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[Angband 3.1.0 beta Character Dump]
Sex Female Age 127 STR: 15 +1 +5 +6 18/90
Race High-Elf Height 68 INT: 13 +3 -2 +0 14
Class Warrior Weight 162 WIS: 14 -1 -2 +0 11
Title Veteran Social Respected DEX: 16 +3 +2 +2 18/50
HP 359/359 Maximize Y CON: 16 +1 +2 +2 18/30
SP 0/0 CHR: 13 +5 -1 +0 17
Level 25 Armor [18,+21] Saving Throw 64%
Cur Exp 31511 Fight (+11,+18) Stealth Good
Max Exp 31511 Melee (+18,+26) Fighting Heroic
Adv Exp 35000 Shoot (+21,+6) Shooting Heroic
MaxDepth 1750' (L35) Blows 6/turn Disarming 55%
Turns 398006 Shots 1/turn Magic Device Superb
Gold 6721 Infra 40 ft Perception 1 in 19
Burden 186.8 lbs Speed 9 Searching 32%
You are one of several children of a Telerin Archer. You have light
grey eyes, straight brown hair, and a fair complexion.
Acid:....+........ Confu:.............
Elec:......+...... Sound:.............
Fire:............. Shard:.............
Cold:............. Nexus:.............
Pois:............. Nethr:.............
Fear:+............ Chaos:.............
Lite:+...........+ Disen:.............
Dark:............. S.Dig:.............
Blind:.........+... Feath:.............
PLite:+....+....... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.........+...
Invis:+........+..+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:+..........+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
+2 strength, dexterity, constitution, speed, attack speed.
Provides resistance to fear, light.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
Grants the ability to see invisible things.
Radius 1 light.
With this weapon, you would currently get 6 blows per round. Each
blow will do an average damage of 33 against animals, 33 against
evil creatures, 36.5 against orcs, 36.5 against undead, and 29.5
against normal creatures.
b) a Heavy Crossbow of Power (x4) (+10,+6)
c) a Zircon Ring of Strength (+4)
+4 strength.
Sustains strength.
d) an Engagement Ring of Damage (+0,+8)
e) a Ruby Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.
f) a Wooden Torch of Brightness (2823 turns)
Radius 3 light, reduced when running out of fuel.
g) Leather Scale Mail of Resist Lightning (-1) [10,+9]
Provides resistance to lightning.
Cannot be harmed by electricity.
h) a Cloak [1,+0]
i) a Wicker Shield [2,-1]
j) a Hard Leather Cap of Seeing [2,+2] (+3 searching)
+3 searching.
Provides resistance to blindness.
Grants the ability to see invisible things.
k) a Set of Leather Gloves of Slaying (+4,+5) [1,+1]
l) a Pair of Leather Boots of Speed [2,+7] (+8)
+8 speed.
[Character Inventory]
a) 15 Rations of Food
b) 17 Viscous Pink Potions of Cure Critical Wounds
c) a Violet Speckled Potion of Healing
d) 2 Metallic Purple Potions of Enlightenment
e) 12 Scrolls titled "obdo indus" of Phase Door
f) 4 Scrolls titled "acio quo me" of Teleportation
g) 5 Scrolls titled "us tinfinve" of Teleport Level
h) 8 Scrolls titled "pra me brus" of Identify {@r1}
i) 8 Scrolls titled "prius humacto" of Word of Recall
j) a Scroll titled "comicis empouf" of *Destruction*
k) a Copper-Plated Rod of Treasure Location {@z3}
l) 2 Nickel Rods of Door/Stair Location {@z2}
m) 2 Gold-Plated Rods of Polymorph
n) a Lead Rod of Recall {@z7}
Cannot be harmed by electricity.
o) a Tin-Plated Wand of Fire Bolts (12 charges)
p) a Zirconium Wand of Teleport Other (10 charges)
q) 2 Redwood Staffs of Detect Evil (26 charges) {@u1}
r) 2 Pine Staffs of Teleportation (16 charges)
s) a Sycamore Staff of Identify (13 charges)
t) 7 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
u) a Main Gauche (Holy Avenger) (1d5) (+8,+10) [+4] (+2)
+2 wisdom.
Provides resistance to fear.
Sustains intelligence.
Blessed by the gods.
Grants the ability to see invisible things.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 33 against evil creatures, 36
against demons, 36 against undead, and 30 against normal creatures.
v) a Halberd (Blessed) (3d5) (+9,+8) (+1)
+1 wisdom.
Blessed by the gods.
Grants telepathy.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 34 against normal creatures.
w) a Lance of Slay Demon (2d8) (+5,+8)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 52 against demons, and 34 against normal
creatures.
[Home Inventory]
a) 17 Viscous Pink Potions of Cure Critical Wounds
When ingested, it heals you a large amount (1/4 of your wounds, mi
nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) a Pungent Potion of Restore Strength
When ingested, it restores your strength.
c) a Misty Potion of Restore Dexterity
When ingested, it restores your dexterity.
d) 8 Scrolls titled "us tinfinve" of Teleport Level
When read, it teleports you one level up or down.
e) 83 Scrolls titled "pra me brus" of Identify {@r1}
When read, it reveals to you the extent of an item's magical power
s.
f) 5 Scrolls titled "ma vercus" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
g) 2 Redwood Staffs of Detect Evil (30 charges) {@u1}
When used, it detects all evil creatures in the immediate area.
h) a Pine Staff of Teleportation (7 charges)
When used, it teleports you randomly up to 100 squares away.
i) a Sycamore Staff of Identify (19 charges)
When used, it reveals to you the extent of an item's magical power
s.
j) a Driftwood Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
k) a Robe of Resist Acid [2,+7]
Provides resistance to acid.
Cannot be harmed by acid.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

but still havning tons of fun
)
lol
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