i just noticed that some variants actually use the metric system, i was wondering how much effort it could take to give an option in V to have stats, weight etc displayed this way. This of course being an incredibly low priority feature, the only problem with it i seem to think of is the range of launchers, where every 10 feet mean one square of the dungeon if i'm not mistaken - translating this to the metric system could be tricky.
very low priority feature request - metric system option
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very low priority feature request - metric system option
My first winner! http://angband.oook.cz/ladder-show.php?id=8681
And my second! http://angband.oook.cz/ladder-show.php?id=8872
And the third! http://angband.oook.cz/ladder-show.php?id=9452
And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
And the sixth! http://angband.oook.cz/ladder-show.php?id=10990Tags: None -
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Some variants do have it, but Tolkien was British, as were the original authors of Angband, and British measurements are in feet and pounds.i just noticed that some variants actually use the metric system, i was wondering how much effort it could take to give an option in V to have stats, weight etc displayed this way. This of course being an incredibly low priority feature, the only problem with it i seem to think of is the range of launchers, where every 10 feet mean one square of the dungeon if i'm not mistaken - translating this to the metric system could be tricky.
Also, I don't like options, so they have to reach a pretty high bar for me to consider them, and this one doesn't, I'm afrad.
takkaria whispers something about options. -more-Comment
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Just use your imagination. Imagine that everything is already measured in meters. Suddenly you're a giant playing in a giant sized world versus giant sized monsters, and giants, well, they're really giant. Yeah, I know, it's weak.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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what about displaying stats in a linear fashion?
I'm sure this was discussed before, but now that stat increases/decreases have been coded so that they work only in +1 or +10 increments (i started to check out the trac page), i see no reason to still mantain the 18/xxx display method - changing the system so that stats go up and down only in +/- 1 increments would make the game more beginner friendly, and probably even simplify the codeMy first winner! http://angband.oook.cz/ladder-show.php?id=8681
And my second! http://angband.oook.cz/ladder-show.php?id=8872
And the third! http://angband.oook.cz/ladder-show.php?id=9452
And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
And the sixth! http://angband.oook.cz/ladder-show.php?id=10990Comment
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Any more complaining and I will volunteer to be a maintainer again, briefly, so I can change all units to cubits! (Or maybe rods and chains.) Adding a toggle for metric in a "middle earth" setting just seems wrong on so many levels.
In particular:
1. Metric is way anachronistic.
2. adds an unnecessary option toggle. (Big no no)
3. Horizontal units either are inconvenient (3 or 5 meters) or make no sense (10 meters), and changing them requires code churn.
4. I suppose vertical units could be every 10m instead of 50', leaving horizontal units unchanged, but that would mean having a mixture of metrics, which seems even worse.
It ain't gonna happen.
Signed, The ComplainerComment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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This is my first post.
First of all, I would like to thank the dev-team for improving this grate game.
I think it is getting better and better.
I completely agree that V should use feet.
On the other hand, for people not using feet or pound at all in real life (like me), numbers used in angband don't give any flavor.
So, I wrote a short patch to change the display to use metric system (basically for myself).
I am not asking to change the official V code, but if someone who wants to use meters and grams can try this patch.
The patch works for me well, but I am not an expert of angband development, so please use it at your risk.
In my patch
depth : 1 level = 20 m
distance : 1 square = 2 m
char height : 1 inch = 2.5 cm
1 pound = 0.5 kg
I wrote the patch for v4, and not sure if it works for vanilla.Attached FilesComment
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I have been intending to write a Metricband fork since a long time.
As it would have to be released at April 1st, I missed my chance this year again.
But I do think a chance to linear stats would give us a lot.My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2Comment
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The V option was to display level number or feet, not metres. i.e. Level 25 or 1250'. It was removed some time ago; one of takkaria's early purges, I think."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I modified my patch to print another digit (order of 0.01 kg) for object weight, which is needed to print correctly.
I attached a screenshot but it is probably hard to see well.
(I couldn't find how to make a HTML dump of inventory list.)
edit : added some screenshots, and modified the patch for v4 92fda707.Attached FilesLast edited by Kramborn; April 19, 2012, 20:38.Comment
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