Hi guys I'm an Angband n00b (had been playing ZAngband for some months, recently switched). I've been rolling some Troll warriors and starting to getting better, I have some doubts though.
This was my last char:
It sucked but I started diving around level 30 to start stat gaining and looking for good artifacts and res sources. I thought 90+ ac was fairly enough, but I got on a summon trap and had really bad timing quaffing healing potions.
Any tip? Should I have searched for better artifacts and only then started diving?
This was my last char:
Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 23 STR: 18/20 +4 +5 +6 18/170 Race Half-Troll Height 97 INT: 10 -4 -2 +0 4 Class Warrior Weight 199 WIS: 9 -2 -2 +2 7 Title Myrmidon Social Unknown DEX: 18/01 -4 +2 +0 17 HP -4/421 Maximize Y CON: 13 +3 +2 +0 18 SP 0/0 CHR: 10 -6 -1 +0 3 Level 28 Armor [36,+57] Saving Throw 38% Cur Exp 53560 Fight (+11,+16) Stealth Fair Max Exp 53560 Melee (+16,+20) Fighting Legendary Adv Exp 60000 Shoot (+22,+18) Shooting Heroic MaxDepth 1550' (L31) Blows 3/turn Disarming 45% Turns 605084 Shots 1/turn Magic Device Fair Gold 26717 Infra 30 ft Perception 1 in 43 Burden 133.7 lbs Speed Normal Searching 13% Your father was a Stone-Troll Shaman. You have puke-yellow eyes, mangy dark purple hair, and white scabby skin. Acid:+............ Confu:............. Elec:........+.... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:....+.......+ Stea.:.......+..... Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Ogre shaman hits you. > You corrode the Ogre shaman. > The Ogre shaman hits you. > The Ogre shaman misses you. > It was a superb hit! > You corrode the Ogre shaman. > You have slain the Ogre shaman. > You miss the Ogre mage. > You corrode the Ogre mage. > The Ogre chieftain hits you. > The Ogre chieftain misses you. > The Ogre chieftain hits you. > The Ogre chieftain misses you. > The Ogre chieftain hits you. > You die. Killed by an Ogre chieftain. [Character Equipment] a) a Trident of Acid (1d10) (+5,+4) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 36.5 against acid-vulnerable creatures, and 25.5 against normal creatures. b) a Short Bow of Power (x2) (+11,+18) c) an Obsidian Ring of Protection [+15] d) an Aquamarine Ring of Strength (+6) +6 strength. Sustains strength. e) a Sea Shell Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Metal Brigandine Armour (-3) [20,+1] h) a Cloak of Stealth [1,+10] (+3 stealth) +3 stealth. i) a Small Metal Shield of Resist Lightning [4,+8] Provides resistance to lightning. Cannot be harmed by electricity. j) a Metal Cap of Wisdom [3,+8] (+2) +2 wisdom. Sustains wisdom. k) a Set of Caestus of Free Action (+0,+3) [2,+14] Prevents paralysis. l) a Pair of Steel Shod Boots [6,+0] [Character Inventory] a) a Holy Book of Prayers [Chants and Blessings] b) 14 Rations of Food c) 5 Yellow Potions of Cure Serious Wounds d) 9 Gloopy Green Potions of Cure Critical Wounds e) a Purple Potion of Healing f) 3 Cyan Potions of Berserk Strength g) 4 Scrolls titled "pratus mito" of Phase Door h) 2 Scrolls titled "fescunno sus" of Word of Recall i) a Platinum Rod of Trap Location j) a Ruby Ring of Searching (-2) {cursed} Cursed. -2 searching. k) an Azurite Ring of Constitution (+2) +2 constitution. Sustains constitution. l) a Silver Ring of Sustain Charisma Sustains charisma. m) a Set of Leather Gloves of Free Action [1,+9] Prevents paralysis. n) a Short Sword of Slay Giant (1d7) (+4,+10) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 38 against giants, and 30 against normal creatures. o) a Pike of Slay Orc (2d5) (+6,+8) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 42 against orcs, and 30 against normal creatures. p) a Broad Axe of Acid (2d6) (+4,+10) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 47 against acid-vulnerable creatures, and 33 against normal creatures. q) 2 Arrows of Frost (1d4) (+3,+6) {@f6} Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 159 against frost-vulnerable creatures, and 53 against normal creatures. 35% chance of breaking upon contact. r) 23 Arrows (1d4) (+1,+3) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 47 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) an Orange Potion of Restore Dexterity When ingested, it restores your dexterity. b) a Chromium Rod of Door/Stair Location {@z1} When used, it detects all doors and stairs on the level. It takes 70 turns to recharge after use. c) an Onyx Ring of Teleportation (+2 speed) {cursed} Cursed. +2 speed. Induces random teleportation. d) a Calcite Ring of Slow Digestion {cursed} Cursed. Slows your metabolism. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Any tip? Should I have searched for better artifacts and only then started diving?
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