My belief is that rods were excluded to not let the gnome racial ability become too powerfull compared to others, like recognizing mushrooms.
Personally I dont care about balancing the races and I am all for making it consistent. Let gnomes recognize rods, too.
On a somewhat related note...identifying all the hundreds of different devices is the most tedious part of the game since rune id has been introduced.
Would it be possible to group the devices a little, so that when you have learned the wand of fire ball, the rod of fire ball will be known, too ?
Or dragon breath potion - wand. If it does the same, the device type that delivers the effect wouldnt matter.
I am a fanatic squelcher; so for example, I will squelch resist heat potions when I have fire immunity and remember to unsquelch when I lose fire immunity again due to changes in gear.
Now to determine the usefulness of a staff you need to activate it; and activating once (with a target in LOS) is also what you do to identify (most) staves. So what do you gain by ignoring unidentified ?
Change or not, I won't mind. No real gameplay effect for me. Can distinguish Disable Traps from ts ray. All others identify with or without having one monster around to zap at.
First of all it's not clear to me what the lore reason behind this choice is. Do gnome have affinity to magic? To wood? To phallic objects? Is this a canonical Tolkien thing or just a folklore/DnD thing?
Personally I'd prefer rods not auto id'ing to be left alone. It does seem pretty reasonable to keep the power level of Gnomes in check in this regard; lore considerations not withstanding.
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