as the title says, i was wondering what i should be looking out for to acquire rPoison, except for rings and artifacts i don't remember seeing it anywhere else, maybe some amulet? or cloaks?
My kit is looking pretty good so far, i got to =Speed depth quite a bit ago but didn't find any yet, though (as a side note, what's the native depth for boots of speed / elvenkind?); and of course in my last dive a nexus vortex swapped CHA and CON, and a while later time hounds lowered by 5 all of my stats...
apart from rPoison i'll have to find a decent set of gauntlets and boots, i think
here's the dump
My kit is looking pretty good so far, i got to =Speed depth quite a bit ago but didn't find any yet, though (as a side note, what's the native depth for boots of speed / elvenkind?); and of course in my last dive a nexus vortex swapped CHA and CON, and a while later time hounds lowered by 5 all of my stats...
apart from rPoison i'll have to find a decent set of gauntlets and boots, i think
here's the dump
Code:
[Angband 3.1.1 dev (r1266) Character Dump] Name Kain Self RB CB EB Best Sex Male Age 130 Str: 18 +1 +2 +9 18/120 18/70 Race High-Elf Height 85 Int: 17 +3 +1 +6 18/90 18/40 Class Rogue Weight 178 Wis: 12 -1 -2 +2 11 7 Title Filcher Social Well-liked Dex: 17 +3 +3 +2 18/70 18/20 HP 221/221 Maximize Y Con: 12 +1 +1 +4 18 15 SP 43/43 Chr: 18 +5 -1 +0 18/40 17 Level 28 Armor [27,+98] Saving Throw 76% Cur Exp 92741 Fight (+3,+17) Stealth Legendary Max Exp 92741 Melee (+12,+26) Fighting Heroic Adv Exp 112500 Shoot (+15,+14) Shooting Heroic MaxDepth 3850' (L77) Blows 4/turn Disarming 94% Turns 269561 Shots 1/turn Magic Device Heroic Gold 142105 Infra 40 ft Perception 1 in 1 Burden 164.9 lbs Speed Normal Searching 50% You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:+.....+.*.... Confu:....+........ Elec:+.....+...... Sound:........+.... Fire:+.....+...... Shard:............. Cold:+.....+...... Nexus:............. Pois:............. Nethr:............. Fear:........+.... Chaos:........+.... Lite:.....+....+.+ Disen:......+...... Dark:.....+....... S.Dig:............. Blind:.........+... Feath:+............ PLite:..........+.. Aggrv:............. Regen:+......+..... Stea.:+.....++...+. Telep:.........+... Sear.:....+........ Invis:+...++......+ Infra:............+ FrAct:++..+...+.+.. Tunn.:............. HLife:.+...+....... Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Whip (Defender) (1d3) (+9,+9) [+8] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 28.3 against normal creatures. With this item, you can expect to clear rubble in 5.2 turns, magma veins in 14 turns, quartz veins in 44 turns, and not affect granite. b) a Short Bow of Lothlorien (x2) (+12,+14) (+2) +2 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Stops experience drain. c) a Jasper Ring of Damage (+0,+13) d) a Quartzite Ring of Strength (+5) +5 strength. Sustains strength. e) an Agate Amulet of the Magi [+5] (+3) +3 intelligence. +15% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. f) The Arkenstone of Thrain {!!} Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. It takes 31 to 60 turns to recharge after use. Radius 3 light. g) Chain Mail of Elvenkind (-2) [14,+20] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of the Magi [3,+12] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Speeds regeneration. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!!} Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. l) a Pair of Iron Shod Boots of Stealth [3,+6] (+2) +2 stealth. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7} Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8} Cannot be harmed by acid, electricity, fire, cold. h) 3 Rations of Food {@E1} i) 12 Light Green Potions of Cure Critical Wounds j) a Cyan Potion of Restore Mana {!*} k) an Icky Green Potion of Enlightenment l) 6 Scrolls titled "ma felis pro" of Word of Recall {!*} m) a Scroll titled "lentudeo nus" of *Destruction* {!*} n) an Iron Rod of Detection {@z1!!} Cannot be harmed by electricity. o) a Magnesium Wand of Teleport Other (3 charges) p) 3 Mistletoe Staves of Mapping (8 charges) q) 2 Locust Staves of Teleportation (8 charges) {!*} r) 3 Teak Staves of Speed (12 charges) {!*} s) 2 Dogwood Staves of Identify (12 charges) t) 51 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 66.6 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Orange Speckled Potions of Experience {!*} When ingested, it grants either 100000 experience points or half t he current experience point total plus 10, whichever is less. b) 2 Dark Red Potions of Healing {!*} When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) 2 Cyan Potions of Restore Mana {!*} When ingested, it restores your mana points to maximum. d) 5 Chartreuse Potions of Restore Life Levels When ingested, it restores your experience. e) a Scroll titled "monus opo" of *Remove Curse* When read, it removes all curses from all equipped items. f) a Scroll titled "susqueo imum" of Mass Banishment {!*} When read, it removes all non-unique monsters within 20 squares, d ealing you damage in the process. g) a Scroll titled "la excurtor" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. h) a Magnesium Wand of Teleport Other (7 charges) When aimed, it teleports a target monster away. i) 6 Mistletoe Staves of Mapping (28 charges) When used, it maps the area around you. j) a Hawthorn Staff of Healing (2 charges) {!*} When used, it heals you a really large amount (35% of max HP, mini mum 300HP), heals cut damage, and cures stunning, poisoning, blind ness, and confusion. k) 2 Locust Staves of Teleportation (14 charges) {!*} When used, it teleports you randomly up to 100 squares away. l) a Cottonwood Staff of the Magi (3 charges) {!*} When used, it restores both intelligence and manapoints to maximum. m) 2 Aquamarine Rings of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. n) The Dagger 'Narthanc' (2d4) (+4,+6) {!!} It is branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 9 to 16 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 38.4 against fire-vulnerable creatures, and 28.2 against normal creatures. With this item, you can expect to clear rubble in 5.5 turns, magma veins in 15 turns, quartz veins in 50 turns, and not affect granite. o) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1) +1 attack speed. It is especially deadly to animals, orcs, trolls, giants, dragons. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 33.5 against animals, 37.1 against orcs, 37.1 against trolls, 37.1 against giants, 37.1 against dragons, and 29.9 against normal creatures. With this item, you can expect to clear rubble in 5.1 turns, magma veins in 14 turns, quartz veins in 42 turns, and not affect granite. p) a Short Bow of Lothlorien (x2) (+10,+20) (+1) +1 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Stops experience drain. q) 22 Arrows of Lightning (1d4) (+15,+16) It is branded with lightning. Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 397.8 against electricity-vulnerable creatures, and 132.6 against normal creatures. 35% chance of breaking upon contact. r) 20 Seeker Arrows (4d4) (+4,+4) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 113.1 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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