It seems like every few years I get the Angband bug again. Knowing that I would have a few days off for the holidays, I downloaded 4.2.3, applied my (informational) patch, created a warrior, and started playing. I managed to get one to level 50 before YASDing to a Great Storm Wyrm while lacking sound resistance, and have another crusing through stat gain at the moment. I have a few observations/questions...
First, well done to the team! I really enjoy the tweaks that have been made to make the game more fun. I love the little speed tweaks that have made formerly uninteresting artifacts worthy of consideration. I like the rune system for identification.
I also would like to comment upon just how easy it was to compile for a mac -- literally a single command (from the right directory). I don't know what it took to get it to this point, but kudos!
I was mildly disappointed to see that the checkerboard vaults apparently are no more. I (begrudgingly) agree with the decision. With reliable speed and TOther, GCVs are completely unbalanced. I exploited this during my previous wins, and now I cannot.
Here are some questions...
With the new rune system, is the only way to identify magic devices/consumables to use them properly or to sell them in town? I'm just wondering if I am missing something. With that in mind have the really bad potions (Death, *Detonations*, I think) been removed so that quaffing an unidentified potion is not going to be an instadeath as long as the player is in a safe-ish place? I have taken to reading all new scrolls on sight -- aside from the occasional premature Deep Descent it seems to be working for me.
I had the following situation. At some point I noticed a Star on the ground but had to leave the level without actually stepping on it or getting it. The Star did not show up in my known artifacts, nor did it ever show up again in that game, but later I did get the Arkenstone. Was the Star lost or would it (eventually) have shown up again?
What is the best way of using the stat gain/loss potions? If one of my stats is lagging behind the others I will quaff that stat's potion to even things out, and once one or more stats are maxxed and one has extra gain potions for that stat, then the gain/loss potions are at worst a break even and have a decent (at least 1/4) chance of being convertable into a stat gain. Does anyone here have any advice?
Finally, I tend to start with warriors as they are relatively easy to get pretty deep. It's fun to see the new items/features/monsters! What are some good/fun spell casters that I should try next? I am eager to see the new magic system in use.
Dave
First, well done to the team! I really enjoy the tweaks that have been made to make the game more fun. I love the little speed tweaks that have made formerly uninteresting artifacts worthy of consideration. I like the rune system for identification.
I also would like to comment upon just how easy it was to compile for a mac -- literally a single command (from the right directory). I don't know what it took to get it to this point, but kudos!
I was mildly disappointed to see that the checkerboard vaults apparently are no more. I (begrudgingly) agree with the decision. With reliable speed and TOther, GCVs are completely unbalanced. I exploited this during my previous wins, and now I cannot.
Here are some questions...
With the new rune system, is the only way to identify magic devices/consumables to use them properly or to sell them in town? I'm just wondering if I am missing something. With that in mind have the really bad potions (Death, *Detonations*, I think) been removed so that quaffing an unidentified potion is not going to be an instadeath as long as the player is in a safe-ish place? I have taken to reading all new scrolls on sight -- aside from the occasional premature Deep Descent it seems to be working for me.
I had the following situation. At some point I noticed a Star on the ground but had to leave the level without actually stepping on it or getting it. The Star did not show up in my known artifacts, nor did it ever show up again in that game, but later I did get the Arkenstone. Was the Star lost or would it (eventually) have shown up again?
What is the best way of using the stat gain/loss potions? If one of my stats is lagging behind the others I will quaff that stat's potion to even things out, and once one or more stats are maxxed and one has extra gain potions for that stat, then the gain/loss potions are at worst a break even and have a decent (at least 1/4) chance of being convertable into a stat gain. Does anyone here have any advice?
Finally, I tend to start with warriors as they are relatively easy to get pretty deep. It's fun to see the new items/features/monsters! What are some good/fun spell casters that I should try next? I am eager to see the new magic system in use.
Dave
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