A few games ago, I ended up in one of those rooms with a bunch of 1x1 squares surrounded on all sides by a chasm; Angrist (which I could really have used) was on one of them. I had enough experience saved up to buy Leaping if I really wanted it, and thought to myself: "Self, if there is ever going to be a time when it would make sense to buy Leaping in Sil, now is that time." But I just couldn't bring myself to spend a bunch of experience on an ability I was sure I would never use again (by that point, I had a Mattock of Beleghost and normally just tunneled around chasms I had to get by). It was too bald a transaction--3,500 experience for a useful, one-of-a-kind weapon--and I resented having to choose. So I explored the rest of the level on the off-chance I would luck into a pair of Boots of Leaping and avoid having to decide, but of course I didn't. So I descended and got killed by Turkano a level or two later.
My point with this story is that even in the (arguably rare) cases when Leaping is potentially worth the price, for players who think like me, it's just not fun. I will never play a character who purchases it, unless I'm similarly confronted with an even better artefact on the wrong side of a chasm, in which case I will purchase it and hate myself for it. So, for me, chasms are just impassable barriers. They create some cool ranged combat situations, and it's cool to knock stuff into them (and risk being knocked into them myself), but otherwise they just make the game less fun.
However, I think they would make the game more fun, and arguably more believable, if you didn't need Leaping to try to jump over them. That is, I suggest that anyone be able to leap over a chasm by making a Dexterity check. I'm thinking Difficulty 0, with bonuses for things like carrying a very light burden and penalties for things like being a dwarf. The idea would be that if you're fairly strong and dextrous, and not carrying a huge amount of heavy stuff, your odds of clearing a chasm would be pretty good--but far enough from a sure thing to not be taken lightly.
My point with this story is that even in the (arguably rare) cases when Leaping is potentially worth the price, for players who think like me, it's just not fun. I will never play a character who purchases it, unless I'm similarly confronted with an even better artefact on the wrong side of a chasm, in which case I will purchase it and hate myself for it. So, for me, chasms are just impassable barriers. They create some cool ranged combat situations, and it's cool to knock stuff into them (and risk being knocked into them myself), but otherwise they just make the game less fun.
However, I think they would make the game more fun, and arguably more believable, if you didn't need Leaping to try to jump over them. That is, I suggest that anyone be able to leap over a chasm by making a Dexterity check. I'm thinking Difficulty 0, with bonuses for things like carrying a very light burden and penalties for things like being a dwarf. The idea would be that if you're fairly strong and dextrous, and not carrying a huge amount of heavy stuff, your odds of clearing a chasm would be pretty good--but far enough from a sure thing to not be taken lightly.
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