Did there used to be so many monsters that are 150' OOD. I seem to meet them all the time now.
Sil 1.2.1
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Thanks. Could you also keep an eye out for any vaults or interesting rooms that these things could have come from? I'm thinking that it could be number 105 in vault.txt which always generates wolves and does it at 1d4 levels out of depth? We might want to tweak these spots that always generate a monster within some constraint (e.g. a spider, a canine, a flier, an archer) to avoid things being too out of depth.Comment
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Don't think it was that. They were in a rectangular room divided by a chasm, so we couldn't reach each other.Thanks. Could you also keep an eye out for any vaults or interesting rooms that these things could have come from? I'm thinking that it could be number 105 in vault.txt which always generates wolves and does it at 1d4 levels out of depth? We might want to tweak these spots that always generate a monster within some constraint (e.g. a spider, a canine, a flier, an archer) to avoid things being too out of depth.Comment
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Yes, that is the one Scatha is talking about. They (typically) can't get to you as tunnels never connect to the other side. The might be able to fly occasionally though... Have you (or others) found such rooms to be problematic, or were you merely noticing that there was an unusual monster for that depth?Comment
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It was just an observation as I have been having a lot of trouble with OOD monsters in this version. Obviously the Wargs were no trouble as they were stranded, but I was just surprised to see them at 300'.Yes, that is the one Scatha is talking about. They (typically) can't get to you as tunnels never connect to the other side. The might be able to fly occasionally though... Have you (or others) found such rooms to be problematic, or were you merely noticing that there was an unusual monster for that depth?
Has Thuringwethil been upgraded - she seems a lot nastier than I remember her.Comment
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This is just for information or are you playing with some challenge that forbids you using upstairs? You probably could have gone one up and jump in a chasm there. Or you fear missing loot once you create another level and leave it?No downstairs on this level - only down shaft or chasm. Is that a bug?Comment
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