Sil: compilation of annoying deaths

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  • wobbly
    replied
    Is there something about a lucky start that means certain death? My latest smith 1st found a free round shield of deflection in the starting room, then had double forges generate at 100'. Course he never got to use them. Opened the wrong door at the wrong time & is now a white wolf's breakfast. Why didn't I just wait to heal??

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  • locus
    replied
    Stairs down in the starting room, a band of orc soldiers comes up them in the first few turns of the game, surrounds me, and beats me to death. Not *all* that annoying since it's pretty easy to just restart the character at that point, but in terms of unavoidable deaths that has to rank pretty high.

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  • taptap
    replied
    Originally posted by wobbly
    Probably shouldn't be surprised, he was a bit of a ridiculous build.
    What is weird is that you took all the melee abilities (I mean charge, riposte and whatnot as an archer, but no focus, no concentration, no listen!), but put the skill points into archery nonetheless. And even your smithing seems to be melee smithing. You could easily have made a damage ring instead of strength for example or a bow instead of this sword (trade danger and constitution for fire/cold resist?) or archery gloves instead of wearing smithing gear. (In 1.1 I killed Morgoth with a simple selfmade 1d8 2lb shortbow once.)

    There is nothing wrong with being an archer!

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  • wobbly
    replied
    Anyway this guy made the throne room:



    before being one-hit by a breath attack. Probably shouldn't be surprised, he was a bit of a ridiculous build.

    What's most annoying is his bow - shortbow of radiance (+0,1d8) 1.5 lb. That is actually the best bow that appeared all game. I had weapon-smithing so I guess I can't really complain, still it's quite frustrating on an archer.

    On the plus side the sword is quite nice, though I probably should of build a good bow instead. I think I was so used to melee-ing everything (versatility archer) that I settled on a good sword instead.

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  • BlueFish
    replied
    Just had the following round of melee against an Orc Soldier:

    Orc's melee roll: 20
    My evasion roll: 1
    Orc's damage roll (3d7): 20
    My protection roll (3-15): 3

    Damage done: 17
    My HP at the time: 17

    One lousy side away from a procession of perfection.

    Back of the envelope calculation of odds:

    .05 * .05 * .15 * .15 * .3 * .25 * .25 * .14 = 0.00000015

    That's roughly one in 7 million. Not even counting the perfect reduction of HP to 0.

    I haven't played *that* much Sil, have I??

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  • half
    replied
    Originally posted by sudaj
    After losing a couple of @'s to blindness and entrancement ( shadow spiders and big red ones respectively ), just to clarify, resist fear and resist entracement don't stack like the elemental resistances?
    So like for the elemental serpents, if @ does not have the requisite resists don't bother the spiders?
    I'm not sure if the +10 bonuses stack in 1.1.1. They will in the next version (I've already coded this) and have made the stacking rules very clear and consistent, so it is not worth spending too much time memorising the current rules for this.

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  • Patashu
    replied
    Originally posted by Psi
    This isn't an annoying death per se as it was so early in the game but still.... I was at full health chasing a fleeing orc warrior with my Gondolin Battle Axe. I step into a dark room next to a sword spider and I roll a 1 for both evasion checks to the spiders 20 and 18 offensive rolls. It then rolls 17 and 27 on its two 3d9 attacks leaving me barely alive. In the same turn the orc warrior then turns to fight, beats my evasion by 1 and rolls 21 on its 3d7 attack. I am very dead without right of reply.
    Wow! Have you considered buying a lottery ticket?

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  • Psi
    replied
    This isn't an annoying death per se as it was so early in the game but still.... I was at full health chasing a fleeing orc warrior with my Gondolin Battle Axe. I step into a dark room next to a sword spider and I roll a 1 for both evasion checks to the spiders 20 and 18 offensive rolls. It then rolls 17 and 27 on its two 3d9 attacks leaving me barely alive. In the same turn the orc warrior then turns to fight, beats my evasion by 1 and rolls 21 on its 3d7 attack. I am very dead without right of reply.

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  • taptap
    replied
    Originally posted by sudaj
    After losing a couple of @'s to blindness and entrancement ( shadow spiders and big red ones respectively ), just to clarify, resist fear and resist entracement don't stack like the elemental resistances?
    So like for the elemental serpents, if @ does not have the requisite resists don't bother the spiders?

    Also, what other sources of free action aside from final rest weapons and greaves are there in the game?
    I had final rest and greaves, but among others there are Shortsword of Amrod, Robe of Aredhel (+3 evasion + free action), Song of Freedom and rings.

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  • sudaj
    replied
    After losing a couple of @'s to blindness and entrancement ( shadow spiders and big red ones respectively ), just to clarify, resist fear and resist entracement don't stack like the elemental resistances?
    So like for the elemental serpents, if @ does not have the requisite resists don't bother the spiders?

    Also, what other sources of free action aside from final rest weapons and greaves are there in the game?

    Leave a comment:


  • debo
    replied
    So, I thought effect resistances stacked in Sil (same way the elemental ones do), but resistances to effects use allow_player_aux which only takes a flag -- so you either have your resistance or you don't.

    This explains why you were able to be entranced -- M has 11 will, with d10 can go as high as 21. Your effective 18 will against entrancement still means you were pretty unlucky....

    TIL

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  • Patashu
    replied
    Originally posted by taptap
    I had it on Narsil, but I wasn't wielding it at that moment because I was fighting a kemenrauko just before. I thought double free action at least stops entrancement completely (then this would not have happened), but no. Isn't free action a +10 each?
    Does having multiple sources of free action really stack? I thought it was binary ala Angband.

    Originally posted by wobbly
    What's the check roll for slow on a caltrops trap? I walked over one several times to verify I had greaves of free action on, only to die 100' later wearing greaves of treacherous paths.
    Perception
    Helps you avoid stepping on a caltrop trap.
    difficulty = 10

    Then the slowness itself is Will + (10 if Free Action) vs 10, as far as I can tell from the manual, assuming caltrops work the same as other sources of slow.
    Last edited by Patashu; December 1, 2013, 22:15.

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  • wobbly
    replied
    What's the check roll for slow on a caltrops trap? I walked over one several times to verify I had greaves of free action on, only to die 100' later wearing greaves of treacherous paths.

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  • taptap
    replied
    Originally posted by debo
    good one. Did you have fire resist? If not, nice 7d10
    I had it on Narsil, but I wasn't wielding it at that moment because I was fighting a kemenrauko just before. I thought double free action at least stops entrancement completely (then this would not have happened), but no. Isn't free action a +10 each?

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  • debo
    replied
    good one. Did you have fire resist? If not, nice 7d10

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