Calling all maintainers: Debug command wishlist

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  • CunningGabe
    Swordsman
    • Feb 2008
    • 250

    Calling all maintainers: Debug command wishlist

    Hi everybody,

    I've just added some in-game help to the very useful debug commands (CTRL-A and then '?' accesses them, or you can look at debug.txt). I'd like to pick the brains of all the variant maintainers and coders for other debug commands you'd like to see.

    Here are a couple of command ideas off-hand:

    - Become 'unaware' of an object flavor. That is, you forget that "blue mushrooms" are "mushrooms of vigor" for example.

    - Shuffle stores.

    - Tweak an item by giving it whatever flags you want (I don't *think* this is currently possible, though you can directly tweak to-hit, to-dam, pval, etc).

    - Tweak a monster by giving it whatever flags you want.

    Given enough popular demand, I will try to implement the desired features
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #2
    Maybe a command to find (whether by location or list number, or maybe both) all the monsters/objects of a particular index?

    I can't think of any more at the moment; I'm sure they'll come to me when I need them, though...
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • CJNyfalt
      Swordsman
      • May 2007
      • 289

      #3
      Originally posted by CunningGabe
      - Shuffle stores.
      That command will be used by ordinary players that have grown tired of town-scumming.

      Comment

      • CunningGabe
        Swordsman
        • Feb 2008
        • 250

        #4
        Originally posted by CJNyfalt
        That command will be used by ordinary players that have grown tired of town-scumming.
        That doesn't really matter; using the debug commands marks your savefile. Besides, there are far more lucrative debug commands (such as the one that lets you create whatever artifact you want!)

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #5
          Originally posted by CJNyfalt
          That command will be used by ordinary players that have grown tired of town-scumming.
          I'm not convinced. If they are going to go as far as using debug mode then they may as well just use it to create whatever items/artifacts they want anyway.

          Comment

          • takkaria
            Veteran
            • Apr 2007
            • 1951

            #6
            Originally posted by CunningGabe
            Hi everybody,

            I've just added some in-game help to the very useful debug commands (CTRL-A and then '?' accesses them, or you can look at debug.txt). I'd like to pick the brains of all the variant maintainers and coders for other debug commands you'd like to see.

            Here are a couple of command ideas off-hand:

            - Become 'unaware' of an object flavor. That is, you forget that "blue mushrooms" are "mushrooms of vigor" for example.

            - Shuffle stores.

            - Tweak an item by giving it whatever flags you want (I don't *think* this is currently possible, though you can directly tweak to-hit, to-dam, pval, etc).

            - Tweak a monster by giving it whatever flags you want.

            Given enough popular demand, I will try to implement the desired features
            I would be nice to make various debug commands not need a count but instead prompt for the right item.
            takkaria whispers something about options. -more-

            Comment

            • CunningGabe
              Swordsman
              • Feb 2008
              • 250

              #7
              Originally posted by takkaria
              I would be nice to make various debug commands not need a count but instead prompt for the right item.
              That's a good idea. As a first pass, I'll make a prompt for the name of the artifact (or monster). It might be nice eventually to have at least a rudimentary menu set up as we do for item creation.

              Comment

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