You can also abuse LoS on Morgoth. Big empty room in the corner and a 2x2 block in the far end of it. You position yourself in a way to have LoS on him (depending on whether his moving direction is below or above diagonal). When he is getting close TO and do it again.
Let the players decide if assymetric LoS is fun for them. For me it's not. I did it for my first win though (combined with glyphs in the tunnel).
An idea to alleviate Rangers LOS abuse
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It'd help somewhat if monsters chose angled(1379) moves preferentially over axial (2468) moves, rather the other way around. The way it works now means monsters will tend to give you LOS abuse, even if you don't already have it.Leave a comment:
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On the original LOS abuse topic:
I personally play without it. I had a few winners in 3.x versions and currently playing 4.2.5 and it works fine. I think I intuitively assume LOS is symmetric and occasionally get screwed if monsters have LOS advantage over me. I recall writing something like that back in the days of 3.x versions and getting a bunch of very surprised reactions.
I do use STM to dig anti-summoning corridors but that feels way less abusive to me. I have LOS of exactly one monster and only that monster has LOS of me. Very useful for summoners.
So in short, one can fix this issue by making LOS symmetric. The game is definitely still playable then. A lot of people may have to adapt their strategies though.Leave a comment:
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No GOI in 3.0, which is what I thought we were using as a baseline.Leave a comment:
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... and you said Mage is much easier? When Mage used to have infallible GoI??Leave a comment:
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I might agree with the relative difficulty of classes, but even a new rogue has a harder time winning than an old rogue.
Also that is not necessarily a bad thing; at least part of the reduced difficulty is a result of less tedium (for example, it is no longer necessary to carry wands of acid ball to faster sort through loot).Leave a comment:
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I suppose it depends on the class. Paladin is easier. Mage is much easier. Warrior is a somewhat easier. Rogue is harder. I never cared for priest or ranger, so I can't say.Leave a comment:
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I was just messing with you (and everyone), thank you for acknowledging my success
There is the minor point, though, that the game has changed, but not necessarily become easier or harder. And also that the game has not changed nearly as much as the individuals playing (or developing) it...Leave a comment:
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Or have I lost my mind and blood falcons existed and were more dangerous in the past? I have no memory of them.
For real this time, pretending 15-18 never happened as IMO they have nothing to do with the question:
(15) We now have egos on Dragon Scale Armor, which is yet another power boost.Leave a comment:
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Mage is significantly tougher in 3.0. Until Mana Storm, mage spells are weaker and more expensive, though losing the two best elemental bolt spells in 4.2 hurts a bit. There is a lot more dependence on device in 3.0.Leave a comment:
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Stay about 20 or so squares away and wait for the liches to dig through or pass through the walls, then destroy. Repeat a handful of times and you should be left with only z and s and maybe a few golems that you can TO.
A single undead pit can be anything between 70k and 200k XP.
Mages ofc can just cheat by spamming Ban on W, G, L and g. (and z and e and V too, why not)Leave a comment:
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