Angbamd, without eyeballs!

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  • Dark
    Apprentice
    • Apr 2009
    • 79

    Angbamd, without eyeballs!

    Hi.

    I've just run across Angband recently, and so far I really like!

    I'm actually registered blind (though i do have some vision), and have been wanting to play a decent exploration rpg for quite a long while, sinse the only video games I'm able to see to play tend to be more of the action variety, --- the 2D metroid games are about the closest I've come.

    To read text on the internet etc, I use a screen reading speech synthesiser, sinse normal text (such as that in games), is way too small for me to read.

    I've wanted to try roguelikes for quite a long time, as the exploration elements are really my sort of thing. The problem I've found though, when experimenting with Nethack or Adom, is Asqi graphics tend to be an absolute pain!

    They are too small for me to actually see, and are a major pest with a screen reader, ----- you wouldn't believe how irritating hereing "hash hash hash hash hash" can get!

    Angband however not only seems like a really great balance, but also has some incredibly handy features, ---- particularly in looking and targiting which make it the most playable roguelike I've tried.

    Firstly, all the character info and text is obviously readable with my screen reader. Then however, using the old tyles set and big tyle mode, I've found graphics that have a good enough contrast to let me see basically where objects are (though not what they are), ---- though if anyone has created any larger or more contrasting graphics, I'd be interested to here.

    The looking and targiting commands are also really handy for knowing what's around, especially as they can be scrolled through, and the go command can be used to move my character in the appropriate direction.

    So, all in all really handy, ---- Thanks!

    One thing that did occur to me, is that it wouldn't take much to make the game fully accessible to people with no site whatsoever, ---- just some extra informational commands, ---- in particular the ability to look directionally from the player and know the distance to the nearest object, the ability to gain distance and direction information using the targit or look commands, ---- Eg stairs down 5 north 20 east, and and perhaps alerts for the player on the location of unexplored possible exits when discovered by torchlight.

    Sinse the game is open source, would making such changes be at all possible, ---- or would it take a total rewriting of the code.

    Thanks in advance, and appologies for the long newby ramble.
  • PaulBlay
    Knight
    • Jan 2009
    • 657

    #2
    Originally posted by Dark
    Sinse the game is open source, would making such changes be at all possible, ---- or would it take a total rewriting of the code.
    I don't see why they shouldn't be possible. I would also suggest reducing the range of ranged attacks (player and monster). If you are playing with large tiles then you are more likely to be hit by attacks from off screen.

    There are several possible approaches.

    1. Start a new variant (from 3.1.0 beta base). I don't know how many partially sighted people want to play roguelikes but they are your primary customer base for this.

    2. Produce a patch (on 3.1.0. beta base). I think that if you are making lots of changes then a patch approach is going to be awkward.

    3. Introduce a "blind-friendly" option to Vanilla Angband. Drawback is that those maintaining Angband may not be keen on additional options and, again, that large changes may be awkward to implement / maintain.

    Perhaps one of the newer and smaller roguelike games would be easier to use as a code base?

    In any case your biggest problem is going to be either learning to code or finding an interested volunteer to code for you. Good luck!
    Currently turning (Angband) Japanese.

    Comment

    • Dark
      Apprentice
      • Apr 2009
      • 79

      #3
      Hi.

      Actually, the range thing seems okay thus far, ---- or at least it has with as much of the game I've played (which admittedly is only down to level 7 thus far), sinse the look command seems capable of finding monsters and other objects currently off screen, and thus targiting them for missile weaponry.

      Seeing whether they are in a reasonable los for my character is possible for me, ---- but wouldn't be for someone with fewer eyeballs, and this is why I thought either a distance/coordinates system would work.

      Unfortunately, sinse I have no coding skills whatsoever, this is more a sort of feature request, ---- and a way of increasing the amount of people interested in Angband.

      Btw, I've just seen the double and triple tyle modes in Fangband, ---- and I'm mightily impressed! i'd be interested to know what other angband varients might come with them, ---- or if there would be a way of playing other angband varients with them.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        Originally posted by Dark
        Btw, I've just seen the double and triple tyle modes in Fangband, ---- and I'm mightily impressed! i'd be interested to know what other angband varients might come with them, ---- or if there would be a way of playing other angband varients with them.
        UnAngband has double and triple tile mode - I know, because I stole them for FAangband. Coding it in takes a bit of work, and I'm not aware any other variants planning to use them.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          #5
          You may be interested in a thread from the angband newsgroup here
          about Vanilla for the blind.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Irashtar
            Scout
            • Oct 2007
            • 37

            #6
            Another option, if you prefer ascii graphics is to change the font settings, It has a 16 by 25 font packaged with it, and Firefox has a built in zoom, control and plus.
            You can also set a larger than Normal DPI to further increase the size of text.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              Angband on Windows doesn't work with TrueType fonts? It certainly does on OSX...

              Comment

              • Dark
                Apprentice
                • Apr 2009
                • 79

                #8
                Hi.

                Thanks people.

                Playing with graphics is actually weerdly easier for me than text, ---- sinse there's nothing to interfere with a screen reader, and there's the handy big yellow box especially in Faangband, ---- which also sutes me in terms of highlighting monsters etc.

                I'll check the thread though, ---- thanks.

                The only miner trouble i'm having at the second, ---- which I suspect is simply a n00b problem, is getting swarmed by a big pack of creatures and mobbed to death.

                On one occasion a level 7 to 8 stairway (actually in Daajangband deposited me promptly into the laps of about 12 goblins, ---- and sinse I've thus far concentrated on playing Paladins and warriors, I've never had any good attacks for taking out multiple enemies at once.

                Is that the point to turn tale and leg it? or is there a way around those sorts of situations.

                I wouldn't ask, accept now all my games through three separate Angband varients (two of them playing as a Maia with uba stats), have ended this way.

                Comment

                • Jungle_Boy
                  Swordsman
                  • Nov 2008
                  • 434

                  #9
                  Legging it is an ancient and time-honored strategy, something I have nt quite mastered which is why I've never had a winner...except that time I hacked the edit files and played a half-angel archon with 11 blows
                  My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                  Comment

                  • buzzkill
                    Prophet
                    • May 2008
                    • 2939

                    #10
                    FA's wilderness is an unforgiving mistress. Experience will be your guide, but here's a tip. Wide open wilderness levels are much safer to cross while traveling North/South than East/West because you're always closer to an exit.

                    Therefore (depending on your home town), though a longer trip, you'll find it easier to approach Belgost from the South, rather than trying to plow straight westward.
                    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                    My banding life on Buzzkill's ladder.

                    Comment

                    • Dark
                      Apprentice
                      • Apr 2009
                      • 79

                      #11
                      Thanks.

                      The best mob survival tactic I've found thus far is to dash into a convenient corridor, where I can hack through things one by one. Of course this doesn't help either in the wilderness, or with those annoying respawning monsters, ---- but back to the drawing board.

                      I think my geography in Fa is a litle off actually, ---- either that or I've read the map wrong (entirely possible sinse as I said, asqi art and screen reader's don't mix), but for some odd reason, heading west across the vale of Anduin and Hithaeglin got me to khazad dum, ---- which I admit I didn't expect, ---- but then I ended up being spidered to death in eriador, --- which really! wasn't fun.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        FAAngband wilderness is just plain nasty--it's why Rogue and Assassin (with Unlight) are so highly favored as starting characters.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #13
                          Originally posted by Pete Mack
                          FAAngband wilderness is just plain nasty--it's why Rogue and Assassin (with Unlight) are so highly favored as starting characters.
                          It has got easier over time - and probably will again with the AI changes in the next version.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Dark
                            Apprentice
                            • Apr 2009
                            • 79

                            #14
                            Well, both because of the contingency of being sneaked up on by a monster which I just happened to miss seeing, and because I'm more naturally an up close and personal sort of chap, I've generally been playing the classes with good melee, ---- my favourite being paladin sinse you've got healing and other effect spells if needed.

                            I've also been finding money a trifle hard to come by, ---- though maybe that's because I've been playing Daajangband with the no selling option, so am used to getting more gold, ----- and it doesn't stop me getting crunched anyway, lol!

                            Btw, both in Faangband and Oanband, I'm wondering where the sound is? I tried the Angband soundpack with the sounds from the bbc radio play version of lotr, ---- which was really nice if a trifle anacronistic for the first age, but found that lacked a few handy options and features, being as it was an earlier version of Angband, so I've put up with the three or four sounds in the original version, ---- but the two Oanband varients don't seem to even have those. Any particular reason why?

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #15
                              Originally posted by Dark
                              Btw, both in Faangband and Oanband, I'm wondering where the sound is? I tried the Angband soundpack with the sounds from the bbc radio play version of lotr, ---- which was really nice if a trifle anacronistic for the first age, but found that lacked a few handy options and features, being as it was an earlier version of Angband, so I've put up with the three or four sounds in the original version, ---- but the two Oanband varients don't seem to even have those. Any particular reason why?
                              I think I've broken it. I am planning to look into it for next release; I play without sound, so I tend to forget about it.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

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