All about chasms (1.2)

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  • taptap
    Knight
    • Jan 2013
    • 710

    All about chasms (1.2)

    Let us start a chasm thread.

    1) You can shoot over them.

    2) You can end in an area without escape but above chasm (e.g. by false floor drop).

    3) Chasms are downshafts without stairs. You can go down faster if you want. The top spots of the ladder are up for grabs

    ... (please add)
    Last edited by taptap; January 5, 2014, 22:40.
  • decoy
    Scout
    • Jan 2012
    • 41

    #2
    4) ...Probably should have drank that Orcish Liquor before throwing myself down the chasm to escape the pursuing orcs and wargs. Says my character from the Halls of Mandos.

    Comment

    • fph
      Veteran
      • Apr 2009
      • 1030

      #3
      Is there any way to go over them apart from taking Leaping? And, directly related, has leaping any other practical use than crossing chasms? Doesn't seem so, since you still lose a turn when jumping and you can't use it while surrounded unless you moved the previous turn (unlikely).
      --
      Dive fast, die young, leave a high-CHA corpse.

      Comment

      • taptap
        Knight
        • Jan 2013
        • 710

        #4
        Originally posted by fph
        Is there any way to go over them apart from taking Leaping? And, directly related, has leaping any other practical use than crossing chasms? Doesn't seem so, since you still lose a turn when jumping and you can't use it while surrounded unless you moved the previous turn (unlikely).
        You can cross pits, false floors etc. with leaping as well afaik.

        You probably can dig around many chasms.

        Comment

        • Infinitum
          Swordsman
          • Oct 2013
          • 315

          #5
          Do you have to perceive the trap beforehand for leaping to take effect? Immunity to false floors would make it kinda sorta attractive to take I guess.

          5) Staffs of Earthquakes can supposedly remove and create new chasms at random, which makes them a valuable escape tool I guess? (unconfirmed)

          Comment

          • HallucinationMushroom
            Knight
            • Apr 2007
            • 785

            #6
            6)I need to encounter again for confirmation, but I've seen bats spawn from chasms. A nice touch, if this is indeed the case. Also if true, I wonder what else might spawn from chasms... spiders... dragons? It gives me the willies just thinking about it.
            You are on something strange

            Comment

            • taptap
              Knight
              • Jan 2013
              • 710

              #7
              7) You can knock enemies into chasms ... and there is a horn invented for knocking things back.

              Comment

              • half
                Knight
                • Jan 2009
                • 910

                #8
                Originally posted by HallucinationMushroom
                6)I need to encounter again for confirmation, but I've seen bats spawn from chasms. A nice touch, if this is indeed the case. Also if true, I wonder what else might spawn from chasms... spiders... dragons? It gives me the willies just thinking about it.
                Sadly this is not in the game (it must have been lurking in the darkness), but after you mentioned it in a ladder comment, it is marked for possible inclusion in a future version.

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  #9
                  Haven't had a chance to test this yet: Can you dig around chasms if you have a granitebreaker?
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • BlueFish
                    Swordsman
                    • Aug 2011
                    • 414

                    #10
                    Flying monsters seem to treat chasms as normal floor tiles.

                    Comment

                    • BlueFish
                      Swordsman
                      • Aug 2011
                      • 414

                      #11
                      "Flying" is an entirely new monster flag. I wonder what other effects it might have?

                      Comment

                      • Psi
                        Knight
                        • Apr 2007
                        • 870

                        #12
                        Originally posted by debo
                        Haven't had a chance to test this yet: Can you dig around chasms if you have a granitebreaker?
                        I've used a Belegost Mattock to access areas blocked by chasms.

                        Comment

                        • taptap
                          Knight
                          • Jan 2013
                          • 710

                          #13
                          Chasms will tremendously change how I play Sil - warding without staff, closest thing to easy escape. Nicely demonstrated by Hugos screenshot series.

                          Say as an archer - would you now choose sprinting or leaping or both?

                          8) Boots of Leaping
                          Last edited by taptap; January 7, 2014, 11:40.

                          Comment

                          • Psi
                            Knight
                            • Apr 2007
                            • 870

                            #14
                            Originally posted by taptap
                            Chasms will tremendously change how I play Sil - warding without staff, closest thing to easy escape. Nicely demonstrated by Hugos screenshot series.
                            That is really interesting. I'd been looking at chasms as a barrier to myself, however as an archer are they actually a safe place to shoot from the other side of? How does the monster AI deal with an intervening chasm? Do they just stand there and stare at you or try and find another route across?

                            Comment

                            • taptap
                              Knight
                              • Jan 2013
                              • 710

                              #15
                              Originally posted by Psi
                              That is really interesting. I'd been looking at chasms as a barrier to myself, however as an archer are they actually a safe place to shoot from the other side of? How does the monster AI deal with an intervening chasm? Do they just stand there and stare at you or try and find another route across?
                              They try to find another route (they try to find another route when they can't break warding runes as well) - but often only after they approached it once. Midgame onward you don't need many shots as an archer against most enemies so this should suffice. (I am not sure what enemies other than the obvious ones are flyers, however.)

                              Comment

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