My thoughts are somewhat similar ideas. Basic summon is same type but lower native DL, the minion version. This would limit cascade effect. Uniques of certain late-game caliber would have the summons as is currently.
That summon stuff in level thing actually is a great idea as well.
I think that three-pronged delineation could work nicely.
That summon stuff in level thing actually is a great idea as well.
I think that three-pronged delineation could work nicely.
Summon Kin only breaks down with the 2 hit killers.
). So individual monster encounters are typically not important in themselves, but rather as obstacles on the way to exploring interesting bits of the level and/or opportunities to get good loot/XP. This can be seen as a disadvantage (gameplay is shallow) or an advantage (the dungeon is so big, you can't spend forever strategising against each monster).
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