Bad Ideas Thread

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  • WaveMotion
    Apprentice
    • Apr 2012
    • 53

    #61
    Originally posted by Patashu
    Also floors and ceilings, since they're made of the same material as walls.
    Nether worms cause Dwarf Fortress-style cave-ins, future V-killing secret tech

    Comment

    • locus
      Adept
      • Nov 2012
      • 165

      #62
      Originally posted by BlueFish
      Nether worms should destroy forges they walk onto.
      Green worms should destroy items on the ground.

      At the very least, wolves should eat any strips of dried meat they find on the ground. They should pathfind to them, too, so you can use meat as a decoy.

      Let me dip meat in potions of poison and use that as a means of killing wolves and a secondary use for negative potions.

      Comment

      • krazyhades
        Swordsman
        • Jun 2013
        • 428

        #63
        Originally posted by locus
        Green worms should destroy items on the ground.

        At the very least, wolves should eat any strips of dried meat they find on the ground. They should pathfind to them, too, so you can use meat as a decoy.

        Let me dip meat in potions of poison and use that as a means of killing wolves and a secondary use for negative potions.

        This is supposed to be a BAD ideas thread...

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2631

          #64
          Bane need to be expanded. I'll be the first to play the mighty hero:

          Eldhor mold-bane

          Comment

          • Infinitum
            Swordsman
            • Oct 2013
            • 319

            #65
            Orc and Easterling civilians (smiths, scouts, craftsmen etc) should appear in the entire dungeon. Since hunting down shouters is annoying (as anyone that have ever tried to use the 100' forge can attest to) their behaviour should be changed so that they panic very easily/immediatly, at which point they'll retreat screaming through the nearest staircase, causing a patrol to show up a few turns later.

            Would make angband feel more like a fortress where beings actually live and less like an infested hole in the ground, and would also introduce MORAL CHOICES for the player murderhobo/character.

            Comment

            • HallucinationMushroom
              Knight
              • Apr 2007
              • 785

              #66
              Inventory storage system that uses a grid system, like Diablo, with no stacking of similar objects. 6x10.

              Also, weapon degredation for all non artifact weapons... and maybe even some of those too. I'm looking at you, Narsil.
              You are on something strange

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                #67
                Originally posted by HallucinationMushroom
                Also, weapon degredation for all non artifact weapons... and maybe even some of those too. I'm looking at you, Narsil.
                Your Shards of Narsil is now the Shard of Narsil.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #68
                  You could start out with the fully-statted sword with awesome abilities, but every time you used it there was a chance it'd break and lose some fraction of its power. Eventually you'd end up with a 1d1 hilt that gave you some tiny ability or stat bonus.

                  Comment

                  • HallucinationMushroom
                    Knight
                    • Apr 2007
                    • 785

                    #69
                    ... and that's how the hilt of Narsil became my horse's gear shifter.
                    You are on something strange

                    Comment

                    • ekolis
                      Knight
                      • Apr 2007
                      • 921

                      #70
                      Every time you steal a Sil from Morgoth, you are immediately teleported to the top of the dungeon, and have to trek all the way down to the bottom again to steal the next. It's called "longer gameplay experience"!
                      You read the scroll labeled NOBIMUS UPSCOTI...
                      You are surrounded by a stasis field!
                      The tengu tries to teleport, but fails!

                      Comment

                      • half
                        Knight
                        • Jan 2009
                        • 910

                        #71
                        Originally posted by WaveMotion
                        Nether worms cause Dwarf Fortress-style cave-ins, future V-killing secret tech
                        I'd always quite admired the old DF cave in thing, as it really fits the rule-based, grid, emergent behaviour aspect of roguelikes (roguelikes with fire cellular automata are even cooler in this direction). It appears that now the DF rule is just that things which are completely disconnected in 3d fall down. I seem to recall that in earlier days it was something more like 4x4 regions of floor can't exist without causing a cave-in. I'd actually consider adding something like that to Sil, though I think the largest allowable size would have to be bigger than that, which would make it seem a bit more ad hoc and arbitrary.

                        Comment

                        • Philip
                          Knight
                          • Jul 2009
                          • 909

                          #72
                          If you had pillars, you could drop them with a trumpet of blasting for utter hilarity. Sounds fun. Instant way to get rid of a monster.

                          Comment

                          • debo
                            Veteran
                            • Oct 2011
                            • 2402

                            #73
                            Originally posted by Philip
                            If you had pillars, you could drop them with a trumpet of blasting for utter hilarity. Sounds fun. Instant way to get rid of a monster.
                            You can already sort of do this by aiming up (<)
                            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                            Comment

                            • Philip
                              Knight
                              • Jul 2009
                              • 909

                              #74
                              Yeah, but imagine dropping an entire section of dungeon on an orc patrol, no survivors. Annoying serpent? Find a room. The options would be endless and hilarious. Just causing an earthquake doesn't cut it.

                              Comment

                              • debo
                                Veteran
                                • Oct 2011
                                • 2402

                                #75
                                Originally posted by Philip
                                Yeah, but imagine dropping an entire section of dungeon on an orc patrol, no survivors. Annoying serpent? Find a room. The options would be endless and hilarious. Just causing an earthquake doesn't cut it.
                                Bonus points if you could knock Silent Watchers over on adjacent monsters.
                                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                                Comment

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