*destruction* ?

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  • warlin
    Rookie
    • Sep 2008
    • 22

    *destruction* ?

    I think I've read that this spell is vital for survival in later stages of the game. Seeing as I've only been once below lvl 40, I got no clue.

    Just found a staff of *destruction*
    Would you be carrying it? If so, why?
    Give me tactics in using it
    RIP: Sleuthapple III
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #2
    Originally posted by warlin
    I think I've read that this spell is vital for survival in later stages of the game. Seeing as I've only been once below lvl 40, I got no clue.

    Just found a staff of *destruction*
    Would you be carrying it? If so, why?
    Give me tactics in using it
    Scrolls of *Destruction* are a guaranteed (if you are not blind or confused) instant escape. Staff is not quite so useful, although it can still be very handy if there is a level you like but something on it you don't want to meet (in NPP, this will probably be a player ghost ).

    In Vanilla, you can destruct from outside a vault to thin out the inmates (although it also destroys non-artifacts); this doesn't work quite so well in NPP because vault monsters carry the items. I would probably carry the staff if I had a free slot; try it out and see what you think.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

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    • warlin
      Rookie
      • Sep 2008
      • 22

      #3
      So why would you use a *Destruction* staff instead of a teleport staff?
      I assume there is much lower fail rate on a teleport staff ?

      Although you might port into danger....
      RIP: Sleuthapple III

      Comment

      • camlost
        Sangband 1.x Maintainer
        • Apr 2007
        • 523

        #4
        Exactly; you might teleport into danger. *Destruction* clears out like a 20 square radius of monsters. I think it also blinds you, but there are plenty of tales of teleporting to instadeath that *D* can be more reliable. Think of it more like teleport other, except instead of teleporting other, you remove the monsters from the level.
        a chunk of Bronze {These look tastier than they are. !E}
        3 blank Parchments (Vellum) {No french novels please.}

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        • Dragonboneman
          Adept
          • Aug 2007
          • 182

          #5
          It's certainly not essential for winning - I've won Vanilla four times and I've hardly ever used *Destruction*.
          I like rods of Teleport Other (as many as I can get), backed up with both scrolls and staffs of Teleport and sometimes scrolls of Teleport Level. The main thing is to avoid getting surrounded, which requires good detection and speed. Also, depending on your class and resists, the staffs can become redundant late in the game.

          If you're the kind of player who likes to take out all the uniques, _TO is invaluable when fighting high-end summoners. *Destruct* means you have to hunt them all over again.
          Last edited by Dragonboneman; October 30, 2008, 16:42.

          Comment

          • Narvius
            Knight
            • Dec 2007
            • 589

            #6
            Originally posted by Dragonboneman
            If you're the kind of player who likes to take out all the uniques, _TO is invaluable when fighting high-end summoners. *Destruct* means you have to hunt them all over again.
            You probably meant it the other way around.
            If you can convincingly pretend you're crazy, you probably are.

            Comment

            • Dragonboneman
              Adept
              • Aug 2007
              • 182

              #7
              Nope. You don't teleport the unique, you teleport what it summons so you can continue fighting.
              You use *Destruct*, and the unique gets buried. Back to square 1.

              Comment

              • Narvius
                Knight
                • Dec 2007
                • 589

                #8
                Ah, didn't know that. Okay.
                If you can convincingly pretend you're crazy, you probably are.

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  #9
                  Originally posted by Dragonboneman
                  Nope. You don't teleport the unique, you teleport what it summons so you can continue fighting.
                  You use *Destruct*, and the unique gets buried. Back to square 1.
                  That's right for V, but sometimes wrong for NPP, and his sig says he's playing NPP.

                  At a minimum, quest monsters which include Sauron and Morgoth in addition to any particular quest, were immune to destruction in NPP a couple of years ago and I doubt that has changed.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    No, it hasn't changes-quest monsters are immune to destruction in NPP. It makes summoners easier to handle, but vaults are harder. Anyway, the reason to use staves of destruction is to avoid nasty situations before they develop-things like destroying Feagwath's entourage, or an inconviently placed pit. With small levels, it's useful pretty often.

                    Comment

                    • Dragonboneman
                      Adept
                      • Aug 2007
                      • 182

                      #11
                      Yeah, my tactics are very V-centric, since I don't play variants often. I didn't realise we were talking about NPP here, this being the Vanilla forum.
                      Don't some variants have dangerous monsters which resist teleportation?

                      Comment

                      • Antoine
                        Ironband/Quickband Maintainer
                        • Nov 2007
                        • 1010

                        #12
                        Originally posted by Dragonboneman
                        Yeah, my tactics are very V-centric, since I don't play variants often. I didn't realise we were talking about NPP here, this being the Vanilla forum.
                        Don't some variants have dangerous monsters which resist teleportation?
                        Iron does

                        A.
                        Ironband - http://angband.oook.cz/ironband/

                        Comment

                        • warlin
                          Rookie
                          • Sep 2008
                          • 22

                          #13
                          Didnt know there was a difference in NPP and Vanilla regarding *destruction* behaviour.

                          I didnt use the staff, but have some scrolls now. Havent come to anything close to death, and needing to use it in a while.
                          RIP: Sleuthapple III

                          Comment

                          • Garrie
                            Adept
                            • Feb 2008
                            • 147

                            #14
                            Originally posted by warlin
                            Didnt know there was a difference in NPP and Vanilla regarding *destruction* behaviour.

                            I didnt use the staff, but have some scrolls now. Havent come to anything close to death, and needing to use it in a while.
                            That NPP sometimes / optionally has small levels makes *destruction* much more effective as it impacts a much larger portion of the level. ie it becomes much more likely to take out the danger.
                            Best /favorite character

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