Hi all
I am considering proposing some changes to the V races to Andrew Sidwell, that hero of maintenance.
My intention is to create more differentiation between the races - giving some races a slightly different 'feel' - while not having a major impact on game balance.
What are people's thoughts on the following. I imagine many will be vetoed but some may be accepted.
1. Changes that I believe are uncontroversial:
- Giving hobbits 'ID on pickup' for mushrooms
- Giving dwarves a +2 tunneling bonus
- Going through and revising the character descriptions ("You have scabby green skin and blue hair", etc)
2. Mildly controversial:
- Giving dwarves faster pseudo-id of hard armor and shields
- Giving elves and high elves faster pseudo-id of shooters and ammo
- Making kobolds, half-trolls and half-orcs show as k, T and o respectively, instead of an @
- Allowing dwarves and gnomes to occasionally detect mineable treasure within a range of several grids
3. Quite controversial:
- Giving gnomes a much better Magic Device skill (over 20, c.f. 12 now)
- Allowing gnomes to ID rods, wands and staffs on pickup
- Splitting bows/throwing into two skills - bows, and slings/throwing. Would be equal for all classes and races, except hobbits, rogues and half-trolls would have better slings/throwing and elves and rangers would have better bows.
- Restricting hobbits from wielding super heavy melee weapons (25 lb or more), but giving them an intrinsic +1 speed to compensate
- Making half-elves much more able. Currently we have a D&D half-elf (basically a funny looking human) rather than a true Tolkien half-elf (who were exceptionally able at everything - look at Elrond). I'd like to see all their scores raised by several points and their experience modifier up to about 150.
4. Too controversial:
- Never allowing stats to rise above 18/(200 + 10X), where X is the stat racial bonus (so, for instance, a dwarf could never have Int over 18/170)
Feedback and/or more similar ideas, gratefully accepted.
A.
I am considering proposing some changes to the V races to Andrew Sidwell, that hero of maintenance.
My intention is to create more differentiation between the races - giving some races a slightly different 'feel' - while not having a major impact on game balance.
What are people's thoughts on the following. I imagine many will be vetoed but some may be accepted.
1. Changes that I believe are uncontroversial:
- Giving hobbits 'ID on pickup' for mushrooms
- Giving dwarves a +2 tunneling bonus
- Going through and revising the character descriptions ("You have scabby green skin and blue hair", etc)
2. Mildly controversial:
- Giving dwarves faster pseudo-id of hard armor and shields
- Giving elves and high elves faster pseudo-id of shooters and ammo
- Making kobolds, half-trolls and half-orcs show as k, T and o respectively, instead of an @
- Allowing dwarves and gnomes to occasionally detect mineable treasure within a range of several grids
3. Quite controversial:
- Giving gnomes a much better Magic Device skill (over 20, c.f. 12 now)
- Allowing gnomes to ID rods, wands and staffs on pickup
- Splitting bows/throwing into two skills - bows, and slings/throwing. Would be equal for all classes and races, except hobbits, rogues and half-trolls would have better slings/throwing and elves and rangers would have better bows.
- Restricting hobbits from wielding super heavy melee weapons (25 lb or more), but giving them an intrinsic +1 speed to compensate
- Making half-elves much more able. Currently we have a D&D half-elf (basically a funny looking human) rather than a true Tolkien half-elf (who were exceptionally able at everything - look at Elrond). I'd like to see all their scores raised by several points and their experience modifier up to about 150.
4. Too controversial:
- Never allowing stats to rise above 18/(200 + 10X), where X is the stat racial bonus (so, for instance, a dwarf could never have Int over 18/170)
Feedback and/or more similar ideas, gratefully accepted.
A.
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