I think the "momentum as a near requirement" result is all to the good. Keep in mind that momentum does cost an ability slot; the fact that greatswords would let you take full advantage of your Str without it is a nontrivial advantage.
If you combine the strength idea with a change to momentum like the one I sketched in the other post, you'd help solve this problem too.
Maybe that other idea was too complicated, though. Maybe it'd be better if momentum were just capped at +2 effective Str at most. I think it needs to do that much because otherwise deathblades and 2 lb. longswords would suck. But there's no real need for it to do more.
If you lowered the average weight of bastard swords and greatswords by a pound apiece (to 3 lb. and 6 lb. respectively), that'd help a lot too.
Also, you know Sil better than me, but is the shield slot that big a deal? Outside of artefacts you get some protection or a resistance. In late game the resistance is important. But in mid game especially, marginal damage is huge in Sil because of enemy protection. The extra punch from a big two-handed weapon can double your damage output, sometimes more. That's usually worth the trade.
Of course, there's still taptap's idea of two-handed-only egos, and I'm all for more (and more common) 2h weapon artefacts. (One time someone mentioned making Narsil a light greatsword, for instance, since Elendil was so tall.)
If you combine the strength idea with a change to momentum like the one I sketched in the other post, you'd help solve this problem too.
Maybe that other idea was too complicated, though. Maybe it'd be better if momentum were just capped at +2 effective Str at most. I think it needs to do that much because otherwise deathblades and 2 lb. longswords would suck. But there's no real need for it to do more.
If you lowered the average weight of bastard swords and greatswords by a pound apiece (to 3 lb. and 6 lb. respectively), that'd help a lot too.
Also, you know Sil better than me, but is the shield slot that big a deal? Outside of artefacts you get some protection or a resistance. In late game the resistance is important. But in mid game especially, marginal damage is huge in Sil because of enemy protection. The extra punch from a big two-handed weapon can double your damage output, sometimes more. That's usually worth the trade.
Of course, there's still taptap's idea of two-handed-only egos, and I'm all for more (and more common) 2h weapon artefacts. (One time someone mentioned making Narsil a light greatsword, for instance, since Elendil was so tall.)
Comment