), it sounds like debo and taptap have a fundamentally different approach to the game from BlueFish. All three of you have plans for how you want to build your character, but it seems like BlueFish really wants to stick to that plan come hell or high water, while debo and taptap are more willing to abandon it if things go poorly. BlueFish's approach could easily make the game more frustrating (since something that would "derail" a normal character from the Plan will instead "defeat" them), especially when going for more marginal/gimmick builds. I'm not saying that BlueFish is playing the game wrong, merely that his chosen way to play makes some obstacles more frustrating than they are for other players. Apologies if I've mischaracterized anyone or if this armchair analysis is bogus.
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