Hi.
I've just run across Angband recently, and so far I really like!
I'm actually registered blind (though i do have some vision), and have been wanting to play a decent exploration rpg for quite a long while, sinse the only video games I'm able to see to play tend to be more of the action variety, --- the 2D metroid games are about the closest I've come.
To read text on the internet etc, I use a screen reading speech synthesiser, sinse normal text (such as that in games), is way too small for me to read.
I've wanted to try roguelikes for quite a long time, as the exploration elements are really my sort of thing. The problem I've found though, when experimenting with Nethack or Adom, is Asqi graphics tend to be an absolute pain!
They are too small for me to actually see, and are a major pest with a screen reader, ----- you wouldn't believe how irritating hereing "hash hash hash hash hash" can get!
Angband however not only seems like a really great balance, but also has some incredibly handy features, ---- particularly in looking and targiting which make it the most playable roguelike I've tried.
Firstly, all the character info and text is obviously readable with my screen reader. Then however, using the old tyles set and big tyle mode, I've found graphics that have a good enough contrast to let me see basically where objects are (though not what they are), ---- though if anyone has created any larger or more contrasting graphics, I'd be interested to here.
The looking and targiting commands are also really handy for knowing what's around, especially as they can be scrolled through, and the go command can be used to move my character in the appropriate direction.
So, all in all really handy, ---- Thanks!
One thing that did occur to me, is that it wouldn't take much to make the game fully accessible to people with no site whatsoever, ---- just some extra informational commands, ---- in particular the ability to look directionally from the player and know the distance to the nearest object, the ability to gain distance and direction information using the targit or look commands, ---- Eg stairs down 5 north 20 east, and and perhaps alerts for the player on the location of unexplored possible exits when discovered by torchlight.
Sinse the game is open source, would making such changes be at all possible, ---- or would it take a total rewriting of the code.
Thanks in advance, and appologies for the long newby ramble.
I've just run across Angband recently, and so far I really like!
I'm actually registered blind (though i do have some vision), and have been wanting to play a decent exploration rpg for quite a long while, sinse the only video games I'm able to see to play tend to be more of the action variety, --- the 2D metroid games are about the closest I've come.
To read text on the internet etc, I use a screen reading speech synthesiser, sinse normal text (such as that in games), is way too small for me to read.
I've wanted to try roguelikes for quite a long time, as the exploration elements are really my sort of thing. The problem I've found though, when experimenting with Nethack or Adom, is Asqi graphics tend to be an absolute pain!
They are too small for me to actually see, and are a major pest with a screen reader, ----- you wouldn't believe how irritating hereing "hash hash hash hash hash" can get!
Angband however not only seems like a really great balance, but also has some incredibly handy features, ---- particularly in looking and targiting which make it the most playable roguelike I've tried.
Firstly, all the character info and text is obviously readable with my screen reader. Then however, using the old tyles set and big tyle mode, I've found graphics that have a good enough contrast to let me see basically where objects are (though not what they are), ---- though if anyone has created any larger or more contrasting graphics, I'd be interested to here.
The looking and targiting commands are also really handy for knowing what's around, especially as they can be scrolled through, and the go command can be used to move my character in the appropriate direction.
So, all in all really handy, ---- Thanks!
One thing that did occur to me, is that it wouldn't take much to make the game fully accessible to people with no site whatsoever, ---- just some extra informational commands, ---- in particular the ability to look directionally from the player and know the distance to the nearest object, the ability to gain distance and direction information using the targit or look commands, ---- Eg stairs down 5 north 20 east, and and perhaps alerts for the player on the location of unexplored possible exits when discovered by torchlight.
Sinse the game is open source, would making such changes be at all possible, ---- or would it take a total rewriting of the code.
Thanks in advance, and appologies for the long newby ramble.
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