Sil 1.2

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  • HallucinationMushroom
    Knight
    • Apr 2007
    • 785

    I had completely forgotten there were even options I could mess with! I tried your suggestion but it didn't change anything... I still cant flank the asterisks.
    You are on something strange

    Comment

    • taptap
      Knight
      • Jan 2013
      • 710

      Originally posted by BlueFish
      Others, such as flanking on easterling warriors, I find virtually undetectable.
      Just a reminder: This is different to other people playing different kind of chars. If you are into flanking suddenly easterlings are doing two or three times the attacks they used to do.

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        Originally posted by HallucinationMushroom
        I had completely forgotten there were even options I could mess with! I tried your suggestion but it didn't change anything... I still cant flank the asterisks.
        Then buy more perception. Chump!
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          Originally posted by debo
          Then buy more perception. Chump!
          I was actually curious about this a few months back -- you know, how much hard perception do you need to reliably completely reveal using Listen? Short answer, you need an absurd amount of perception!

          I just did a recheck, because, you know... memory problems. :/ Looks like ~25 is what you need... so maybe not ridiculous... but jeez. I had a couple of characters that hit that but I don't recall them getting a lot of reveals from Listen.
          Last edited by HallucinationMushroom; May 14, 2014, 18:59.
          You are on something strange

          Comment

          • taptap
            Knight
            • Jan 2013
            • 710

            Some thoughts...

            1) Stackable freedom of movement
            Stacking free action (which is quite readily available) feels overpowered to the point where people happily enter the throne room with less will in 1.2.1 than 1.1.1 despite the changes. Admittedly I once felt differently when entranced by a dragon in 1.1.1 while believing to be safe due to double free action.

            2) Daggers
            I was no fan of the change to weapon weights, but one good thing came out of it: daggers truly have a niche of their own (only <1lb weight weapons) right now.

            3) Auto-ID
            Auto-ID for items like shadow cloak of warmth is still messy - although probably not easily fixed. It is really weird not to see the stealth bonus on the item even if you can calculate it from your skill screen, because you haven't identified the warmth effect.

            Comment

            • evilmike
              Scout
              • Aug 2013
              • 33

              If stacking free action (and other skill check-boosters like that) is overpowered, maybe it could have diminishing returns. So, the first source could give +10, the second source +5, and I'm not sure what the 3rd would give.

              This would be somewhat consistent with how damage resists stack with diminishing returns.

              Comment

              • locus
                Adept
                • Nov 2012
                • 165

                There is an opportunity cost to stacking free action, it's a choice you have to make. If it's a problem, rather than not letting it stack or adding some complex mechanic to make it sort of stack, I would suggest maybe free action effects should be made less common? It seems like the main issue, to the extent there is an issue, is the large number of artifacts with free action as a free bonus. Switch some of those to, like, poison resistance or whatever and the problem might go away. To the extent there is a problem. Which I'm not at all convinced of. Who's going to not buy enough Will to get the point of Constitution anyway?

                Comment

                • Psi
                  Knight
                  • Apr 2007
                  • 870

                  Originally posted by locus
                  Who's going to not buy enough Will to get the point of Constitution anyway?
                  I've often not gone to 12 Will. 5 for Inner Light or 6 for Hardiness has frequently been my cap.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2627

                    Minor Display bug:

                    I went down stairs bleeding & was surprised to find myself no longer bleeding. Took a step & started to bleed again.
                    Also Sprinting into a chasm leaves you fast, though whether you can maintain the sprint or whether it's a display issue I've never really tested.

                    Edit: Bonus silly question, do female dwarfs actually have beards in Tolkien's writing? I can't get a beardless lady no matter how many times I hit tab. I can't think of any stories where dwarf women make an appearance either.

                    Edit2: It'd be nice to be able to modify the time clock (Say for a semi-challenge Edain game). Is there some way to change it in cheat mode?
                    Last edited by wobbly; June 26, 2014, 23:00.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2627

                      I noticed something with violet molds the other day which I'm not sure is intended. If you sneak into them in stealth mode they double hit you & can end up draining 2 con if your unlucky. I don't think I'll be playing many stealth characters without keen senses or high will in the future.

                      Comment

                      • debo
                        Veteran
                        • Oct 2011
                        • 2402

                        Originally posted by wobbly
                        I noticed something with violet molds the other day which I'm not sure is intended. If you sneak into them in stealth mode they double hit you & can end up draining 2 con if your unlucky. I don't think I'll be playing many stealth characters without keen senses or high will in the future.
                        That's the risk of stealth mode; you're slow and will be at least double-moved by most things if you stumble into them. It also chews through your light at double the speed, IIRC. (I don't think it affects your clock, though.)

                        If you're worried about being spotted, you can get similar bonuses by sneaking along the walls, and an even bigger one just by passing a turn. These bonuses are cumulative (so passing a turn in a corner gives a pretty big boost to your spot check.)

                        I typically use stealth mode for 5-10 turns at a time, and only then when I have clear vision of what I'm sneaking into. It's not really safe to use all the time.

                        Edit: With sprinting or permaspeed, it can be easier/safer to use.
                        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                        Comment

                        • taptap
                          Knight
                          • Jan 2013
                          • 710

                          Originally posted by wobbly
                          I noticed something with violet molds the other day which I'm not sure is intended. If you sneak into them in stealth mode they double hit you & can end up draining 2 con if your unlucky. I don't think I'll be playing many stealth characters without keen senses or high will in the future.
                          Likely a bug due to spore attack not counting as proper attack. Luckily you do not really need constitution on a stealth char.

                          Keen senses + listen are kind of mandatory picks with stealth anyway, imo. I can do without song, but how are you going to dodge quick opponents without listen?

                          Comment

                          • debo
                            Veteran
                            • Oct 2011
                            • 2402

                            Originally posted by taptap
                            Likely a bug due to spore attack not counting as proper attack. Luckily you do not really need constitution on a stealth char.
                            I really don't think this is a bug. I've had characters die when trying to assassinate a D in stealth mode, failing, and then getting bitten and breathed on before I could react -- and those count as 'real attacks'
                            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                            Comment

                            • Scatha
                              Swordsman
                              • Jan 2012
                              • 414

                              I agree that there's something odd here. I'm not sure there's a natural solution. Perhaps stealth (or perception?) should help you to move carefully and not throw up spores?

                              Comment

                              • debo
                                Veteran
                                • Oct 2011
                                • 2402

                                Originally posted by Scatha
                                I agree that there's something odd here. I'm not sure there's a natural solution. Perhaps stealth (or perception?) should help you to move carefully and not throw up spores?
                                Wasn't there some talk of removing stealth mode entirely at a certain point? It seems sort of weird.
                                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                                Comment

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