I was slightly offended because Bluefish seemed to imply that having politics (= your values) affect game design choices or forum discussion arguments is somehow bad. I'm a feminist. I guess that affects my game design sensibilities too, in subtle ways, and I think that's good.
That said, the female/male choice in Sil was probably not at all a "political" decision originally, it was just the alphabetical order, but Bluefish turned it into politics. That's somehow very funny, and I guess that's why people are still commenting.
Sil: What are your least liked features of Sil?
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I was trying to defuse that obvious and absurd rejoinder. I see you went with the other obvious and absurd rejoinder I intentionally planted in my initial post, about how someone with a preference for which gender they role-play in a roguelike, must be inherently insecure. I'm sorry you didn't understand my intent, and I'm sorry for not making it more clear.Leave a comment:
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Actually, I've played females before, for archers, but I've been playing exclusively brawlers, where I play males. I've also done the ladder math about which gender is most popular, in Sil and other variants.
I haven't counted, but I'm pretty sure that male heroes are more common in Tolkien than females. Since Sil intends to be thematic, this would seem to be a point in favor of defaulting gender to Male. Though of course females played very important heroic roles as well. The short sword of Galadriel is one of my favorite weapons in the game!
It's really just a minor interface issue that could be solved in any number of ways. It's just that mashing "enter" at that point in character creation is so easy, and it's easy to skip that selection. If you do, and if the default wasn't what you wanted, you have to start all over.Last edited by BlueFish; August 10, 2013, 04:32.Leave a comment:
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Apologies to debo and everyone else sick of the subject for this; I promise one post only.
This thread is for things you don't like about Sil. You identified one, and that's fine.
The problem as I see it is that in doing so you[*]acted as if there had already been considerable discussion on this, and you were sick of everyone picking on you over it;
][*]said some things about gender which some people found genuinely upsetting and offensive and
[*]came across during the whole process as a whiny entitled brat.
I predicted all of this. We had a decent discussion the night I posted my point. You guys have succeeded in ruining it. By being the good guys.
I don't expect you to see the irony.
As I said above, that's it from me. Just please keep in mind that we mainly play pretty nice on this forum, and try to post accordingly.Leave a comment:
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Apologies to debo and everyone else sick of the subject for this; I promise one post only.
The problem as I see it is that in doing so you- acted as if there had already been considerable discussion on this, and you were sick of everyone picking on you over it;
- said some things about gender which some people found genuinely upsetting and offensive and
- came across during the whole process as a whiny entitled brat.
As I said above, that's it from me. Just please keep in mind that we mainly play pretty nice on this forum, and try to post accordingly.Leave a comment:
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I don't like that new characters default to female. I'm sure I'm insecure in my masculinity but I prefer playing male heros in these sorts of games. I suspect most roguelike players (who are factually male) feel the same. Why not default to the most common choice, as would happen with any other design decision throughout the game?
I know, I'm whining. Just like a girl. But the frequent deaths and frequent rebuilds lend themselves to lots of character creations and you have to remember to stop at the right point in character creation to flip the default female to male. It's not so much the extra keystrokes as it is the intentional design decision that bothers me. I've totally rethunk gender roles in society. Thanks for the politics.Leave a comment:
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You could just make a male and female of every possible race and house, name them FeanorM, FeanorF, etc... and just load them up over and over again. Should you get one you want to post, you can always change their name. Low-fi solution, engage.Leave a comment:
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For what it's worth, I find it hilarious that a person of the male persuasion is feeling put-upon that their preferred choice is not catered to.
Oh wait, that's not funny at all. It happens all the frickin' time. Like 90% of the games industry caters to men. Get over yourself.
I know, righteousness is fun. Those who want to indulge in it are emotionally incapable of having actual discussions. But absent the political stuff, the design decision here is debatable at best. It's a slightly bigger concern than one or two extra keystrokes since you can't back up in the character creation wizard, you have to start over from scratch, if you accidentally pass by gender selection.
I'm glad the gender sticks though for character re-starts that use the same race/house. It's only when you switch race or house that you have to remember to re-select gender.Leave a comment:
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For what it's worth, I find it hilarious that a person of the male persuasion is feeling put-upon that their preferred choice is not catered to.
Oh wait, that's not funny at all. It happens all the frickin' time. Like 90% of the games industry caters to men. Get over yourself.Leave a comment:
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Just brainstorming: another possible solution would be allowing the player to wield a 2-handed weapon (or a digger) without removing the shield. The shield would be still equipped but "disabled" (its bonuses and flags have no effect).
The net effect of this would be having one more free slot for 2-handed weapon users. But that's an extra slot you can only use for a shield, and after all if you are a heavy 2-handed melee users ŕ la Hugo a shield is just an useless piece of junk for you.
This would need some other interface changes to handle bastard swords and other 1.5-handed weapons properly.Leave a comment:
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I doubt that male players automatically play male characters and female players automatically play female characters, I certainly do not, at least for elves and humans. I did with dwarves, because I have no real notion of female dwarves.
And please keep mattocks as viable weapons. I understand the convenience problem for shield users - one of the benefits to have moved to subtlety is not having this drop shield, dig, wield weapon, pick up shield dance anymore, although I tend to keep a swap shield and have effectively a smaller inventory this way.Leave a comment:
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