Ok. I'll do something like that.
I'll certainly be combing this thread when I next have some free time to work on Sil!
Sil: What are your least liked features of Sil?
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I just remembered a new one. It's a very minor nitpick, but it almost messes me up every time I get to the deep depths.
Can we change Thuringwethil's color to be a bit more obvious / standoutish? Every time I meet her, I assume she's just a normal vamp. Her coloration is very close to the lesser vampire, which she definitely is not lol
This often ends hilariously with me thinking she's just a normal monster and OHKOing her, but the times when it doesn't usually go in the exact opposite direction.
Like, can we make her bright red or something?
Then again, maybe this is just me...Leave a comment:
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I just remembered a new one. It's a very minor nitpick, but it almost messes me up every time I get to the deep depths.
Can we change Thuringwethil's color to be a bit more obvious / standoutish? Every time I meet her, I assume she's just a normal vamp. Her coloration is very close to the lesser vampire, which she definitely is not lol
This often ends hilariously with me thinking she's just a normal monster and OHKOing her, but the times when it doesn't usually go in the exact opposite direction.
Like, can we make her bright red or something?
Then again, maybe this is just me...Leave a comment:
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I think Duruin is an appropriate difficulty for where he's usually encountered. Just barely doable for a strong Noldor, terrifying to everyone else -- which seems about right. I think e.g. Gilim is pretty darn near as dangerous, and he can hit you from afar (albeit with very low accuracy).Leave a comment:
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I've groused enough about Mewlip amnesia on this forum, but I'd like to go on record in this thread that I still consider amnesia the single most annoying, unfun feature of the game. I won't try to claim again that I can write down the whole map whenever I encounter a Mewlip (admittedly that was a stupid argument) but I can still say that in a year of playing Sil I've never run into a situation where I felt I was in danger due to amnesia—at least violet molds do your character actual harm.Leave a comment:
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I think Duruin is an appropriate difficulty for where he's usually encountered. Just barely doable for a strong Noldor, terrifying to everyone else -- which seems about right. I think e.g. Gilim is pretty darn near as dangerous, and he can hit you from afar (albeit with very low accuracy).Leave a comment:
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IMO, the starting depth for the weakest Balrog should be at least 700ft. More often than not, the weakest Balrog shows up at 500ft. This is before my first FireResist source, and that forces me to leave the level. Unfortunately, even the weakest one can be *very* hard to fight at 500ft.Leave a comment:
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What I find mildly annoying is when Duruin is the first rauko I meet.Leave a comment:
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It's not really grey and white. More like really light blue and white. The same colors are used on the character screen when allocating exp.Leave a comment:
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It's nigh impossible to tell which category you've selected on the smithing menu when you're color-blind. The gray and white are way too close. Same thing on every other menu, I might add.Leave a comment:
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What happens if the player wears a Greatsword of the Shadows and a Shadow Cloak and has no light source? The forge still illuminates radius 1?
Edit - I have some news. I recently started a Feanorian Smithing character that found a Shadow Cloak at 50ft. I went to the first forge at 100ft and there was a Grey mold nearby. I put on the Shadow Cloak and took off the Wooden Torch, and started making my usual Rings of Accuracy (+2)...And voilŕ, I was able to do the Smithing in the dark with that Grey mold nearby. Looking at the character screen, the Light Radius was -1.
If the Light Radius is zero or higher in presence of the mold, the Smithing will be interrupted. But, if the Light Radius is -1 or even lower in the presence of the mold, you can Smith without interruption.
So, it *is* possible to do Smithing in the *dark.*Leave a comment:
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