Sil 1.2

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  • wobbly
    Prophet
    • May 2012
    • 2631

    What happen's if you pick up a chest & carry it to the next level? Is the difficulty/contents dependent on the level it's found? or opened? My current dwarfs easily strong enough to carry it round but can't easily open it till I get song of freedom which probably wont be for a 200', so it might be interesting.

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      Originally posted by wobbly
      What happen's if you pick up a chest & carry it to the next level? Is the difficulty/contents dependent on the level it's found? or opened? My current dwarfs easily strong enough to carry it round but can't easily open it till I get song of freedom which probably wont be for a 200', so it might be interesting.
      The chest remembers where you found it, and generates items as if you were at that depth iirc
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • taptap
        Knight
        • Jan 2013
        • 710

        Originally posted by debo
        The chest remembers where you found it, and generates items as if you were at that depth iirc
        Is chest content really that sensitive? After all the different chests have different native depth already. 5 / 10 / 12 / 17 / 19 / 24 wooden small/large, steel small / large, jewelled small / large.

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2631

          Anyone know if the bonus from rauko-bane also counts towards spotting sulrakuo? or resisting the hallucination attack one of them has?

          Comment

          • taptap
            Knight
            • Jan 2013
            • 710

            Originally posted by wobbly
            Anyone know if the bonus from rauko-bane also counts towards spotting sulrakuo? or resisting the hallucination attack one of them has?
            It should and it definitly counts towards spotting Sulrauko.

            Comment

            • taptap
              Knight
              • Jan 2013
              • 710

              Killing a kemenrauko on a forge destroys the forge, even if you excavate it afterwards. As items survive (?) being under debris I wonder whether this behaviour is as intended.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2631

                Possibly a bug, possibly not: Was testing unidentified staffs. 1st was a staff of foes. Straight after a staff of earthquakes. The game proceeded to tell me which of the offscreen enemies noticed me.

                Comment

                • damn
                  Rookie
                  • Sep 2014
                  • 6

                  gloves/gauntled of treachery

                  in Sil 1.2 occurred two times to me:
                  gloves/gauntled of treachery build in forge with +0 STR, I realized it became a gloves/gauntled of treachery +1 STR. I'm not sure but probably it happens when i load a saved game.

                  Comment

                  • absolutego
                    Scout
                    • Aug 2013
                    • 41

                    The Dark Green Herb of Terror disappears.
                    The Set of Gloves disappears.
                    The Strip of Dried Meat disappears.
                    The Murky Brown Potion of Orcish Liquor disappears.
                    The Longbow disappears.
                    The Pair of Boots disappears.
                    The Set of Mithril Gauntlets disappears.

                    isn't this solved on some variant or another
                    or can't you just allow things to spill over indefinitely

                    Comment

                    • bagori nd
                      Apprentice
                      • Apr 2014
                      • 56

                      Originally posted by absolutego
                      The Dark Green Herb of Terror disappears.
                      The Set of Gloves disappears.
                      The Strip of Dried Meat disappears.
                      The Murky Brown Potion of Orcish Liquor disappears.
                      The Longbow disappears.
                      The Pair of Boots disappears.
                      The Set of Mithril Gauntlets disappears.

                      isn't this solved on some variant or another
                      or can't you just allow things to spill over indefinitely
                      The saddest moment I ever had in Sil was when I was fighting Lungorthin and Gothmog together. It was looking pretty grim, but I managed to dig a little tunnel so they at least couldn't double-team me (barely surviving the opportunity attacks), and took down Gothmog. So I was pretty sure I'd make it out alive until Lungorthin disarmed me and, since we were fighting atop a big pile of loot, I got:

                      The Bastard Sword 'Anglachel' disappears.

                      Comment

                      • half
                        Knight
                        • Jan 2009
                        • 910

                        Originally posted by Scatha
                        I agree that there's something odd here. I'm not sure there's a natural solution. Perhaps stealth (or perception?) should help you to move carefully and not throw up spores?
                        As debo says, I don't think there is any bug here. Stealth mode gives you -1 speed which means you will get double moved. On your first turn after the event that knocks you out of stealth mode you will have a normal speed turn. This also makes realistic sense: if you are slowly sneaking through a cloud of spores you will breathe more of them in. So both system-wise and realism-wise I think it is working as desired.

                        Comment

                        • half
                          Knight
                          • Jan 2009
                          • 910

                          Originally posted by absolutego
                          The Dark Green Herb of Terror disappears.
                          The Set of Gloves disappears.
                          The Strip of Dried Meat disappears.
                          The Murky Brown Potion of Orcish Liquor disappears.
                          The Longbow disappears.
                          The Pair of Boots disappears.
                          The Set of Mithril Gauntlets disappears.

                          isn't this solved on some variant or another
                          or can't you just allow things to spill over indefinitely
                          There are certainly many variants which allow multiple items per square (piles) and resulting interface for dealing with them. I actually find this to be pretty inelegant (system-wise) and think that it was a (minor) mistake to allow them. They are certainly good for realism and convenience, but they break a major abstraction in the game about squares and things they can contain, need quite a lot of extra rules and interface etc. They also make fighting in corridors even better than it is already. I'm OK with the fact that this is pretty game-y as it is a basic feature of the geometry of the dungeon, which is already game-y.

                          When this abstraction leads the player to work around it, I think it works well. When the player directly runs into it and sees messages like the above, it is not so good. I'm not sure what the best way to deal with it is. Artefacts have some extra ways of avoiding this problem I think, and I think the crown has a super way of doing it (perhaps it just destroys the item under it?). I wouldn't be averse to improved ways of dealing with this that don't involve piles. For example, just showing a message 'would have dropped an object if there were room' might be better than showing the object's name.

                          Comment

                          • debo
                            Veteran
                            • Oct 2011
                            • 2402

                            Did you ever consider making staves more like Angband rods? They discharge and then require a certain number of turns before they can be used again. This would almost make more thematic or 'flavor' sense, and it might help with e.g. scumming 950 with _treasures forever, by making the recharge time quite long.

                            I often use _treasures by going 950->900->950, using a charge, and then if I don't see anything worth fighting for, I immediately repeat. There's a minor chance of the stairs crumbling, but no big deal.

                            On the other hand, if staves like Majesty and Slumber had a short recharge time, I might be more inclined to actually hang on to them and use them frequently, rather than just clinging to them as an escape. I guess they'd need to be made a bit more powerful, also.

                            If one wanted to keep _recharging, it could be rigged to burn its one charge to immediately recharge one other device.

                            I dunno this is probably a bad idea, but I was just thinking about the flavor of sitting there burning 4 charges on my Majesty staff because it wasn't working, and that doesn't really jive with how the rare displays of magic worked in Tolkien. Usually it was a pretty spectacular single use, and it was very likely to have the intended effect

                            Although I guess when Gandalf lit off that flash at whatever battle that was, he very well could have been swearing at his staff as the first few charges failed
                            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2631

                              So I'm fighting Uldor & his gang and every time he swaps places with another archer I have to pull up the menus to switch flaming arrows on & off. It would be more convenient if I could do this with a single key press.

                              Comment

                              • taptap
                                Knight
                                • Jan 2013
                                • 710

                                Originally posted by debo
                                I often use _treasures by going 950->900->950, using a charge, and then if I don't see anything worth fighting for, I immediately repeat. There's a minor chance of the stairs crumbling, but no big deal.

                                On the other hand, if staves like Majesty and Slumber had a short recharge time, I might be more inclined to actually hang on to them and use them frequently, rather than just clinging to them as an escape. I guess they'd need to be made a bit more powerful, also.

                                If one wanted to keep _recharging, it could be rigged to burn its one charge to immediately recharge one other device.

                                I dunno this is probably a bad idea, but I was just thinking about the flavor of sitting there burning 4 charges on my Majesty staff because it wasn't working, and that doesn't really jive with how the rare displays of magic worked in Tolkien.
                                Majesty and slumber do work pretty well already (with Gandalf-esque will at least). Against the right opponents and just a bit before being injured and surrounded (majesty) or with sufficient stealth to not wake up opponents instantly again (slumber). Majesty in particular has saved me countless times. (But then again I recently started to take the channeling ability.) Warding is one of the coolest things to have as long as there are no Kemenraukar around.

                                One charge _recharging would be a pain in the arse for people who don't do loremaster and also would require you to carry more _recharging staves around as you can't consolidate them anymore, which is bad, as you already have to carry around _sanctity.

                                Comment

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