Sil: compilation of annoying deaths

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  • taptap
    replied
    > The Spider of Gorgoroth bites you.
    > You fall into a deep trance!
    > The Ururauko hits you!!
    > You are enveloped in flames!
    > You die.

    With double free action and 8 points in will.

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  • BlueFish
    replied
    Well my brown molds glow now, just like my violet molds. Must be some sort of mold infection spreading throughout the dungeons!

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  • BlueFish
    replied
    Just happened again. Instadeath due to brown mold in a corridor. 18 fails to walk in the right direction in a row, again. One orcish liquor consumed.

    God I hate stuff like that.

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  • BlueFish
    replied
    Having a promising start and running into a brown mold in a corridor at 200ft. Getting confused, and, as you try to move away from it, bumping into a wall. 18 times in a row. Dying.

    Based on my reading of the code, that's a 1 in 1000 chance. 20/64 chance each time to walk in the right direction.

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  • HallucinationMushroom
    replied
    I had a funny death today. I usually don't have too many troubles with sword spiders, but this one was about to eat my lungs. So, I did the duck-around-the-hallway-and-rest thing... and then after I healed halfway up, he came out! Apparently, a centipede pushed him into the room. Or, maybe he was returning to his native room... Either way, I was shocked to see him come into the room.

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  • BlueFish
    replied
    Speaking of sword spiders and annoying deaths...

    Nursing a slow starting smith to 250 and trying to fully explore it... 6 sword spiders being on the level, and killing 4 of them painstakingly around corners, each taking several hundred turns because you get unlucky with rolls and have to retreat to heal before trying again. Finding that all the time wasted has allowed some green worms to infest the forge room. Dropping all your armor and managing to clear the worms. Forge a few nice pieces of armor and open the door to the forge, and finding that you missed a worm, who while you were forging, infested the way to the stairs. Dying trying to get past them.

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  • BlueFish
    replied
    I daresay most combat rounds with a sword spider give a non-zero chance of dying for most characters. Sword spiders can attack twice and, given perfect rolls, can do huge damage.

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  • locus
    replied
    Originally posted by taptap
    I once died an instant death from full health to a fire chest trap with what most would consider a high perception character (quite low con admittedly).

    Think about the same likelihood with Ururaukos or big Ds - you will often be in danger of being killed at full health in a single hit. And even improbable events will happen from time to time if you go through thousands and thousands rounds of combat.

    Events improbable enough to happen every few thousand rounds of combat will tend to happen if you go through thousands and thousands of rounds of combat. Events improbable enough to happen every few hundred million rounds of combat are very unlikely, even if you go through thousands and thousands of rounds of combat. Being cautious is good, but "two consecutive max damage crits from an orc warrior" is in the hundreds of millions to one against, not the thousands to one against category. If you have 5-12 protection and 41 hp, you have my permission to go toe to toe with an orc warrior.

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  • taptap
    replied
    Originally posted by locus
    You probably won't get max-damage crit by an orc twice in a row. There's "caution" and there's "planning for something that happens once every hundred million rounds of combat".
    I once died an instant death from full health to a fire chest trap with what most would consider a high perception character (quite low con admittedly).

    Think about the same likelihood with Ururaukos or big Ds - you will often be in danger of being killed at full health in a single hit. And even improbable events will happen from time to time if you go through thousands and thousands rounds of combat.

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  • locus
    replied
    You probably won't get max-damage crit by an orc twice in a row. There's "caution" and there's "planning for something that happens once every hundred million rounds of combat".

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  • taptap
    replied
    Originally posted by Patashu
    It is quite low, but imagine a slightly different case - you take 18 damage instead of 19, are on 1 hp, and now you have to retreat and if you're in danger of taking a single attack from anywhere your fatality chances shoot through the roof anyway. That's why you get cautious when you're 1-2 bad attacks from death, and not < 1
    If you add one critical hit to it 2 bad attacks (2x4d7 - 2x armour) caution starts (almost) at full health even with constitution 4.

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  • debo
    replied
    2.0lb per damage die, I think.

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  • wobbly
    replied
    Originally posted by locus
    You can't really disregard critical hits though, unless you have a really high evasion. 21 damage from a non-crit is unlucky, but you could have easily taken 21 damage from a crit (unless your evasion is like +14 or something). 2-7 armor and 19 hp is not enough that you should feel comfortable wading through an army of orc warriors.
    Regarding this, anyone know what the game uses as weapon weights for enemies? Does it vary?

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  • Patashu
    replied
    Originally posted by Infinitum
    I always play with the recall window open, and yes as I mentioned I knew I was taking a risk not retreating up. More precisely, I was at exactly 19 life and was wearing hardened leather and boots (2-7 dmg), Orc Warriors indeed deal 3d7 damage, which unless I've misunderstood the way damage is calculated left a ((1/7)^3) x (1/6) = 1-in-1974 risk of being oneshotted disregarding to-hit chance and critical hits (which I should point out this wasn't). Guess I was feeling lucky..?
    It is quite low, but imagine a slightly different case - you take 18 damage instead of 19, are on 1 hp, and now you have to retreat and if you're in danger of taking a single attack from anywhere your fatality chances shoot through the roof anyway. That's why you get cautious when you're 1-2 bad attacks from death, and not < 1

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  • locus
    replied
    Originally posted by Infinitum
    I always play with the recall window open, and yes as I mentioned I knew I was taking a risk not retreating up. More precisely, I was at exactly 19 life and was wearing hardened leather and boots (2-7 dmg), Orc Warriors indeed deal 3d7 damage, which unless I've misunderstood the way damage is calculated left a ((1/7)^3) x (1/6) = 1-in-1974 risk of being oneshotted disregarding to-hit chance and critical hits (which I should point out this wasn't). Guess I was feeling lucky..?
    You can't really disregard critical hits though, unless you have a really high evasion. 21 damage from a non-crit is unlucky, but you could have easily taken 21 damage from a crit (unless your evasion is like +14 or something). 2-7 armor and 19 hp is not enough that you should feel comfortable wading through an army of orc warriors.

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