I've been wondering for a while whether greatswords should be changed. Do other people have opinions about this? (Has this been discussed to death earlier?)
I can think of a few possibilities:
(a) Leave greatswords as they are.
As they stand, greatswords are just heavier, less-versatile bastard swords. This makes them are better than bastard swords if you have Charge (and/or are very strong but lack Momentum), but otherwise strictly worse. This annoys me: every other weapon (except for the very early ones, which are and should be inferior, and the very late ones, which are and should be better) has a distinctive function and feel.
Still, the current system does make for interesting choices when you find a greatsword with better stats and/or a better ego than the bastard swords you've seen, which (since greatswords have a lower natural depth) often happens. The artefact balance it yields is also spot-on: Calris, ironically, would never work as a bastard sword, and if Saithnar could be used one-handed the black swords wouldn't be as special as they should be.
(b) Boost greatsword accuracy to -1 (and +0 for mithril versions).
This is the possibility I'd most like to see discussed. I don't think it'd be overkill, but maybe I'm wrong. It would meaningfully distinguish greatswords from bastard swords without throwing anything else out of whack, and in an intuitive way: the two would still be similar, but since greatswords are supposed specially designed for two-handed use, they should be a little better at it than weapons that aren't. (Note, however, that even when used two-handed bastard swords would have a niche: as significantly lighter weapons, they will still crit more, despite their lower accuracy.)
(c) Change greatswords to (-3, 4d3) [+1].
Here greatswords correspond a lot more closely to greataxes, and the choice between a bastard sword and a greatsword turns on how strong you are.
However, this might make them too much like hammers and axes, and it would mess up the lovely artefact balance.
I can think of a few possibilities:
(a) Leave greatswords as they are.
As they stand, greatswords are just heavier, less-versatile bastard swords. This makes them are better than bastard swords if you have Charge (and/or are very strong but lack Momentum), but otherwise strictly worse. This annoys me: every other weapon (except for the very early ones, which are and should be inferior, and the very late ones, which are and should be better) has a distinctive function and feel.
Still, the current system does make for interesting choices when you find a greatsword with better stats and/or a better ego than the bastard swords you've seen, which (since greatswords have a lower natural depth) often happens. The artefact balance it yields is also spot-on: Calris, ironically, would never work as a bastard sword, and if Saithnar could be used one-handed the black swords wouldn't be as special as they should be.
(b) Boost greatsword accuracy to -1 (and +0 for mithril versions).
This is the possibility I'd most like to see discussed. I don't think it'd be overkill, but maybe I'm wrong. It would meaningfully distinguish greatswords from bastard swords without throwing anything else out of whack, and in an intuitive way: the two would still be similar, but since greatswords are supposed specially designed for two-handed use, they should be a little better at it than weapons that aren't. (Note, however, that even when used two-handed bastard swords would have a niche: as significantly lighter weapons, they will still crit more, despite their lower accuracy.)
(c) Change greatswords to (-3, 4d3) [+1].
Here greatswords correspond a lot more closely to greataxes, and the choice between a bastard sword and a greatsword turns on how strong you are.
However, this might make them too much like hammers and axes, and it would mess up the lovely artefact balance.
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