I assumed that Takkaria started this thread as an April fool's joke, but it doesn't matter. This can of worms has been opened.
I propose that monster AC should be dropped by a factor of 4, internal hit skill should be divided by 3, and the skill multiplier of 3 on to-hit should go away, and then you roll 1d<skill + hit_bonuses> directly vs monster AC. This much would be pretty much indistinguishable from the current. Then, get rid of the fixed 5% hit/fail, which I always thought was stupid. Finally, publish the complete skill on the 'C" screen and when inspecting an object.
Perhaps a lot of work for little effect, but the upshot would be that the to-hit calculation could be explained in a single sentence, and people could internalize the rule and apply it easily without needing undue arithmetic.
I propose that monster AC should be dropped by a factor of 4, internal hit skill should be divided by 3, and the skill multiplier of 3 on to-hit should go away, and then you roll 1d<skill + hit_bonuses> directly vs monster AC. This much would be pretty much indistinguishable from the current. Then, get rid of the fixed 5% hit/fail, which I always thought was stupid. Finally, publish the complete skill on the 'C" screen and when inspecting an object.
Perhaps a lot of work for little effect, but the upshot would be that the to-hit calculation could be explained in a single sentence, and people could internalize the rule and apply it easily without needing undue arithmetic.
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