Sil: What are your least liked features of Sil?

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  • HugoVirtuoso
    replied
    Originally posted by debo
    Yes it does -- this is why if you e.g. sit on a forge with light radius 1, and there's a mold a couple squares away, you will be interrupted on your first turn of turning on the forge -- the light exposes the mold.

    I think the light even stays on when the forge is waiting to resume, but I'm fuzzy on that one.
    What happens if the player wears a Greatsword of the Shadows and a Shadow Cloak and has no light source? The forge still illuminates radius 1?

    Edit - I have some news. I recently started a Feanorian Smithing character that found a Shadow Cloak at 50ft. I went to the first forge at 100ft and there was a Grey mold nearby. I put on the Shadow Cloak and took off the Wooden Torch, and started making my usual Rings of Accuracy (+2)...And voilŕ, I was able to do the Smithing in the dark with that Grey mold nearby. Looking at the character screen, the Light Radius was -1.

    If the Light Radius is zero or higher in presence of the mold, the Smithing will be interrupted. But, if the Light Radius is -1 or even lower in the presence of the mold, you can Smith without interruption.

    So, it *is* possible to do Smithing in the *dark.*
    Last edited by HugoVirtuoso; June 21, 2013, 08:54. Reason: How to Smith in the Dark....

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  • debo
    replied
    Originally posted by WaveMotion
    I vaguely remember reading somewhere that forges themselves produce light while you're using them. Can anybody confirm?
    Yes it does -- this is why if you e.g. sit on a forge with light radius 1, and there's a mold a couple squares away, you will be interrupted on your first turn of turning on the forge -- the light exposes the mold.

    I think the light even stays on when the forge is waiting to resume, but I'm fuzzy on that one.

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  • WaveMotion
    replied
    Originally posted by wobbly
    Doesn't work, I sometimes do it because I obsess a little over wasting the torch. Curiously they glow in the dark! If you try smithing near one & it disturbs you it'll appear on the screen even though you can't see it. Doesn't work with those orc scouts shouting. I think they need to be close enough?
    I vaguely remember reading somewhere that forges themselves produce light while you're using them. Can anybody confirm?

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  • wobbly
    replied
    Doesn't work, I sometimes do it because I obsess a little over wasting the torch. Curiously they glow in the dark! If you try smithing near one & it disturbs you it'll appear on the screen even though you can't see it. Doesn't work with those orc scouts shouting. I think they need to be close enough?

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  • HugoVirtuoso
    replied
    I think this can be tested by taking off the Light source and then try to make something in the presence of the Mold?

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  • Starhawk
    replied
    Can you smith in the dark? A risky but possible solution to molds/scouts. Assuming you don't mind the chance of being sneaked up on by something more brutal.

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  • WildKhaine
    replied
    You can Smith when a mold is in the room, as long as it's not right next to the forge. It'll interrupt you but just resume and it'll finish it.

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  • HallucinationMushroom
    replied
    Completely off topic, but why don't molds gradually get larger? I mean, worm masses move and divide. You could just have molds gradually take up adjacent squares. What a terrible idea. Never mind.

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  • taptap
    replied
    I don't mind being distracted by orc scouts - and I like to deal with them - the mold thing really hurts. (Low will, low strength char can have a real problem clearing them out - and often needs some rest in between. Hell I even died to a brown mold before - because I was too confused to leave his influence.)

    Glamdring vs. Orcrist: Orcrist is 450 ft., Glamdring is 650/700 or so. And I often find perception more useful than will - unless I am entranced.
    Last edited by taptap; June 19, 2013, 19:50.

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  • HugoVirtuoso
    replied
    I see your point. half wanted to make the Smithing realistic. So, mere distractions are supposed to interrupt Smithing as in real-life. It would not be realistic, or even make sense, to get killed outright while Smithing, though who knows in real-life or canonically, I don't know.

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  • HallucinationMushroom
    replied
    How can you smith with a mold watching you? IT IS WATCHING YOU. IT COULD MOVE AT ANY MINUTE. The perspiration builds. It's just too stressful to smith with THAT MOLD there. And, STOP SHOUTING ORC. I Can't focus with all that SHOUTING! Gah, I just hit my thumb! Dammit!

    Smithing with distraction is like playing with 2 kids in the house. Good luck getting any quality turns in when they are in the same room.

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  • HugoVirtuoso
    replied
    My newest complaint:
    Getting interrupted during Smithing, even with some monster as weak as an Orc scout. Come on, man!

    IMO, there should be an OPTION (maybe as a challenge birth option) that lets you Smith until you actually get attacked, not just interrupted due to the mere appearance of a foe. While getting attacked or even killed while Smithing is crazy (or insane), I think this will make Smithing more entertaining.

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  • bron
    replied
    Here's a totally stupid complaint: Why is Glamdring better than Orcrist? They are always described as "twin" swords, or "mates" to each other, yet in the game Glamdring is basically a (+2) + Defender + Gondolin + Nargothrond Longsword, while Orcrist is the same, except without the Nargothrond part. Was this deliberate? And if so, why? Was Orcrist maybe supposed to have +Doriath ?

    Maybe I'm just annoyed because I've found Orcrist a couple of times, but never Glamdring.

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  • tungtn
    replied
    Originally posted by fph
    (in this case, the contents of the two pages are identical anyway).
    Yeah? Well now they aren't. :P

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  • Patashu
    replied
    There is one mechanical disadvantage from losing your memories that can't be overcome by screenshotting the map - you can't see when doors are opened if they're not on your map.

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