Sil 1.2

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • taptap
    Knight
    • Jan 2013
    • 710

    Monster memory shows Umuiyan and Easterling archers as using longbows of 1d7. I don't know whether this is true, but I thought it is either wrong or should be changed.

    When you shoot at point blank range, it is always odd to receive an opportunist attack first, but then the monster decides to flee. In a way it makes sense, but it is a bit weird as well.
    Last edited by taptap; January 7, 2014, 20:25.

    Comment

    • taptap
      Knight
      • Jan 2013
      • 710

      Former 1.1 secret tech not working anymore:

      @Hfffffffffff + Knockback. (H = grotesque)

      Comment

      • half
        Knight
        • Jan 2009
        • 910

        Originally posted by half
        This sounds ominous! It is probably a bug due to not fully working through the changes of removing an ability. Luckily 1.2.1 will be released soon.
        Confirmed. This is a bug. Woven Themes is currently having the effect of the zombie ability Unwavering Voice. Is fixed for 1.2.1.

        Comment

        • half
          Knight
          • Jan 2009
          • 910

          Originally posted by taptap
          Former 1.1 secret tech not working anymore:

          @Hfffffffffff + Knockback. (H = grotesque)
          Because the enemies are smart enough to sneak around through another route?

          Comment

          • Fendell Orcbane
            Swordsman
            • Apr 2010
            • 460

            Morgoth is truly a threat now. It seems like you want to get back to a point at which it is impossible to kill him. Or do you want to make it just super hard to kill Morgoth?
            I actually like him being a lot tougher. That throne room got really scary....I wasn't even sure if I would be able to get a Sil out let alone 2. I'd say more but I think the Throne room needs to be experienced first hand rather than have me ruin it.
            I will say that killing Gothmog off before the Throne room helped a lot.
            I can't say that I saw a lot of new vaults though...which just means that I will have to play again and try to off Morgoth : )

            Comment

            • taptap
              Knight
              • Jan 2013
              • 710

              Originally posted by half
              Because the enemies are smart enough to sneak around through another route?
              Imagine the walls. No, because knockback exchange places was disabled. You could take on packs in portions that way.

              Channeling (and likely other places?) still refers to trumpets instead of horns.

              Comment

              • Infinitum
                Swordsman
                • Oct 2013
                • 315

                Was estimating I could scare off some wounded orc warriors with a single spear of gondolin thwack when suddenly:

                You hit the Orc Warrior!
                The Orc Warrior flees in terror!
                The Orc Warrior charges you!
                You die.
                Which is all rather typical except that I was fighting them in a corridor. The way I figure the fleeing warrior pushed the remaining warrior towards me and he got a free charge? Is this working as intended? Granted the mental image is hilarious but still.
                Last edited by Infinitum; January 7, 2014, 23:04.

                Comment

                • taptap
                  Knight
                  • Jan 2013
                  • 710

                  Bought the grace point from song, likely the same numbering issue leads to giving me woven themes instead.
                  Last edited by taptap; January 7, 2014, 22:52.

                  Comment

                  • half
                    Knight
                    • Jan 2009
                    • 910

                    Originally posted by Infinitum
                    Which is all rather typical except that I was fighting them in a corridor. The way I figure the fleeing warrior pushed the remaining warrior towards me and he got a free charge? Is this working as intended? Granted the mental image is hilarious but still.
                    It seems that the (charging) orc moved forward the previous turn, then you attacked, then the other orc fled, swapping places with the charging orc, then the charging orc took his next turn and killed you. If so, he did move forward on his last turn, so it sounds legit. I've checked the code and the only way to get a move entered into one's previous moves array is to be the one who instigates it, so he didn't get a run up just on account of being swapped with the fleeing orc.

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      I know I'm the one who asked for this so I am probably biased, but I really like the increased throwing weapon stack sizes. I've had several cases where I found a big stack of weird doriath axes and thrown out my slightly larger stack of vanilla quarrels. This is especially true at deep depths when I know most of my stack is going to get vaporized by fire anyways Thanks for adding this! Along with ctrl-t I like throwing even more now.
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • bisonbison
                        Rookie
                        • Jan 2013
                        • 9

                        Originally posted by half
                        We have no plans for online play, but tiles are the main plan for 1.3. I think I'll require some help to get them working for Mac (which is my main development platform), but it looks like the new Mac port for Vanilla should be a great starting point.
                        I'd just like to say that if I could play Sil in a browser, I doubt I would ever play anything else.

                        Does 1.3 mean likely 01/2015?

                        Comment

                        • half
                          Knight
                          • Jan 2009
                          • 910

                          Originally posted by bisonbison
                          I'd just like to say that if I could play Sil in a browser, I doubt I would ever play anything else.

                          Does 1.3 mean likely 01/2015?
                          Sadly I have no idea how to get Sil running in a browser. If others knew how to do that and could make it happen, I'd be supportive. I suppose it might not be that hard to get a terminal version running in a browser?

                          I'm not sure when 1.3 will be released. But if I stick to my plan of it being the tile release, then it will depend more on when that gets done by than on the calendar. In particular, it will require help from other people and fitting with their timetables.

                          Comment

                          • Psi
                            Knight
                            • Apr 2007
                            • 870

                            Barahir doesn't instantly autoid despite it giving you Este as an ability.

                            Comment

                            • Infinitum
                              Swordsman
                              • Oct 2013
                              • 315

                              Is mouse support planned for any foreseeable release? I play on a laptop without numpad and whilst I've gotten used to using the keyboard number keys for moving at diagonals it'd still be welcome.

                              Also, weapons auto-id when you use staffs of self knowledge whereas other equipment doesn't. Truth be told I wouldn't mind the perception-check be reinstated for use-id'ing weapons; it was mechanically consistent and made for a good reason to pump perception early. Maybe even add a check to notice whether slaying weapons glow or not?

                              Comment

                              • debo
                                Veteran
                                • Oct 2011
                                • 2402

                                Originally posted by half
                                Sadly I have no idea how to get Sil running in a browser. If others knew how to do that and could make it happen, I'd be supportive. I suppose it might not be that hard to get a terminal version running in a browser?

                                I'm not sure when 1.3 will be released. But if I stick to my plan of it being the tile release, then it will depend more on when that gets done by than on the calendar. In particular, it will require help from other people and fitting with their timetables.
                                I've sort of started writing a sil clone in a browser http://mikedebo.ca/arl/

                                It's.... pretty bad still. But hey
                                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎