Rings of bodykeeping and soulkeeping

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  • Malak Darkhunter
    Knight
    • May 2007
    • 730

    #16
    Originally posted by takkaria
    Charisma in D&D was more than about physical appearance; it includes force of personality, persuasiveness, and ability to lead too. In Angband or Moria, all it has ever been used for was ability to haggle down prices. If you used it in some way to role-play your characters appearance above and beyond the race you chose and the character history you got given, then I'm sorry that it's being removed, but I'm pretty sure you're in a tiny minority.
    Why wouldn't I use it to role-play my character? That's the whole point and fun about character creation, I know everything about what charisma does. I was describing to you the effect of stat points to character appereance. Let's see looking at past game messages ( you drink a potion of ugliness-more-you fell more ugly, your charisma goes down). I rest my case. The game itself ties your charisma to your looks, why wouldn't I think that way as well. If you want to implement some other system then fine, that was my origianl question to begin with, not to be told that the way I think is a minority.

    Comment

    • RogerN
      Swordsman
      • Jul 2008
      • 308

      #17
      Originally posted by dzhang
      INT: magic devices and XP bonus (maybe scaled by (INT+10)/20, so that at 18/220 INT you get 250% XP?)
      WIS: same as before (priest spells and saving throws)
      CHA: arcane spells and store prices
      The XP bonus would seem to counteract the only detriment to playing "super" races like High Elves and Dunedain. Also, I would not want to see stupid races suffer what's essentially an XP penalty. An XP bonus like you propose would probably work better as a potion / enchantment.

      Potion of Learning (100% XP bonus for 20 turns)
      Hard Leather Cap of Insight (+100%)

      Comment

      • takkaria
        Veteran
        • Apr 2007
        • 1951

        #18
        Originally posted by Malak Darkhunter
        Why wouldn't I use it to role-play my character? That's the whole point and fun about character creation, I know everything about what charisma does. I was describing to you the effect of stat points to character appereance. Let's see looking at past game messages ( you drink a potion of ugliness-more-you fell more ugly, your charisma goes down). I rest my case. The game itself ties your charisma to your looks, why wouldn't I think that way as well. If you want to implement some other system then fine, that was my origianl question to begin with, not to be told that the way I think is a minority.
        Okay, I'm sorry to cause offence. I think we're talking on different wavelengths here. In answer to your original question: the existing ways of describing the character's appearance other than Charisma will not be taken away. (Age, weight, height, character history, social class.)
        takkaria whispers something about options. -more-

        Comment

        • Malak Darkhunter
          Knight
          • May 2007
          • 730

          #19
          None taken, I'll take it as a compliment, what do you propose to affect store prices, or are you going to make it all the same?

          Comment

          • Antoine
            Ironband/Quickband Maintainer
            • Nov 2007
            • 1010

            #20
            Originally posted by Daniel Fishman
            Would you then have Potions of Stealth?
            That would be my suggestion, yeah.

            A.
            Ironband - http://angband.oook.cz/ironband/

            Comment

            • dzhang
              Scout
              • Jan 2008
              • 47

              #21
              Originally posted by RogerN
              The XP bonus would seem to counteract the only detriment to playing "super" races like High Elves and Dunedain. Also, I would not want to see stupid races suffer what's essentially an XP penalty. An XP bonus like you propose would probably work better as a potion / enchantment.

              Potion of Learning (100% XP bonus for 20 turns)
              Hard Leather Cap of Insight (+100%)
              But... no one said all the race/class combinations were equally fair or easy to play. (The Gnome Warrior comes to mind.) And if it really offends you, wouldn't it be easy to bump up the XP penalties of the "super" races even more, so that even with 18/220 INT you're still levelling slower than the Human?

              Comment

              • takkaria
                Veteran
                • Apr 2007
                • 1951

                #22
                Originally posted by Malak Darkhunter
                None taken, I'll take it as a compliment, what do you propose to affect store prices, or are you going to make it all the same?
                All the same. The 3.0.x and before system of stocking stores was unhelpful for a number of reasons:
                - the cost of any given item was anything from 110% to 170% the cost marked in the objects file, making balancing a somewhat difficult task
                - items got cheaper as players increase in power, which isn't helpful because players' increase in power also comes with acquiring more gold.

                Making things so it's a straight object cost -> purchase cost system will be much easier. When it comes to selling, I expect shopkeepers to have a fixed % they will buy an item for.
                takkaria whispers something about options. -more-

                Comment

                • Malak Darkhunter
                  Knight
                  • May 2007
                  • 730

                  #23
                  Sounds good to me, less headache and more dependability. But what about the black market?

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    #24
                    Originally posted by Malak Darkhunter
                    Sounds good to me, less headache and more dependability. But what about the black market?
                    It'll just charge 2x the base cost, and probably will only buy back very expensive things at something like 25% their base cost.
                    takkaria whispers something about options. -more-

                    Comment

                    • Narvius
                      Knight
                      • Dec 2007
                      • 589

                      #25
                      Double buying cost, halved sale price.
                      Sounds fair for a black market =D
                      If you can convincingly pretend you're crazy, you probably are.

                      Comment

                      • Antoine
                        Ironband/Quickband Maintainer
                        • Nov 2007
                        • 1010

                        #26
                        Originally posted by Narvius
                        Double buying cost, halved sale price.
                        Sounds fair for a black market =D
                        Add a function to determine what items you need most and sell them for 9999999 gold
                        Ironband - http://angband.oook.cz/ironband/

                        Comment

                        • Narvius
                          Knight
                          • Dec 2007
                          • 589

                          #27
                          +1 to make it look like less!
                          If you can convincingly pretend you're crazy, you probably are.

                          Comment

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