i just noticed that some variants actually use the metric system, i was wondering how much effort it could take to give an option in V to have stats, weight etc displayed this way. This of course being an incredibly low priority feature, the only problem with it i seem to think of is the range of launchers, where every 10 feet mean one square of the dungeon if i'm not mistaken - translating this to the metric system could be tricky.
very low priority feature request - metric system option
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very low priority feature request - metric system option
My first winner! http://angband.oook.cz/ladder-show.php?id=8681
And my second! http://angband.oook.cz/ladder-show.php?id=8872
And the third! http://angband.oook.cz/ladder-show.php?id=9452
And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
And the sixth! http://angband.oook.cz/ladder-show.php?id=10990Tags: None -
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i just noticed that some variants actually use the metric system, i was wondering how much effort it could take to give an option in V to have stats, weight etc displayed this way. This of course being an incredibly low priority feature, the only problem with it i seem to think of is the range of launchers, where every 10 feet mean one square of the dungeon if i'm not mistaken - translating this to the metric system could be tricky.takkaria whispers something about options. -more-Comment
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Just use your imagination. Imagine that everything is already measured in meters. Suddenly you're a giant playing in a giant sized world versus giant sized monsters, and giants, well, they're really giant. Yeah, I know, it's weak.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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what about displaying stats in a linear fashion?
I'm sure this was discussed before, but now that stat increases/decreases have been coded so that they work only in +1 or +10 increments (i started to check out the trac page), i see no reason to still mantain the 18/xxx display method - changing the system so that stats go up and down only in +/- 1 increments would make the game more beginner friendly, and probably even simplify the codeMy first winner! http://angband.oook.cz/ladder-show.php?id=8681
And my second! http://angband.oook.cz/ladder-show.php?id=8872
And the third! http://angband.oook.cz/ladder-show.php?id=9452
And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
And the sixth! http://angband.oook.cz/ladder-show.php?id=10990Comment
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Any more complaining and I will volunteer to be a maintainer again, briefly, so I can change all units to cubits! (Or maybe rods and chains.) Adding a toggle for metric in a "middle earth" setting just seems wrong on so many levels.
In particular:
1. Metric is way anachronistic.
2. adds an unnecessary option toggle. (Big no no)
3. Horizontal units either are inconvenient (3 or 5 meters) or make no sense (10 meters), and changing them requires code churn.
4. I suppose vertical units could be every 10m instead of 50', leaving horizontal units unchanged, but that would mean having a mixture of metrics, which seems even worse.
It ain't gonna happen.
Signed, The ComplainerComment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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This is my first post.
First of all, I would like to thank the dev-team for improving this grate game.
I think it is getting better and better.
I completely agree that V should use feet.
On the other hand, for people not using feet or pound at all in real life (like me), numbers used in angband don't give any flavor.
So, I wrote a short patch to change the display to use metric system (basically for myself).
I am not asking to change the official V code, but if someone who wants to use meters and grams can try this patch.
The patch works for me well, but I am not an expert of angband development, so please use it at your risk.
In my patch
depth : 1 level = 20 m
distance : 1 square = 2 m
char height : 1 inch = 2.5 cm
1 pound = 0.5 kg
I wrote the patch for v4, and not sure if it works for vanilla.Attached FilesComment
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I have been intending to write a Metricband fork since a long time.
As it would have to be released at April 1st, I missed my chance this year again.
But I do think a chance to linear stats would give us a lot.My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2Comment
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The V option was to display level number or feet, not metres. i.e. Level 25 or 1250'. It was removed some time ago; one of takkaria's early purges, I think."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I modified my patch to print another digit (order of 0.01 kg) for object weight, which is needed to print correctly.
I attached a screenshot but it is probably hard to see well.
(I couldn't find how to make a HTML dump of inventory list.)
edit : added some screenshots, and modified the patch for v4 92fda707.Attached FilesLast edited by Kramborn; April 19, 2012, 20:38.Comment
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