All about chasms (1.2)

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  • bio_hazard
    Knight
    • Dec 2008
    • 649

    #16
    Maybe quarterstaffs could allow leap, but either destroys the quarterstaff or drops it down to the next level.

    Comment

    • HallucinationMushroom
      Knight
      • Apr 2007
      • 785

      #17
      Originally posted by bio_hazard
      Maybe quarterstaffs could allow leap, but either destroys the quarterstaff or drops it down to the next level.
      You just made my day. I now cannot get images of pole vaulting dwarves out of my head.
      You are on something strange

      Comment

      • bio_hazard
        Knight
        • Dec 2008
        • 649

        #18
        Originally posted by HallucinationMushroom
        You just made my day. I now cannot get images of pole vaulting dwarves out of my head.
        well, we know they can't be tossed...

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #19
          I must admit that the jury was still out for me on chasms. However this morning I attacked a pack of orcs with my Gondolin Battle Axe, only for them to start throwing themselves down the chasm to escape my wrath. That moment alone justified their existence. Thank you for that!

          9) Monster escape route!

          Comment

          • taptap
            Knight
            • Jan 2013
            • 710

            #20
            10) Lair safety.

            I killed Ancalagon, but had no way to plunder his hoard.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #21
              Sil clearly needs a hookshot
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • T-Mick
                Adept
                • Mar 2012
                • 120

                #22
                Originally posted by debo
                Sil clearly needs a hookshot
                BOING!

                I'd leave it at that, but character minimum.

                Comment

                • HugoVirtuoso
                  Veteran
                  • Jan 2012
                  • 1237

                  #23
                  Originally posted by debo
                  Sil clearly needs a hookshot
                  How about a hookshot like this one from Zelda 3: A Link to the Past?

                  My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                  https://www.youtube.com/watch?v=rwAR0WOphUA

                  If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                  As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                  Comment

                  • Fendell Orcbane
                    Swordsman
                    • Apr 2010
                    • 460

                    #24
                    Originally posted by HugoTheGreat2011
                    How about a hookshot like this one from Zelda 3: A Link to the Past?

                    Awesome : )

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #25
                      That was exactly the one I was talking about . Even better if you can use orc skeletons as anchors.
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • mtwdmn
                        Rookie
                        • Jan 2014
                        • 1

                        #26
                        Originally posted by debo
                        Sil clearly needs a hookshot
                        There's precedent for hooks paired with ropes in the books. Specifically, in The Hobbit, after Bombur falls into the Enchanted River in Mirkwood, they use a hook on a rope to get him out. Grappling-hooks are explicitly mentioned in The Two Towers when the Uruk-hai and wild men assault Helm's Deep.

                        Something like these could be used as a way to grab certain kinds of items on the other side of chasms or to traverse them outright.

                        Comment

                        • Infinitum
                          Swordsman
                          • Oct 2013
                          • 319

                          #27
                          11) There is no prompt for tumbling down chasms whilst confused (or blinded, supposedly)?

                          Comment

                          • locus
                            Adept
                            • Nov 2012
                            • 165

                            #28
                            Originally posted by Infinitum
                            11) There is no prompt for tumbling down chasms whilst confused (or blinded, supposedly)?
                            Yeah I died from falling down a chasm while confused one time. I sometimes forget that this game has a lot fewer safety railings than Crawl.

                            Comment

                            • WaveMotion
                              Apprentice
                              • Apr 2012
                              • 53

                              #29
                              A strangeness: dropped items are perfectly happy to end up across a chasm if tiles around you have items on them. I guess this is no quirkier than the one-item-per-tile rule itself though.

                              Comment

                              • Psi
                                Knight
                                • Apr 2007
                                • 870

                                #30
                                I went to leap a chasm with an enemy on the other side and I was asked if I wasnted to leap into the Easterling archer. I declined as I wasn't sure if I would just fall down the chasm. Has anyone tried this? Do you fall or push the monsters along or perhaps there is a roll to see what happens...?

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