3.1.0 bugs

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  • Slick
    Scout
    • Oct 2007
    • 48

    3.1.0 bugs

    I quickly scanned the bug tracker and didn't see these:

    1) Sometimes, items tagged with {=g} don't get automatically picked up. From my observations, this seems to happen most often when @ is orange/red and the hitpoint warning is on; never seen it happen with hitpoint warning off.

    2) 3.1.0 range reduction on missile weapons is too restrictive as evidenced by wands/rods having much more range and monster ranged attacks also outdistance missile weapons. The ranges of all long range attacks should be reviewed for appropriateness. I can understand some things have longer ranges than others, but it just seems that missile launchers are now have too short a range when compared with other attacks.
  • PaulBlay
    Knight
    • Jan 2009
    • 657

    #2
    Originally posted by Slick
    1) Sometimes, items tagged with {=g} don't get automatically picked up. From my observations, this seems to happen most often when @ is orange/red and the hitpoint warning is on; never seen it happen with hitpoint warning off.
    That's 'behaviour as designed'. The idea is that, if you're on the verge of death, you don't want to be automatically wasting time on picking up stuff rather than running for your life ;-). You can still manually pick them up.
    Currently turning (Angband) Japanese.

    Comment

    • Slick
      Scout
      • Oct 2007
      • 48

      #3
      Boy, I sure feel stupid on that one. It never crossed my mind that auto-pickup was using movement turns... Thanks for the answer anyway.

      wow. I just reread my response. It sure sounded sarcastic, unintentionally. edited for content.
      Last edited by Slick; January 29, 2009, 03:16.

      Comment

      • CunningGabe
        Swordsman
        • Feb 2008
        • 250

        #4
        Originally posted by Slick
        Boy, I sure feel stupid on that one. It never crossed my mind that auto-pickup was using movement turns... Thanks.
        Don't feel too bad -- that question gets asked about once a month here

        Comment

        • takkaria
          Veteran
          • Apr 2007
          • 1951

          #5
          Originally posted by CunningGabe
          Don't feel too bad -- that question gets asked about once a month here
          Makes one wonder if autopickup should be a free action or not...
          takkaria whispers something about options. -more-

          Comment

          • PaulBlay
            Knight
            • Jan 2009
            • 657

            #6
            Originally posted by takkaria
            Makes one wonder if autopickup should be a free action or not...
            If it is, the pickup should be a free action as well.
            Currently turning (Angband) Japanese.

            Comment

            • ramela
              Apprentice
              • Jan 2008
              • 55

              #7
              If you agree:

              1) Autopickup shouldn't be "cheaper/better" option than regular pickup
              2) Autopickup is a very convinient UI feature.

              Why not make pickup a free action? IMO there is nothing wrong with putting ease/convinience of use before realism on such matters.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                If pickup took 0 energy, and dropping likewise took 0 energy, that would almost make up for losing the '-' command to step onto a pile and not pickup even though autopickup is on.

                Comment

                • Donald Jonker
                  Knight
                  • Jun 2008
                  • 593

                  #9
                  Originally posted by ramela
                  If you agree:

                  1) Autopickup shouldn't be "cheaper/better" option than regular pickup
                  2) Autopickup is a very convinient UI feature.

                  Why not make pickup a free action? IMO there is nothing wrong with putting ease/convinience of use before realism on such matters.
                  This would have dangerous unintended consequences. It would encourage players to amass a pile of consumables/rods/wands onto a square at the end of their anti-summoning corridors or what have you, and make use of an effectively massive inventory... Although, I guess this is limited by how objects are distributed between adjacent tiles when dropped. Still, the potential is there for egregious abuse.
                  Bands, / Those funny little plans / That never work quite right.
                  -Mercury Rev

                  Comment

                  • Daniel Fishman
                    Adept
                    • Apr 2007
                    • 131

                    #10
                    Does using an object on the floor (quaffing a potion on the floor, for example) take as much energy as picking it up and then using it? If not, this is inconsistent.

                    Also, if picking up takes energy, autopickup can still be very dangerous:
                    Code:
                    D##
                    .##
                    .##
                    !.@
                    Say the ! are a stack of !Speed. Assuming these take 10 energy each to pick up (rather than 10 for the whole stack), the D could get two breaths quite easily even if the player has the same speed as the D.

                    Not quite sure, though, whether that justifies making picking up a free action.

                    Comment

                    • Donald Jonker
                      Knight
                      • Jun 2008
                      • 593

                      #11
                      Originally posted by Daniel Fishman
                      Does using an object on the floor (quaffing a potion on the floor, for example) take as much energy as picking it up and then using it? If not, this is inconsistent.
                      For some reason I completely forgot that you can use items straight off the floor. *smacks head*

                      Please ignore my previous post.
                      Bands, / Those funny little plans / That never work quite right.
                      -Mercury Rev

                      Comment

                      • Zikke
                        Veteran
                        • Jun 2008
                        • 1069

                        #12
                        Can you use wands and staves off the floor? Or just consumables?
                        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                        A/FA W H- D c-- !f PV+++ s? d P++ M+
                        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                        Comment

                        • Daniel Fishman
                          Adept
                          • Apr 2007
                          • 131

                          #13
                          You can certainly use staves and I assume wands and rods also.

                          Comment

                          • Zikke
                            Veteran
                            • Jun 2008
                            • 1069

                            #14
                            Wow, that would be a great way to prevent charges from being drained during fights with Archliches and unique greater undead.... There is a chance they will be destroyed though. Hm..
                            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                            A/FA W H- D c-- !f PV+++ s? d P++ M+
                            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                            Comment

                            • Daniel Fishman
                              Adept
                              • Apr 2007
                              • 131

                              #15
                              Dangerous if they have the teleport-to spell, as a lot do, though.

                              Comment

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