Sil 1.2

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  • debo
    Veteran
    • Oct 2011
    • 2402

    #16
    I feel bad for orc champions. Strength in adversity might be a neat ability for them
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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    • Fendell Orcbane
      Swordsman
      • Apr 2010
      • 460

      #17
      I'm using Mac OSX 10.9.1 and the arrow keys aren't working in the character creation screen : (

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      • debo
        Veteran
        • Oct 2011
        • 2402

        #18
        Wow, good work on making the undead a more important part of the game. Really good stuff on that front...
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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        • Scatha
          Swordsman
          • Jan 2012
          • 414

          #19
          Originally posted by Infinitum
          I can't get it to work though? Unzipped the file in my downloaded files directory and tried to open the Sil exe in the folder - all I get is a bunch of black windows that don't respond to input. Do I need to unzip it directly in the c:\ directory or something?

          Using Windows 7 home premium, 64-bit (6.1, build 7601).
          This is probably a font-caching issue that we've seen before on switching versions. If you reboot, I expect it will work; alternatively you could change the fonts.

          Let us know if that doesn't work.

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          • Scatha
            Swordsman
            • Jan 2012
            • 414

            #20
            Originally posted by locus
            I agree that there's no reason to take away the bonus XP from uniques and artifacts. They're cool, so why not make them mechanically special?
            There are two reasons here:

            (i) The usual decaying experience means that anything there's only one of is already mechanically special, and rewards the player more than a regular monster/item. Having a second mechanism to do what falls out of the system so naturally is a little inelegant.

            (ii) They were contributing to an experience-flood towards the end of the game for some characters. This was an opportunity to nudge the balance there without too much effect on the early and mid game.

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            • bron
              Knight
              • May 2008
              • 515

              #21
              For the most part I don't mind making weights come in multiples of 0.5 (instead of 0.1), but there is one place where it makes a real difference: when I am smithing, say, a shortbow, I may not be able to afford to make a 1.0 lb bow, but I might be able to make a 1.4 lb bow. Assuming I understand this correctly (always a dangerous assumption I admit), this makes a difference in the way critical hits are calculated: a 1.4 lb bow will score its *first* critical on the same roll as a 1.0 lb bow would. Second (and subsequent) criticals need more, but clearly the first one matters the most. So there is a real difference in the effectiveness of a 1.4 lb bow and a 1.5 lb bow, and a real smithing cost difference between a 1.4 lb bow and a 1.0 lb bow.

              I think that when you are custom-crafting your gear, you should be able to take advantage of this sort of thing, and smith in 0.1 lb increments.

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              • Scatha
                Swordsman
                • Jan 2012
                • 414

                #22
                Originally posted by Patashu
                Btw, these are the only changes I dislike:

                - weights [...]

                * I loved being able to have fine grained weights. It made each item you find feel different rather than manufactured, and it was fun to min-max it just that much more. But I guess it won't be a huge deal
                This is partially a matter of taste. But it was odd that some of the mechanics interacted with weights at the 0.1lb granularity and others didn't, so for example a 2.1lb longsword was strictly better than a 2.3lb one. The streamlining makes the different mechanics line up a bit better, as well as calling less attention to a relatively trivial part of the game.

                Of course the idea is not meant to be that all weapons and armour are now manufactured to exact half-pound weights, but that the game doesn't bother distinguishing below this level (just as it wasn't the case before that items were supposed to come in exact multiples of one tenth of a pound).

                I'll be interested to know whether you still miss this after you play with the new weights for a while.

                - removed "always pickup" and "prompt before picking things up" options [...]

                * Only because it means you now have to manually auto-pickup ammo (unless there's a special case for ammo?
                Yes, the behaviour will be the same for people who never touched these options.

                Comment

                • half
                  Knight
                  • Jan 2009
                  • 910

                  #23
                  Originally posted by Infinitum
                  I can't get it to work though? Unzipped the file in my downloaded files directory and tried to open the Sil exe in the folder - all I get is a bunch of black windows that don't respond to input. Do I need to unzip it directly in the c:\ directory or something?

                  Using Windows 7 home premium, 64-bit (6.1, build 7601).
                  Anyone else on Windows having trouble? You shouldn't need to unzip it anywhere special...

                  EDIT: Sounds like Scatha has diagnosed this one. Anyone having this trouble: let us know whether a restart fixes it.
                  Last edited by half; January 4, 2014, 09:49.

                  Comment

                  • half
                    Knight
                    • Jan 2009
                    • 910

                    #24
                    Originally posted by Fendell Orcbane
                    I'm using Mac OSX 10.9.1 and the arrow keys aren't working in the character creation screen : (
                    This is bizarre as I don't think I've changed anything related to that. Do they work in play? Does the keypad work in character creation?

                    Comment

                    • Patashu
                      Knight
                      • Jan 2008
                      • 528

                      #25
                      I still cannot open the windows archive in either 7zip or WinRAR. The archive must be corrupt. Can one of the devs re-archive it, confirm that it is not corrupt and upload it to the site again? I wish to play this :3

                      EDIT: Weird! The first three downloads were corrupt, but the fourth one wasn't.
                      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                      Comment

                      • half
                        Knight
                        • Jan 2009
                        • 910

                        #26
                        Originally posted by Patashu
                        I still cannot open the windows archive in either 7zip or WinRAR. The archive must be corrupt. Can one of the devs re-archive it, confirm that it is not corrupt and upload it to the site again? I wish to play this :3

                        EDIT: Weird! The first three downloads were corrupt, but the fourth one wasn't.
                        Sorry about that. I hope other people aren't having this problem and I have no idea what is going on -- I didn't change the file.

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                        • Psi
                          Knight
                          • Apr 2007
                          • 870

                          #27
                          Looking forward to road-testing this! Ahead of actually playing, the one that worries me the most is losing unwavering voice. Trying to smith with song of Aule with half the voice points sounds painful.

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                          • half
                            Knight
                            • Jan 2009
                            • 910

                            #28
                            Originally posted by Psi
                            Looking forward to road-testing this! Ahead of actually playing, the one that worries me the most is losing unwavering voice. Trying to smith with song of Aule with half the voice points sounds painful.
                            If that particular case is too hard, then we could lower the voice cost of song of Aule (or any other song that is particularly hurt by this).

                            Comment

                            • HugoVirtuoso
                              Veteran
                              • Jan 2012
                              • 1237

                              #29
                              Originally posted by Psi
                              Looking forward to road-testing this! Ahead of actually playing, the one that worries me the most is losing unwavering voice. Trying to smith with song of Aule with half the voice points sounds painful.
                              Just forge equipment that raises Grace.
                              My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                              https://www.youtube.com/watch?v=rwAR0WOphUA

                              If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                              As of February 18th, 2022, my YouTube username is MidgardVirtuoso

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                              • locus
                                Adept
                                • Nov 2012
                                • 165

                                #30
                                With the new out-of-depth item generation it's like every day is Christmas! I found a ring of protection and a longsword at 50'.

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