Bad Ideas Thread
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Green worms should destroy items on the ground.
At the very least, wolves should eat any strips of dried meat they find on the ground. They should pathfind to them, too, so you can use meat as a decoy.
Let me dip meat in potions of poison and use that as a means of killing wolves and a secondary use for negative potions.Comment
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Green worms should destroy items on the ground.
At the very least, wolves should eat any strips of dried meat they find on the ground. They should pathfind to them, too, so you can use meat as a decoy.
Let me dip meat in potions of poison and use that as a means of killing wolves and a secondary use for negative potions.
This is supposed to be a BAD ideas thread...Comment
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Orc and Easterling civilians (smiths, scouts, craftsmen etc) should appear in the entire dungeon. Since hunting down shouters is annoying (as anyone that have ever tried to use the 100' forge can attest to) their behaviour should be changed so that they panic very easily/immediatly, at which point they'll retreat screaming through the nearest staircase, causing a patrol to show up a few turns later.
Would make angband feel more like a fortress where beings actually live and less like an infested hole in the ground, and would also introduce MORAL CHOICES for the player murderhobo/character.Comment
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Inventory storage system that uses a grid system, like Diablo, with no stacking of similar objects. 6x10.
Also, weapon degredation for all non artifact weapons... and maybe even some of those too. I'm looking at you, Narsil.You are on something strangeComment
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You could start out with the fully-statted sword with awesome abilities, but every time you used it there was a chance it'd break and lose some fraction of its power. Eventually you'd end up with a 1d1 hilt that gave you some tiny ability or stat bonus.Comment
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... and that's how the hilt of Narsil became my horse's gear shifter.You are on something strangeComment
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Every time you steal a Sil from Morgoth, you are immediately teleported to the top of the dungeon, and have to trek all the way down to the bottom again to steal the next. It's called "longer gameplay experience"!You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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I'd always quite admired the old DF cave in thing, as it really fits the rule-based, grid, emergent behaviour aspect of roguelikes (roguelikes with fire cellular automata are even cooler in this direction). It appears that now the DF rule is just that things which are completely disconnected in 3d fall down. I seem to recall that in earlier days it was something more like 4x4 regions of floor can't exist without causing a cave-in. I'd actually consider adding something like that to Sil, though I think the largest allowable size would have to be bigger than that, which would make it seem a bit more ad hoc and arbitrary.Comment
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Bonus points if you could knock Silent Watchers over on adjacent monsters.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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