Sil 1.2.1

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  • Psi
    Knight
    • Apr 2007
    • 870

    #31
    Did there used to be so many monsters that are 150' OOD. I seem to meet them all the time now.

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      #32
      welcome to my hell
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • half
        Knight
        • Jan 2009
        • 910

        #33
        Originally posted by Psi
        Did there used to be so many monsters that are 150' OOD. I seem to meet them all the time now.
        The only change I can think of is different interesting rooms. Perhaps they have more out of depth monsters? I think it requires a '3' in the vault template file.

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #34
          Originally posted by half
          The only change I can think of is different interesting rooms. Perhaps they have more out of depth monsters? I think it requires a '3' in the vault template file.
          I keep getting squished by Giants at 400'. Not nice. I should just run really.

          Comment

          • Psi
            Knight
            • Apr 2007
            • 870

            #35
            I've just found Wargs at 300'. I have no danger items and my monster memory says they are native to 500'.

            Comment

            • half
              Knight
              • Jan 2009
              • 910

              #36
              Originally posted by Psi
              I've just found Wargs at 300'. I have no danger items and my monster memory says they are native to 500'.
              Thanks. Could you also keep an eye out for any vaults or interesting rooms that these things could have come from? I'm thinking that it could be number 105 in vault.txt which always generates wolves and does it at 1d4 levels out of depth? We might want to tweak these spots that always generate a monster within some constraint (e.g. a spider, a canine, a flier, an archer) to avoid things being too out of depth.

              Comment

              • Psi
                Knight
                • Apr 2007
                • 870

                #37
                Originally posted by half
                Thanks. Could you also keep an eye out for any vaults or interesting rooms that these things could have come from? I'm thinking that it could be number 105 in vault.txt which always generates wolves and does it at 1d4 levels out of depth? We might want to tweak these spots that always generate a monster within some constraint (e.g. a spider, a canine, a flier, an archer) to avoid things being too out of depth.
                Don't think it was that. They were in a rectangular room divided by a chasm, so we couldn't reach each other.

                Comment

                • Scatha
                  Swordsman
                  • Jan 2012
                  • 414

                  #38
                  Originally posted by Psi
                  Don't think it was that. They were in a rectangular room divided by a chasm, so we couldn't reach each other.
                  Was there a down staircase on their side of the room? I made a vault like that with a '4' on the other side, so that might fit.

                  Comment

                  • Psi
                    Knight
                    • Apr 2007
                    • 870

                    #39
                    Originally posted by Scatha
                    Was there a down staircase on their side of the room? I made a vault like that with a '4' on the other side, so that might fit.
                    There was definitely a staircase on their side - probably down.

                    Comment

                    • half
                      Knight
                      • Jan 2009
                      • 910

                      #40
                      Originally posted by Psi
                      There was definitely a staircase on their side - probably down.
                      Yes, that is the one Scatha is talking about. They (typically) can't get to you as tunnels never connect to the other side. The might be able to fly occasionally though... Have you (or others) found such rooms to be problematic, or were you merely noticing that there was an unusual monster for that depth?

                      Comment

                      • Psi
                        Knight
                        • Apr 2007
                        • 870

                        #41
                        Originally posted by half
                        Yes, that is the one Scatha is talking about. They (typically) can't get to you as tunnels never connect to the other side. The might be able to fly occasionally though... Have you (or others) found such rooms to be problematic, or were you merely noticing that there was an unusual monster for that depth?
                        It was just an observation as I have been having a lot of trouble with OOD monsters in this version. Obviously the Wargs were no trouble as they were stranded, but I was just surprised to see them at 300'.

                        Has Thuringwethil been upgraded - she seems a lot nastier than I remember her.

                        Comment

                        • Scatha
                          Swordsman
                          • Jan 2012
                          • 414

                          #42
                          Shafts became a little more common in 1.2. Wandering monsters emerging from down shafts would make monsters 2 and 3 levels (even 4? I forget the exact rule) out of depth slightly more frequent.

                          Comment

                          • half
                            Knight
                            • Jan 2009
                            • 910

                            #43
                            Originally posted by Psi
                            Has Thuringwethil been upgraded - she seems a lot nastier than I remember her.
                            Yes. Good to hear that it seems to have worked.

                            Comment

                            • Psi
                              Knight
                              • Apr 2007
                              • 870

                              #44
                              No downstairs on this level - only down shaft or chasm. Is that a bug?

                              Comment

                              • taptap
                                Knight
                                • Jan 2013
                                • 710

                                #45
                                Originally posted by Psi
                                No downstairs on this level - only down shaft or chasm. Is that a bug?
                                This is just for information or are you playing with some challenge that forbids you using upstairs? You probably could have gone one up and jump in a chasm there. Or you fear missing loot once you create another level and leave it?

                                Comment

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