I looked through all of the various faqs and documentation that I've collected over for Angband and I couldn't find an explanation. I thought it made the selected items not appear any more, but that doesn't seem to be the case.
What does Squelch do?
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There's a "Hide items set as squelchable" option under interface options that will hide them. -
In the future you will be able to squelch any particular object, but the codebase has to settle a bit before I can implement that.Comment
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Squelch is based upon what you know, not on what it is. So if you don't know it is average, it won't be squelched, until you figure it out by pseudo or identify.Comment
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Since no one yet answered the OP's question...
Squelch is a way to automate the destroying of useless items, whether they're completely useless (most cursed items) or below the quality of that which you'd like (if you're so high level that you only want {special} artifact weapons, you can tell the game to squelch weapons that are {ego} and below, for example).
Squelched items are marked as {squelch} and can be destroyed simply by pressing k and !.
There is a handy squelch menu that controls these options. Press = and s to access it.Comment
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Since no one yet answered the OP's question...
Squelch is a way to automate the destroying of useless items, whether they're completely useless (most cursed items) or below the quality of that which you'd like (if you're so high level that you only want {special} artifact weapons, you can tell the game to squelch weapons that are {ego} and below, for example).
Squelched items are marked as {squelch} and can be destroyed simply by pressing k and !.
There is a handy squelch menu that controls these options. Press = and s to access it.Comment
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