What happen's if you pick up a chest & carry it to the next level? Is the difficulty/contents dependent on the level it's found? or opened? My current dwarfs easily strong enough to carry it round but can't easily open it till I get song of freedom which probably wont be for a 200', so it might be interesting.
Sil 1.2
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What happen's if you pick up a chest & carry it to the next level? Is the difficulty/contents dependent on the level it's found? or opened? My current dwarfs easily strong enough to carry it round but can't easily open it till I get song of freedom which probably wont be for a 200', so it might be interesting.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Is chest content really that sensitive? After all the different chests have different native depth already. 5 / 10 / 12 / 17 / 19 / 24 wooden small/large, steel small / large, jewelled small / large.Comment
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The Dark Green Herb of Terror disappears.
The Set of Gloves disappears.
The Strip of Dried Meat disappears.
The Murky Brown Potion of Orcish Liquor disappears.
The Longbow disappears.
The Pair of Boots disappears.
The Set of Mithril Gauntlets disappears.
isn't this solved on some variant or another
or can't you just allow things to spill over indefinitelyComment
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The Dark Green Herb of Terror disappears.
The Set of Gloves disappears.
The Strip of Dried Meat disappears.
The Murky Brown Potion of Orcish Liquor disappears.
The Longbow disappears.
The Pair of Boots disappears.
The Set of Mithril Gauntlets disappears.
isn't this solved on some variant or another
or can't you just allow things to spill over indefinitely
The Bastard Sword 'Anglachel' disappears.Comment
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As debo says, I don't think there is any bug here. Stealth mode gives you -1 speed which means you will get double moved. On your first turn after the event that knocks you out of stealth mode you will have a normal speed turn. This also makes realistic sense: if you are slowly sneaking through a cloud of spores you will breathe more of them in. So both system-wise and realism-wise I think it is working as desired.Comment
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The Dark Green Herb of Terror disappears.
The Set of Gloves disappears.
The Strip of Dried Meat disappears.
The Murky Brown Potion of Orcish Liquor disappears.
The Longbow disappears.
The Pair of Boots disappears.
The Set of Mithril Gauntlets disappears.
isn't this solved on some variant or another
or can't you just allow things to spill over indefinitely
When this abstraction leads the player to work around it, I think it works well. When the player directly runs into it and sees messages like the above, it is not so good. I'm not sure what the best way to deal with it is. Artefacts have some extra ways of avoiding this problem I think, and I think the crown has a super way of doing it (perhaps it just destroys the item under it?). I wouldn't be averse to improved ways of dealing with this that don't involve piles. For example, just showing a message 'would have dropped an object if there were room' might be better than showing the object's name.Comment
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Did you ever consider making staves more like Angband rods? They discharge and then require a certain number of turns before they can be used again. This would almost make more thematic or 'flavor' sense, and it might help with e.g. scumming 950 with _treasures forever, by making the recharge time quite long.
I often use _treasures by going 950->900->950, using a charge, and then if I don't see anything worth fighting for, I immediately repeat. There's a minor chance of the stairs crumbling, but no big deal.
On the other hand, if staves like Majesty and Slumber had a short recharge time, I might be more inclined to actually hang on to them and use them frequently, rather than just clinging to them as an escape. I guess they'd need to be made a bit more powerful, also.
If one wanted to keep _recharging, it could be rigged to burn its one charge to immediately recharge one other device.
I dunno this is probably a bad idea, but I was just thinking about the flavor of sitting there burning 4 charges on my Majesty staff because it wasn't working, and that doesn't really jive with how the rare displays of magic worked in Tolkien. Usually it was a pretty spectacular single use, and it was very likely to have the intended effect
Although I guess when Gandalf lit off that flash at whatever battle that was, he very well could have been swearing at his staff as the first few charges failedGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I often use _treasures by going 950->900->950, using a charge, and then if I don't see anything worth fighting for, I immediately repeat. There's a minor chance of the stairs crumbling, but no big deal.
On the other hand, if staves like Majesty and Slumber had a short recharge time, I might be more inclined to actually hang on to them and use them frequently, rather than just clinging to them as an escape. I guess they'd need to be made a bit more powerful, also.
If one wanted to keep _recharging, it could be rigged to burn its one charge to immediately recharge one other device.
I dunno this is probably a bad idea, but I was just thinking about the flavor of sitting there burning 4 charges on my Majesty staff because it wasn't working, and that doesn't really jive with how the rare displays of magic worked in Tolkien.
One charge _recharging would be a pain in the arse for people who don't do loremaster and also would require you to carry more _recharging staves around as you can't consolidate them anymore, which is bad, as you already have to carry around _sanctity.Comment
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