Hi guys I'm an Angband n00b (had been playing ZAngband for some months, recently switched). I've been rolling some Troll warriors and starting to getting better, I have some doubts though.
This was my last char:
It sucked but I started diving around level 30 to start stat gaining and looking for good artifacts and res sources. I thought 90+ ac was fairly enough, but I got on a summon trap and had really bad timing quaffing healing potions.
Any tip? Should I have searched for better artifacts and only then started diving?
This was my last char:
Code:
[Angband 3.1.0 beta Character Dump]
Sex Male Age 23 STR: 18/20 +4 +5 +6 18/170
Race Half-Troll Height 97 INT: 10 -4 -2 +0 4
Class Warrior Weight 199 WIS: 9 -2 -2 +2 7
Title Myrmidon Social Unknown DEX: 18/01 -4 +2 +0 17
HP -4/421 Maximize Y CON: 13 +3 +2 +0 18
SP 0/0 CHR: 10 -6 -1 +0 3
Level 28 Armor [36,+57] Saving Throw 38%
Cur Exp 53560 Fight (+11,+16) Stealth Fair
Max Exp 53560 Melee (+16,+20) Fighting Legendary
Adv Exp 60000 Shoot (+22,+18) Shooting Heroic
MaxDepth 1550' (L31) Blows 3/turn Disarming 45%
Turns 605084 Shots 1/turn Magic Device Fair
Gold 26717 Infra 30 ft Perception 1 in 43
Burden 133.7 lbs Speed Normal Searching 13%
Your father was a Stone-Troll Shaman. You have puke-yellow eyes,
mangy dark purple hair, and white scabby skin.
Acid:+............ Confu:.............
Elec:........+.... Sound:.............
Fire:............. Shard:.............
Cold:............. Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:............. Aggrv:.............
Regen:....+.......+ Stea.:.......+.....
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> The Ogre shaman hits you.
> You corrode the Ogre shaman.
> The Ogre shaman hits you.
> The Ogre shaman misses you.
> It was a superb hit!
> You corrode the Ogre shaman.
> You have slain the Ogre shaman.
> You miss the Ogre mage.
> You corrode the Ogre mage.
> The Ogre chieftain hits you.
> The Ogre chieftain misses you.
> The Ogre chieftain hits you.
> The Ogre chieftain misses you.
> The Ogre chieftain hits you.
> You die.
Killed by an Ogre chieftain.
[Character Equipment]
a) a Trident of Acid (1d10) (+5,+4)
Provides resistance to acid.
Cannot be harmed by acid.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 36.5 against acid-vulnerable
creatures, and 25.5 against normal creatures.
b) a Short Bow of Power (x2) (+11,+18)
c) an Obsidian Ring of Protection [+15]
d) an Aquamarine Ring of Strength (+6)
+6 strength.
Sustains strength.
e) a Sea Shell Amulet of Regeneration
Speeds regeneration.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Metal Brigandine Armour (-3) [20,+1]
h) a Cloak of Stealth [1,+10] (+3 stealth)
+3 stealth.
i) a Small Metal Shield of Resist Lightning [4,+8]
Provides resistance to lightning.
Cannot be harmed by electricity.
j) a Metal Cap of Wisdom [3,+8] (+2)
+2 wisdom.
Sustains wisdom.
k) a Set of Caestus of Free Action (+0,+3) [2,+14]
Prevents paralysis.
l) a Pair of Steel Shod Boots [6,+0]
[Character Inventory]
a) a Holy Book of Prayers [Chants and Blessings]
b) 14 Rations of Food
c) 5 Yellow Potions of Cure Serious Wounds
d) 9 Gloopy Green Potions of Cure Critical Wounds
e) a Purple Potion of Healing
f) 3 Cyan Potions of Berserk Strength
g) 4 Scrolls titled "pratus mito" of Phase Door
h) 2 Scrolls titled "fescunno sus" of Word of Recall
i) a Platinum Rod of Trap Location
j) a Ruby Ring of Searching (-2) {cursed}
Cursed.
-2 searching.
k) an Azurite Ring of Constitution (+2)
+2 constitution.
Sustains constitution.
l) a Silver Ring of Sustain Charisma
Sustains charisma.
m) a Set of Leather Gloves of Free Action [1,+9]
Prevents paralysis.
n) a Short Sword of Slay Giant (1d7) (+4,+10)
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 38 against giants, and 30
against normal creatures.
o) a Pike of Slay Orc (2d5) (+6,+8)
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 42 against orcs, and 30 against
normal creatures.
p) a Broad Axe of Acid (2d6) (+4,+10)
Provides resistance to acid.
Cannot be harmed by acid.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 47 against acid-vulnerable
creatures, and 33 against normal creatures.
q) 2 Arrows of Frost (1d4) (+3,+6) {@f6}
Cannot be harmed by cold.
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 159 against
frost-vulnerable creatures, and 53 against normal creatures.
35% chance of breaking upon contact.
r) 23 Arrows (1d4) (+1,+3) {@f5}
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 47 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) an Orange Potion of Restore Dexterity
When ingested, it restores your dexterity.
b) a Chromium Rod of Door/Stair Location {@z1}
When used, it detects all doors and stairs on the level.
It takes 70 turns to recharge after use.
c) an Onyx Ring of Teleportation (+2 speed) {cursed}
Cursed.
+2 speed.
Induces random teleportation.
d) a Calcite Ring of Slow Digestion {cursed}
Cursed.
Slows your metabolism.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
Any tip? Should I have searched for better artifacts and only then started diving?

Comment