I'm sympathizing with the general idea of making the races game-play-wise distinct and with a lot of your particular proposals, but I think some of them would be much better implemented as even more radical changes in a variant (and many _are_ implemented so). Here I'll try to think in terms what fits V. BTW, also the non-game-play-related renaming and switching the races from D&D to Third Age, as in Un or S, seems a good idea to me, but perhaps the D&D and ad-hoc fantasy mix approach is already a part of the identity of Vanilla. I don't know.
All agreed.
I think it is too much and not much enough. I'd either drop it or propose some bigger change, easily visible to a player, like character-sheet visible aptitude (combat and id, don't forget the shield bashes!) as in O with some on-hit and on-pick-up messages, or different kind of pseudo in these areas, as is in Un for classes, or instant pseudo at the latest. Probably only the last one is vanilla enough.
No opinion. I've played games where it works, though. However, I hate options...
Too mild, again. Does it trigger disturbance? I'd trigger it every move or add it as a hook to every detection spell (also from scrolls and devices). Make sure to mark it somehow on the player sheet and perhaps add in some tunneling or bigger $$$ from treasure to round it up a bit.
Agreed. Gnomes are not cannon so I'd think about them as a D&D race or, for Tolkien fans, as Shadow Fairies' cousins. Then it fits and makes for a nicely distinct race.
Antoine, you are a genius! What can I say more?
Again, too much and not enough. I'd rather do this via STR, but then, indeed, hobbits shouldn't get STR equal to Trolls...
I'm quite firmly convinced half-elves should be removed from V. This is based on game-play, not on theme or any variant or literary sentiments. I also agree that humans should be changed: either make them much weaker (yeeks, -5 to all stats) or much stronger (+2 to all stats). So far they are bland.
I still don't understand it. It's probably a huge change for V, but if that's what it takes to make races different also in the end-game, perhaps it's worth the revolution. But then you wouldn't need to ban heavy weapons to Hobbits, just tweak the current bans based on STR.
All agreed.
I think it is too much and not much enough. I'd either drop it or propose some bigger change, easily visible to a player, like character-sheet visible aptitude (combat and id, don't forget the shield bashes!) as in O with some on-hit and on-pick-up messages, or different kind of pseudo in these areas, as is in Un for classes, or instant pseudo at the latest. Probably only the last one is vanilla enough.
No opinion. I've played games where it works, though. However, I hate options...
Too mild, again. Does it trigger disturbance? I'd trigger it every move or add it as a hook to every detection spell (also from scrolls and devices). Make sure to mark it somehow on the player sheet and perhaps add in some tunneling or bigger $$$ from treasure to round it up a bit.
Agreed. Gnomes are not cannon so I'd think about them as a D&D race or, for Tolkien fans, as Shadow Fairies' cousins. Then it fits and makes for a nicely distinct race.
Antoine, you are a genius! What can I say more?
Again, too much and not enough. I'd rather do this via STR, but then, indeed, hobbits shouldn't get STR equal to Trolls...
I'm quite firmly convinced half-elves should be removed from V. This is based on game-play, not on theme or any variant or literary sentiments. I also agree that humans should be changed: either make them much weaker (yeeks, -5 to all stats) or much stronger (+2 to all stats). So far they are bland.
I still don't understand it. It's probably a huge change for V, but if that's what it takes to make races different also in the end-game, perhaps it's worth the revolution. But then you wouldn't need to ban heavy weapons to Hobbits, just tweak the current bans based on STR.
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