What's the missile damage calculation in 4.2.3? In particular, it seems that the effects of brands have been reduced from earlier versions or are figured in earlier than before?
A (x4) launcher with branded ammo is definitely not doing (x12) damage to vulnerable monsters, seems more like (x7).
E.g., A Light Crossbow of Extra might (x4) (+17,+24) using ammo a bolt of flame (1d6) (+10,+9) reports average damage of 265 at shooting speed 1.0
Interesting that an artifact bow with "weak fire" brand seems to do about the same damage -- is a "weak fire" launcher the same as a non-branded launcher using missile of flame? Meaning "of flame" means something like a 1.5 multiplier?
A (x4) launcher with branded ammo is definitely not doing (x12) damage to vulnerable monsters, seems more like (x7).
E.g., A Light Crossbow of Extra might (x4) (+17,+24) using ammo a bolt of flame (1d6) (+10,+9) reports average damage of 265 at shooting speed 1.0
Interesting that an artifact bow with "weak fire" brand seems to do about the same damage -- is a "weak fire" launcher the same as a non-branded launcher using missile of flame? Meaning "of flame" means something like a 1.5 multiplier?
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