Did there used to be so many monsters that are 150' OOD. I seem to meet them all the time now.
Sil 1.2.1
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Thanks. Could you also keep an eye out for any vaults or interesting rooms that these things could have come from? I'm thinking that it could be number 105 in vault.txt which always generates wolves and does it at 1d4 levels out of depth? We might want to tweak these spots that always generate a monster within some constraint (e.g. a spider, a canine, a flier, an archer) to avoid things being too out of depth.Comment
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Thanks. Could you also keep an eye out for any vaults or interesting rooms that these things could have come from? I'm thinking that it could be number 105 in vault.txt which always generates wolves and does it at 1d4 levels out of depth? We might want to tweak these spots that always generate a monster within some constraint (e.g. a spider, a canine, a flier, an archer) to avoid things being too out of depth.Comment
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Yes, that is the one Scatha is talking about. They (typically) can't get to you as tunnels never connect to the other side. The might be able to fly occasionally though... Have you (or others) found such rooms to be problematic, or were you merely noticing that there was an unusual monster for that depth?Comment
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Yes, that is the one Scatha is talking about. They (typically) can't get to you as tunnels never connect to the other side. The might be able to fly occasionally though... Have you (or others) found such rooms to be problematic, or were you merely noticing that there was an unusual monster for that depth?
Has Thuringwethil been upgraded - she seems a lot nastier than I remember her.Comment
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No downstairs on this level - only down shaft or chasm. Is that a bug?Comment
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