmed by electricity.
    o) a Tin-Plated Wand of Fire Bolts (12 charges)
    p) a Zirconium Wand of Teleport Other (10 charges)
    q) 2 Redwood Staffs of Detect Evil (26 charges) {@u1}
    r) 2 Pine Staffs of Teleportation (16 charges)
    s) a Sycamore Staff of Identify (13 charges)
    t) 7 Wooden Torches (5000 turns)
         Radius 2 light, reduced when running out of fuel.
    u) a Main Gauche (Holy Avenger) (1d5) (+8,+10) [+4] (+2)
         +2 wisdom.
         Provides resistance to fear.
         Sustains intelligence.
         Blessed by the gods.
         Grants the ability to see invisible things.
         With this weapon, you would currently get 4 blows per round.  Each
         blow will do an average damage of 33 against evil creatures, 36
         against demons, 36 against undead, and 30 against normal creatures.
    v) a Halberd (Blessed) (3d5) (+9,+8) (+1)
         +1 wisdom.
         Blessed by the gods.
         Grants telepathy.
         With this weapon, you would currently get 2 blows per round.  Each
         blow will do an average damage of 34 against normal creatures.
    w) a Lance of Slay Demon (2d8) (+5,+8)
         With this weapon, you would currently get 1 blow per round,
         averaging a damage of 52 against demons, and 34 against normal
         creatures.
    
    
      [Home Inventory]
    
    a) 17 Viscous Pink Potions of Cure Critical Wounds
         When ingested, it heals you a large amount (1/4 of your wounds, mi
         nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
         dness, and confusion.
         Provides nourishment for about 75 turns under normal conditions.
    b) a Pungent Potion of Restore Strength
         When ingested, it restores your strength.
    c) a Misty Potion of Restore Dexterity
         When ingested, it restores your dexterity.
    d) 8 Scrolls titled "us tinfinve" of Teleport Level
         When read, it teleports you one level up or down.
    e) 83 Scrolls titled "pra me brus" of Identify {@r1}
         When read, it reveals to you the extent of an item's magical power
         s.
    f) 5 Scrolls titled "ma vercus" of Recharging
         When read, it tries to recharge a wand or staff, destroying the wa
         nd or staff on failure.
    g) 2 Redwood Staffs of Detect Evil (30 charges) {@u1}
         When used, it detects all evil creatures in the immediate area.
    h) a Pine Staff of Teleportation (7 charges)
         When used, it teleports you randomly up to 100 squares away.
    i) a Sycamore Staff of Identify (19 charges)
         When used, it reveals to you the extent of an item's magical power
         s.
    j) a Driftwood Amulet of Resist Lightning
         Provides resistance to lightning.
         Cannot be harmed by electricity.
         
    k) a Robe of Resist Acid [2,+7]
         Provides resistance to acid.
         Cannot be harmed by acid.
         
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)

    Leave a comment:


  • geoff_tewierik
    replied
    Originally posted by Flee
    dont know how 2 post her dump here
    In the 'C' screen, do a 'f' and dump the .txt file.

    Post on here and use square brackets instead of curved brackets for {code} then copy the contents of the .txt file and then use {/code} to close it out.

    I find it useful to do this (see my thread: http://angband.oook.cz/forum/showthread.php?t=1822) as I believe the ladder fails by not overwriting dumps with the latest dump, instead keeping the highest clvl of the dump for that character name.

    I'd love to see a progress ladder that would be more effective for characters running the same name over and over rather that the standard ladder. Only *WINNER* dumps can be posted on the ladder, everything else defaults to the progress ladder. Makes a lot more sense to me.

    Cheers,

    GT

    Leave a comment:


  • Flee
    replied
    Originally posted by Pete Mack
    That's a very promising character. The RNG rewards gives the best rewards only to Her (His?) most worthy acolytes.
    thanks
    i would like 2 cover a few more of the basic resists b4 i get 2 much deeper
    and sum potions of speed would be nice 2 (sill no sign of them or any stat potions)


    i think the RNG is a she for sure... only us girls can be so nice 1 day and a B*tch the next

    Leave a comment:


  • Pete Mack
    replied
    That's a very promising character. The RNG rewards gives the best rewards only to Her (His?) most worthy acolytes.

    Leave a comment:


  • Flee
    replied
    well its been a couple of weeks since i last posted so i thought i would update on my progress... still no win but still havning tons of fun

    i have a new @ that i have a good feeling about
    dont know how 2 post her dump here so will try 2 post a link 2 her on the ladder ( i hope this works)



    she is only 14th on my hall of fame list but i think she is gonna go far which is why i did my 1st dump 2 the ladder

    Leave a comment:


  • Sirridan
    replied
    Originally posted by Flee
    3rd this game is like crack so i cant put it down
    Quoted for truth, emphasis, and all that jazz.

    I get to see my lady in 8 days, and I'm going crazy with waiting, this game helps a lot.

    The code is fun to look at too, although I'm used to OO stuff, so its been a bit confusing, but a good lesson in C. I'm going to write my own roguelike/bandlike game in C++ though, mostly as an excuse to learn it.

    Sigh, 1 more semester in Uni too...

    I had a win in V in 3 months, although I savescummed the hell out of the guy who did win, seriously he must have died over 500 or 600 times! So it really wasn't a win

    Leave a comment:


  • Flee
    replied
    Originally posted by buzzkill
    If you manage to pull this off... well, I think I might cry.
    lol
    its a deal
    btw i have a few things that are helping me out

    1st this site
    2nd no life = 6+ hours of band each day
    3rd this game is like crack so i cant put it down

    Leave a comment:


  • buzzkill
    replied
    Originally posted by Flee
    give me 6 months 2 get a win under my belt in V and then i will start trying sum of the variants
    If you manage to pull this off... well, I think I might cry.

    Leave a comment:


  • Flee
    replied
    Originally posted by Magnate
    Try playing a necromancer in Sangband ... (it's been toned down a bit, but it's still awesome)
    Originally posted by Pete Mack
    There are many variants where you can become etherial. Usually it means playing with very low HP. (In Steamband, you can attack monsters from completely out of LOS, with at least one spell.)
    sound likes fun

    give me 6 months 2 get a win under my belt in V and then i will start trying sum of the variants

    Leave a comment:


  • Pete Mack
    replied
    There are many variants where you can become etherial. Usually it means playing with very low HP. (In Steamband, you can attack monsters from completely out of LOS, with at least one spell.)

    Leave a comment:


  • Magnate
    replied
    Originally posted by Flee
    we just need a "ring of ethereal power" that lets us walk thru walls and then we could use this trick on the bad guys lol
    Try playing a necromancer in Sangband ... (it's been toned down a bit, but it's still awesome)

    Leave a comment:


  • Flee
    replied
    Originally posted by PowerDiver
    When it is important, you should target the monster rather than using a direction. If the monster is in a wall, the game will not let you target it.
    nice thats good 2 know... i will try 2 remember that next time

    Originally posted by PowerDiver
    No. A monster in a wall is invulnerable, except to a tunneling attack or destruction. If you melee a visible [esp or SI or detection spell last turn] invisible opp in the wall, the code automatically interprets that as a tunneling attack.

    However, it can spell and breathe on you. IMO this is a bug.
    we just need a "ring of ethereal power" that lets us walk thru walls and then we could use this trick on the bad guys lol

    Leave a comment:


  • PowerDiver
    replied
    Originally posted by Cauldron
    Point of order: can you hit it if the bolt/beam hits the wall where the critter is?

    -P
    No. A monster in a wall is invulnerable, except to a tunneling attack or destruction. If you melee a visible [esp or SI or detection spell last turn] invisible opp in the wall, the code automatically interprets that as a tunneling attack.

    However, it can spell and breathe on you. IMO this is a bug.

    Leave a comment:


  • Nolendil
    replied
    I wasn't even considering running away from a level, what I meant is that I don't run away from the room, or even from contact... yes, even with mages

    Leave a comment:


  • Atriel
    replied
    I don't quite like agressive powerdiving; I'm very ok diving at a rate somewhat like dlvl <= 3/2 clvl, tweaked by personal feelings of character power levels;
    But Eddie's Tales of the Bold are between the coolest things i've read here...

    Thank you again, Eddie (don't remember if i've already done that ^^)

    Originally posted by Nolendil

    My problem is I never want to run away and always defend my life with honors.
    Graveyards are full of honorable people, alas.

    P.S.: Thanks for the very interesting read, Eddie.
    You don't ever need to run away (from a level) if you play a Paladin (in O, FA or Entro, dunno about V) and reach clvl 4x+ with good casting... Infinite *Destruction*! Ok, it's a way of avoiding the danger, but sending a message to (insert unique here) about what's waiting for them soon

    Leave a comment:

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