Hi folks,
The next set of improvements to randarts will be random activations - at the moment a randart simply inherits its parent artifact's activation (if any). More significantly, activations are not calculated as part of artifacts' overall power ratings, which means some significant activations come for free.
I'd like to gather views on which activations are worth how much. The scale we're working on is "equivalent damage per blow". Each non-damage-related attribute is rated according to how much damage it's worth trading for. Way back in 2001 when the randart code was rewritten, a long debate on rgra established the following values for resists and other abilities:
Now, of course they're not perfect (hold life worth more than regen??), but it's what was agreed at the time, and this thread is not intended to be about reopening that debate (though I am up for doing that separately). I list them solely to put the following artifact power ratings into perspective. (The evaluation of pval-related attributes is complex, so I'll skip over them to save space.)
Here's how the existing artifacts come out according to the current evaluator. I've listed them by final power, with their max power in brackets (before deductions for curses, aggravation etc.). I've also listed their activation, if any, and for weapons their power in terms of pure damage, before any non-damage attributes are counted.
Again, I'm not looking to debate how good or bad the calculator is overall (again, happy to do that separately). What I want to know is, how much is each activation worth? If we take a baseline of 1 for the crappy FOO_BOLT activations of the Paur* and *thancs, where would we end up? Is the 1000-point heal of Vilya and Soulkeeper worth 10? 15? Is the frost ball of Aeglos and Ringil worth more? Less? Etc.
I'm not really expecting anyone to come up with a full list. I'd just like comments about which activations you consistently use, and which ones you don't (and why not). Then I'll come back with a list, and a revised table of artifacts so we can see what difference it makes.
CC
(If anyone really wants to discuss evaluation more broadly, pls start a separate thread.)
The next set of improvements to randarts will be random activations - at the moment a randart simply inherits its parent artifact's activation (if any). More significantly, activations are not calculated as part of artifacts' overall power ratings, which means some significant activations come for free.
I'd like to gather views on which activations are worth how much. The scale we're working on is "equivalent damage per blow". Each non-damage-related attribute is rated according to how much damage it's worth trading for. Way back in 2001 when the randart code was rewritten, a long debate on rgra established the following values for resists and other abilities:
Code:
22 fire immunity 17 acid immunity 17 cold immunity 15 telepathy 14 elec immunity 14 resist poison 12 resist confusion 10 resist nether 10 resist chaos 10 resist disenchantment 8 resist dark 8 resist blindness 7 free action 7 resist sound 6 hold life 5 see invisible 5 sustain strength 5 resist nexus 4 sustain dex 4 resist shards 4 regeneration 3 sustain con 3 resist fear 3 resist light 3 resist fire 3 resist elec 3 resist cold 2 resist acid 2 sustain int 2 sustain wis 1 feather fall 1 permanent light 1 blessed 0 sustain cha
Here's how the existing artifacts come out according to the current evaluator. I've listed them by final power, with their max power in brackets (before deductions for curses, aggravation etc.). I've also listed their activation, if any, and for weapons their power in terms of pure damage, before any non-damage attributes are counted.
Code:
Morgoth 22074 (silly pval breaks calculator) The One 315(373)BIZARRE Bladeturner 180 RAGE_BLESS_RESIST Vilya 174 HEAL2 Deathwreaker 153(183) (100) Grond 150(180) (154) Ringil 129 COLD_BALL100 (55) Nenya 129 RESTORE_LIFE Durin 129 (47) Aule 125 (71) Eonwe 125 LOSKILL (48) Ulmo 114 TELE_OTHER (44) Anduril 107 FIRE_BOLT72 (35) Erebor 107 (35) Soulkeeper 104 HEAL2 Narya 100 PROTEVIL Orome 98 STONE_TO_MUD (42) Gondor 98 HEAL1 Fundin Bluecloak 98 DISPEL_EVIL (35) Dor-Lomin 96 Eowyn 96 (38) Thunderfist 96 (48) Aeglos 94 COLD_BALL100 (51) Feanor 93 HASTE1 Thorin 93 Balli Stonehand 93 (27) Celeborn 88 BANISHMENT Nain 84 STONE_TO_MUD (31) Olorin 84 PROBING (37) Wrath 84 (50) Sting 81 (29) Isildur 81 Zarcuthra 80(110) (59) Numenor 80 Gurthang 79 (40) Angrist 74 (27) Rohirrim 74 Doomcaller 73(128) (74) Caspanion 72 DESTROY_TDOORS Hurin 72 BERSERKER (40) Avavir 70 RECALL (29) Eorlingas 70 (43) Razorback 68(98) STAR_BALL Belthronding 67 (52) Dal-i-thalion 65 REM_FEAR_POIS Mediator 65(95) STAR_BALL Pain 64 (61) Aglarang 64 (29) Gil-galad 63 STARLIGHT2 Cubragol 62 (20) Fingolfin 60 ARROW Amras 59 (41) Maedhros 58 (21) Tuor 58 Elessar 58 HEAL1 Amrod 58 (28) Haradekket 57 (40) Belegennon 57 TELE_PHASE Bard 57 (40) Bloodspike 57 (33) Mundwine 56 (41) Umbar 55(85) ARROW (46) Theoden 54 DRAIN_LIFE2 (18) Crisdurian 54 (43) Arunruth 53 COLD_BOLT2 (23) Azaghal 53 (22) Thalkettoth 52 Barukkheled 52 (31) Tulkas 51 HASTE2 Gondricam 51 (15) Turmil 50 DRAIN_LIFE1 (19) Taratol 50 HASTE1 (29) Totila 50 CONFUSE2 (31) Cambeleg 49 Celebrimbor 49 Osondir 48 (27) Aeglin 48 (29) Himring 48 PROTEVIL Hammerhand 47(77) Til-i-arc 46 (25) Orcrist 46 (28) Dwarves 44 Thror 44 Anarion 43 Arvedui 43 Eriril 43 IDENTIFY (17) Holhenneth 42 DETECT_ALL Glamdring 41 (28) Rilia 41 STINKING_CLOUD (16) Nar-i-vagil 41 (29) Nimloth 40 (19) Anguiriel 40 (24) Barahir 38 Belangil 38 COLD_BALL (17) Ingwe 38 DISPEL_EVIL Celegorm 38 Dagmor 37 (31) Luthien 37 RESTORE_LIFE Thranduil 37 Thingol 36 RECHARGE Forasgil 35 (24) Hithlomir 35 Colluin 32 RESIST_ALL Elvagil 31 (15) Thengel 29 Thrain 27 DETECT_ALL Calris 26(69) (45) Haradrim 26(56) BERSERKER Firestar 26 FIRE_BOLT72 (21) Lotharang 26 CURE_SERIOUS (19) Evenstar 24 RESTORE_LIFE Dethanc 23 ELEC_BOLT (19) Careth Asdriag 22 (13) Narthanc 22 FIRE_BOLT (18) Thorongil 22 Nimthanc 21 COLD_BOLT (17) Colannon 21 TELE_LONG Cammithrim 19 MISSILE Holcolleth 17 SLEEPII Gothmog 17(81) FIRE_BALL (43) Paurhach 16 FIRE_BOLT Pauraegen 13 ELEC_BOLT Paurnimmen 13 COLD_BOLT Paurnen 12 ACID_BOLT Carlammas 11 PROTEVIL Elendil 10 MAPPING Westernesse 9(54) CLAIRVOYANCE Eol 5(35) MANA_BOLT Galadriel 5 ILLUMINATION Wormtongue 3(27) TELE_PHASE Melkor -4 (41) Gorlim -19 Beruthiel -31 Mormegil -66 (30) Camlost -89
I'm not really expecting anyone to come up with a full list. I'd just like comments about which activations you consistently use, and which ones you don't (and why not). Then I'll come back with a list, and a revised table of artifacts so we can see what difference it makes.
CC
(If anyone really wants to discuss evaluation more broadly, pls start a separate thread.)
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