All about chasms (1.2)

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  • Scatha
    Swordsman
    • Jan 2012
    • 414

    #31
    Originally posted by WaveMotion
    A strangeness: dropped items are perfectly happy to end up across a chasm if tiles around you have items on them. I guess this is no quirkier than the one-item-per-tile rule itself though.
    It is a bit quirkier, I think. In some ways the natural rule would be to allow items to fall into chasms, but this might be too much of a disincentive to fight near them (ambitiously, you could track what's fallen into what chasm, to allow the player to dive in to get that amazing sword or chase the injured unique ...)

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    • Infinitum
      Swordsman
      • Oct 2013
      • 315

      #32
      Brogue does all that and more; nothing quite like plunging into the darkness to escape a vampire bat only to realize it dives right after you. Also they double up as a convenient way to ferry (non-potion) consumables between levels.

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      • absolutego
        Scout
        • Aug 2013
        • 41

        #33
        i lost taur-nu-fuin after a kemenrauko did the earthquake thing. is it possible that it was swallowed by a chasm that popped up, or could this already happen with rubble?

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        • WaveMotion
          Apprentice
          • Apr 2012
          • 53

          #34
          Originally posted by Scatha
          (ambitiously, you could track what's fallen into what chasm, to allow the player to dive in to get that amazing sword or chase the injured unique ...)
          I liked to think of dropping down a chasm as tumbling down a complex mess of branching crevices, similar to stairs, but I have to admit this is cool too!

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          • half
            Knight
            • Jan 2009
            • 910

            #35
            Originally posted by absolutego
            i lost taur-nu-fuin after a kemenrauko did the earthquake thing. is it possible that it was swallowed by a chasm that popped up, or could this already happen with rubble?
            It could happen with rubble or walls too. If you dig through them, you can sometimes find the item under the rubble. The game engine doesn't explicitly support this (you aren't meant to be able to have objects and terrain co-existing), but Sil's code doesn't call for the object's deletion and it all seems to work.

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            • HallucinationMushroom
              Knight
              • Apr 2007
              • 785

              #36
              Originally posted by absolutego
              i lost taur-nu-fuin after a kemenrauko did the earthquake thing. is it possible that it was swallowed by a chasm that popped up, or could this already happen with rubble?
              I've had items disappear underneath rubble a handful of times, and each time I was able to recover the item by digging the rubble off of it.
              You are on something strange

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              • Psi
                Knight
                • Apr 2007
                • 870

                #37
                Can someone explain this one to me?

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                • locus
                  Adept
                  • Nov 2012
                  • 165

                  #38
                  Does leaping count as moving in that direction for purposes of a run-up? that's the only thing I can think of

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                  • Psi
                    Knight
                    • Apr 2007
                    • 870

                    #39
                    Originally posted by locus
                    Does leaping count as moving in that direction for purposes of a run-up? that's the only thing I can think of
                    That is my guess, but presumably if you stop to pick anything up then you're stranded.

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                    • taptap
                      Knight
                      • Jan 2013
                      • 710

                      #40
                      Originally posted by locus
                      Does leaping count as moving in that direction for purposes of a run-up? that's the only thing I can think of
                      Is this confirmed? (A bit unintuitive to me.)

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                      • HallucinationMushroom
                        Knight
                        • Apr 2007
                        • 785

                        #41
                        Would a staff of earthquakes drop rubble to fill in the chasm?
                        You are on something strange

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                        • Psi
                          Knight
                          • Apr 2007
                          • 870

                          #42
                          Originally posted by HallucinationMushroom
                          Would a staff of earthquakes drop rubble to fill in the chasm?
                          I actually tried that in the situation in the screenshot. By the time I emptied the stave all I had achieved was blocking my own exit with solid wall and more chasms! I then had no choice then but to step into the abyss...

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                          • HallucinationMushroom
                            Knight
                            • Apr 2007
                            • 785

                            #43
                            Would a horn of blasting work? As far as I know they can only be aimed up or down, but if you could target the ceiling squares above the chasm, that might work. I guess freedom will shore up the chasm, but that is only at extreme ability.

                            I haven't had much time to explore this new version. But, does your speed level matter? If you were fast, would that satisfy the pre-requisite to jump, even if you didn't move the previous turn?
                            You are on something strange

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                            • HallucinationMushroom
                              Knight
                              • Apr 2007
                              • 785

                              #44
                              Found a few minutes to try some things out. Even fast you can't jump from standing still. However, a horn of blasting did eventually clear out some chasms, but it made more chasms than it did rain rubble down in existing ones. Also, it took many tries. Not efficient. I had never actually aimed a horn of blasting up before... it seems to act like a rod of earthquakes.
                              You are on something strange

                              Comment

                              • WaveMotion
                                Apprentice
                                • Apr 2012
                                • 53

                                #45
                                Originally posted by Psi
                                That is my guess, but presumably if you stop to pick anything up then you're stranded.
                                I've seen other vaults with one-tile islands with items on them. I think the idea is that you have to make a choice which item to pick up, if any, and once you do so, you have to drop down the chasm, forgoing the rest of the level and the other items.

                                Edit: Leaping does count as a run-up, so after taking a leap you can leap again at a 45-degree angle. In Psi's screenshot you can hop around on the platforms in a circle.

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