Eddie got it right--the value of any equipment depends enormously on where you are in the game, and what you are already wearing. I think the current mean-field approach is the only way to go; the hard part is determining the valuation.
(And valuation shouldn't be linear with effects--a single resist is worth much less than 3 or 5.)
(And valuation shouldn't be linear with effects--a single resist is worth much less than 3 or 5.)
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