I'd already identified and fixed the bug in my local version.
950' descent text is reasonable on closer inspection. Think I've fixed the rubble issue.
I've also made Morgoth spawn closer to you on the ascent since he tends to wander round looking a little lost if he spawns on the far side of the level; how much closer depends on how many Sils you have. He'll start out of line of sight, but you will get your fight, Hugo.
Unfortunately I don't see myself being able to get this fixed before I go away for a week but I will be attempting to release the new version once I'm back before the end of the year (possibly it'll be around Christmas).
950' descent text is reasonable on closer inspection. Think I've fixed the rubble issue.
I've also made Morgoth spawn closer to you on the ascent since he tends to wander round looking a little lost if he spawns on the far side of the level; how much closer depends on how many Sils you have. He'll start out of line of sight, but you will get your fight, Hugo.
Unfortunately I don't see myself being able to get this fixed before I go away for a week but I will be attempting to release the new version once I'm back before the end of the year (possibly it'll be around Christmas).
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