I'd like to open a can of disenchanter worms. Specifically what, to my taste, is a serious problem with late game Angband, viz it's tedious and loses the atmosphere present in the early game. Yes, I'm sure it can be exciting the first few times when you are seeing lots of new things, but I'm speaking as someone who has beaten Morgoth times too numerous to list.
The first 2500' or so are fun. The second 2500' - meh. In the early game Angband encourages "good playstyle", such as diving rather than grinding. Unfortunately, late game Angband seems to do just the opposite. I find myself regularly using TO, teleport self, abusing LoS, pillar dancing, using anti-summoning corridors, spamming banishment with a mage and spamming detection with everyone - not because they are fun, but because the alternative is worse. For example, is there a good playstyle with which one is meant to take on summoners who can effectively clone themselves (greater undead, greater demons)? Or to fight monsters that wreck your consumables, without then having to grind for those consumables? In the early game, the monsters play nice and I play nice, and all is fun and friendly. Then they begin to fight dirty (instakills, summoning, stat drain, disenchantment, item destruction). So I end up fighting dirty. But they started it!
Do others find that this is an issue? And does anyone have constructive suggestions how to make Angband encourage good playstyle in the late game? (Ok, playing a stealthy character does work, though it still relies on constant TO, TS and detection). I'm not looking for the game to be easier, I'm looking for it to be more fun. Fighting Azog is way more fun than fighting Ungoliant. My impression is that the main problem stems from an overflow of annoying monsters, but I would be happy to hear other opinions.
Apologies for the moaning.
And thank goodness for randart loot.
The first 2500' or so are fun. The second 2500' - meh. In the early game Angband encourages "good playstyle", such as diving rather than grinding. Unfortunately, late game Angband seems to do just the opposite. I find myself regularly using TO, teleport self, abusing LoS, pillar dancing, using anti-summoning corridors, spamming banishment with a mage and spamming detection with everyone - not because they are fun, but because the alternative is worse. For example, is there a good playstyle with which one is meant to take on summoners who can effectively clone themselves (greater undead, greater demons)? Or to fight monsters that wreck your consumables, without then having to grind for those consumables? In the early game, the monsters play nice and I play nice, and all is fun and friendly. Then they begin to fight dirty (instakills, summoning, stat drain, disenchantment, item destruction). So I end up fighting dirty. But they started it!
Do others find that this is an issue? And does anyone have constructive suggestions how to make Angband encourage good playstyle in the late game? (Ok, playing a stealthy character does work, though it still relies on constant TO, TS and detection). I'm not looking for the game to be easier, I'm looking for it to be more fun. Fighting Azog is way more fun than fighting Ungoliant. My impression is that the main problem stems from an overflow of annoying monsters, but I would be happy to hear other opinions.
Apologies for the moaning.
And thank goodness for randart loot.
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